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Vinnart

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Vinnart last won the day on September 7 2020

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About Vinnart

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    http://www.vincentmonaco.com

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    Florida, USA
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    Art (mainly painting), gym, wargame playing and development, history, late 60's early 70's rock music, audiobooks, martial arts, Guinness beer or martini with a good cigar, and body surfing naked over coral reefs on cool starry nights ;) just to name a few.

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  • Biography
    If you would like to check out my blacklight poster art please visit my website..
  • Location
    Florida, USA
  • Interests
    Art, Gym, wargames
  • Occupation
    Artist

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  1. One thing also important to remember in reference to Ian's excellent advice for using engineers to blow gaps for vehicles - Give the blast order as a parallel line on the side of the wall your on that you want to breech for example instead of through it putting waypoint on other side. Doing it this way assures a gap blown wide enough to get a vehicle through, and also prevents your engineers from running through the gap to the other side potentially into a kill zone.
  2. If your an animal lover, "No Better Friend". Amazing story of the only officially documented canine POW in the Pacific.
  3. Navigating the game is very easy, but I suggest using a mouse with as many programmable buttons as possible. Assign camera movements to it. I also -use an old Nostromo speedpad controlling the entire game effortlessly and quickly. Faster than any other RTS I've played. I use default camera set up, and the tab button (lock camera) most of the time via middle mouse button. Camera instantly flies to and locks. Then use mouse wheel to zoom in and out. I have camera views 1 - 6 too for quick jumps tied to buttons. The front and back mouse buttons I have as =, - to cycle through units
  4. What can I say Capt, you have a real flare for clear, well presented graphics any second grader would be envious of 😁.
  5. Happy hunting Capt, and look forward to seeing all of yours, and Bil's hard work in action. Early Mid 80's was when I joined so this will be particularly interesting to see how this time period plays out in game.
  6. Congrats on this project Bil. Looks awesome! Look forward to following the battle. Good luck! Yes, this title looks much better in movie mode. The vanilla colors for landscape are too saturated reminiscent of how CMBN looked when it first came out.
  7. I've been using XO's in this way for a long time as part of the spear front recon as they spot well, and are more expendable than Plt Ldr IMO. They also, serve as good front line medics. i
  8. As an artist who has his work out there, and who has been ripped off from copyright infringements I have no problem with my entitlement for my corporate "tax" thank you 😉, but the Chinese are the real problem with SO many rip offs of intellectual property. Their "corporate" tax is not only unjustified but with the scum bagness of stealing it off of someone else's back at the same time. The amount of what I'm speaking about in this arena is staggering. Pretty much any product out there has a Chinese knock off clone of it being made. It's very hard to fight because their society, and mentality h
  9. Here is a concept I put together a long time ago for ideas of how such a game might be. If this were implemented I believe the Real Time player community would grow exponentially. Basically each player controls a platoon, and sees only what his units see so it is how Iron mode would shine. The commander role player/players would control those smaller units, but would see more, and so would be coordinating the effort of the players controlling the main combat units. Also, the game would have observer slots for each side for just watching, or training for new team players. Teams (clans) would em
  10. I agree CMFI is probably the most forgiving combat wise so would recommend most for a new player getting used to the games. I would say CMBS is the least forgiving in bad moves or luck, and so a bit more challenging. Personally, I prefer smaller company size scenarios too, but I don't think any one game has more. All the games have a mix they come with, but plenty of small user made scenarios out there.
  11. There should still be a good one out there made by Aris ages ago. Probably still on CM MODS site. Works with all the games.
  12. Just checked out the twich video. Nice presentation Steve and Chris. Would have liked to hear some show off of the games sounds with arty in the beginning though to give a taste of that immersive quality of the game for new players. I predict SO many new players finding the game for the first time on Steam! I hope the demos will be available there too. If a person can get a taste without having to commit I think it will grab even more people like it did me 20yrs ago. The game has been around for over 20 yrs, and it's amazing CM is just scraping the surface to it's most realized potential. So
  13. That sounds like a smart business move partnering with Slitherine, and think it should bring much more exposure to the game. Best of luck in this new partnership Battlefront!
  14. Wow, great atmosphere enhancements NPye! You have a very talented eye for color and texture. Keep up the good work!
  15. This is absolutly great to see happening! Really so happy for you Steve, and the rest of the team. Awesome to see collaboration between other serious wargame companies like Slitherine to bring Combat Mission into the light as a serious tool to exercise critical thinking for military leaders. Congratulations team Battlefront!! Happy to be part of the testing of this, and seeing the game used this way. I see so many great things in the future for CM!
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