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AlexUK

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Everything posted by AlexUK

  1. Kriegsmarine scenario - still haven't gotten anywhere near beating it - would love to see a video AAR of someone doing this as I really think it is impossible - and as other posters said, frustrating. I had another several gos today and failed repeatedly. The mortars don't seem to have any effect on the larger buildings Anymore detailed hints anyone??
  2. Very impressive - these really look the part!
  3. Hi Michael. If you are on a Mac there is a (program?) you need to run to get the activation screen to appear (I think of is accessed via cmbn in explorer). I am not at my Mac at the moment (recovering from a New Year's piping tour + too much whisky) but coukd send you a screenshot mañana if you're struggling? Happy New Year everyone!
  4. I'm loving it - it really adds to the atmosphere, and if you are enjoying it too - great! You're adding a lot of detail from a serving officer's point of view, which really helps in understanding modern tactics.
  5. yes, I agree, as a general principle, I do think, however, that some scenarios are practically unwinable first time through (courage and fortitude.....).
  6. Fascinating stuff Bil. I'm glad I'm not fighting against you! I am avidly following the DAR - thank you for all the work you are doing - I come back to your DARs time and time again because they are so full of information.
  7. Very meaty sound - I like it. You've convinced me that I don't want to be on the wrong end of one of them! Volume seems ok to me. What Russian weapons would use that sound? The current vanilla heavy mg sounds seem very odd to me.
  8. I'm amazed you survived that. It looked like it was going to be a slaughter!
  9. Your AARs are really special Bil - I'm really looking forward to it. Could I ask what system you're running?
  10. Interesting to see the US ammo load carried for a Thompson gun - 300 rounds carried. I'm not sure how that translates into a combat load.
  11. Someone else in John's defence. I think some of the negative comments are in relation to comments John made quite a while ago. I appreciate his input into the forum and he has brightened up my days on several occasions. He often raises interesting points for discussion, and I am very impressed in his perseverance in battling (literally) his way through some scenarios!
  12. Good to hear you are having some success John.
  13. Nice assault - that mission reduces me to tears regularly....
  14. Yup, interesting list of 'fixes', some of them look suspiciously like improvements. Looking forward to giving it a spin.
  15. Yes, definitely! Umlaut's mods are fantastic, if they could somehow be incorporated into the main game it would be a major improvement.
  16. Yes, sounds grim. Glad to see you have both come out the other end.
  17. Ok, thanks. What I think I understand from that is that you think the smoke grenades from infantry/tanks are modelled ok but not the smoke shells that tanks are firing?
  18. OK, so when I target smoke with a sherman, for example, I am guessing it is currently shooting Base Emission, but WP seems a much better option (at least for emergency blinding a sudden threat)?
  19. You've lost me there... What's the difference between WP and base emission shells?
  20. Excellent DAR - a really brutal close-in slug fest. Love the sound mod too. Looking forward to more.
  21. Yes, I wondered whether that was realistic too - it makes sense that the detonation of a shell results in more instantaneous smoke. This would definitely change in-game dynamics.
  22. Me too, couldn't believe it when I first read it . I guess Michael doesn't sweat the small stuff... I sure hope something can be done about it.
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