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  1. I thought I'd try a little recap of my 2nd attempt at this map. The first did not go well and I decided to give it another go. Fresh of my success with 'Dagger Fight' which ended in a Total Victory when the computer surprisingly threw in the towel, I thought this would be a nice change of pace. First, the briefing: Generally, CM2 briefings have a lot of hidden clues. This one is vague and really once you start this mission you'll want to punch the intelligence officer. The map is anything but clear. Combined with the fact you have a Coy of tanks you know things are about to get spicy
  2. The rematch! Central Italy in spring '44. I play ze Germans and Irish is the CW.
  3. Good morning/afternoon/evening everyone. This will be an AAR series, covering my playthrough of the US Army campaign of Shock Force 2: 'TF Thunder'. I briefly dipped my toe into this campaign in Shock Force 1, but only as far as the first mission. This will be my first proper playthrough of a Combat Mission campaign, and I'm sharing it all with you! So, without further ado, let's get into the campaign briefing. The ground invasion of Syria has begun. After a three-day-long aerial bombardment, NATO forces are pouring into the country from all sides; The US Army from the
  4. While Ian and I are sorting out some really disappointing challenges with our CMFI AAR - one I wish to complete regardless, I was swamped with a major project at work and of course now our friendly pandemic. He and I started a battle in CMBS to have something in the fire while we slowly got things going in R2V, and I wanted to try a different comic software. It’s a nice one that works on both my Mac and my IPad which allows for some added flexibility. I was going to post this after I finished another comic, but that one also ran into a snag with all files lost and I am underway making that fro
  5. I've done two Comic AARs, and always dreaded the idea of work involved in doing a classic one. Until I discovered just how much work the CAARs were. Combined with all the AARs I've read here already trying to improve my tactical knowledge and skills, made me really want to give this standard format AAR a try. The battle is a 45 minute duration attack by me on a German opponent in PBEM. My partner doesn't participate in the BF forums so this AAR will not be mirrored from the German perspective. I am a graphics dilettante compared to Bil Hardenberger. I recommend you read his AARs, and vis
  6. My first CAAR (Comic After Action Report) was in the format of a DAR presented as a comic. To introduce some variety and also make this one a bit more like a comic, it will be presented less as an AAR and more as a story, following the actions and adventures of one man, a Russian soldier called Dmitry ("Dima") Ivanov. Of course this is also going to present the battles as well, so the AAR aspect is still included, just not the sole objective. Some of you wanted to hear more about Lt. Warner, Cpl. Dietrich, and Sgt. Hirsch from my first CAAR; they will be back in another CAAR. At the time of
  7. The long-delayed and heretofore illusory comic, Apache, is finally nearing completion. Like my previous CAARs (links below in my signature) this one shows something new, both in terms of the side being illustrated, as well as design concepts for the comic. I'll let you mull that over and see if you find them appropriate and intuitive. This CAAR was unusual in that it required substantial setup to provide useful and interesting material. Some of the lengthy pauses in development were cause by obstacles in story-telling that had to be worked out in a pleasing and realistic manner. The fault is
  8. Initial situation This AAR is being played using a custom scenario borrowing a map from one of the scenarios that will be in the final game. Bud and I replaced the forces with some specific choices to show off new formations and gear. It is now March 1945 the Germans have been pushed far to the North in Italy. The area is defended by some low experience Luftwaffe ground forces and very tough Gebirgsjaegers. The forces available to push the Germans back in this area are South African and Indian. A force of a squadron plus of tanks from 1 Battalion Pretoria Regiment of the 6th South Afr
  9. To the Meuse! After weeks of heavy fighting, the state of the Kampfgruppe is dire. Infantry companies are at half strength, and the panthers are suffering from a lack of repair. The retaking of Stavelot proved to be a costly affair. American resistance has greatly strengthened since the start of the operation. Their men fight to the last, with new equipment that evens out the playing field. The time is now. The Kampfgruppe must break through to the Meuse now -- or lose the opportunity forever!
  10. While the cool guys get to play CMSF2 and tease us with their AARs, I couldn't resist and got myself some CMSF1 play too. Several months ago I tried doing English-based AAR (while I'm Russian, obviously) for my WITP AE campaign and I really liked doing it. But I don't have much time to play these days, so the AAR itself will get even less attention (sorry). Mission name: Rahadnak Valley Search. Difficulty: uhm.. Elite? I play as US Marines against @jackal263, who plays Syrians. My main goal is to have fun. And I cannot really enforce my opponent to not read this thread. So I do
  11. This thread will be a repository for videos showcasing a PBEM game I had against @BletchleyGeek which had finished about 4 months ago. Do not expect quick or timely updates, this is a free-time only type of project, and is mostly me trying to shake off my lethargy after running three PBEM games concurrently, which left me feeling a bit burned out for a while. Without further ado, stand by to receive your mission briefing! Feel free to leave comments, or ask questions, but I would ask that ancillary discussion be kept to a minimum.
  12. Initial situation This AAR is being played using the Quick Battle system from the v4 engine in the new version of Shock Force. We are playing a Red probe with Bil taking the Syrians vs Canadians commanded by myself. The back story we decided on is that the NATO advance is proceeding well and the Canadian battle group has been assigned to flank protection for the main advance. D Company has been directed to take up positions around a village on the main East West road in the area. Taking the walk through the village to meet with the local elders was something that Capt. Leslie actually
  13. Hello, This is going to be an AAR of the Combat Mission Scenario: Going To Town as the Ukranians. I'm playing against a personal friend who I don't believe is registered on the forums. Before I start, thanks to @Rinaldi in particular for his advice with regards to making this AAR. I am new both to making AARs and playing as Ukraine, so I fully expect this to be rough around the edges, any advice would be appreciated. The Briefing I am a shattered Ukrainian Mountain Mechanized Unit who has been thrown into this town to halt an advance by a Russian Mechanized Unit. T
  14. The AAR I have made an AAR for the small scenario Platoon patrol and it seems to be getting good feedback, figured I'd post it on here as well.
  15. Good morning/afternoon/evening everyone. This is an AAR of a PBEM played with the British Forces module of Combat Mission: Shock Force. The scenario is "Sabres at Dawn" - I am attacking with a British light armoured reconnaissance force and @Rinaldi is defending with a Syrian reserve mechanised infantry force. So, without further ado, let's do a quick analysis of the situation. My primary task is to attack and clear a compound known as the "East Yard" approximately 500m to the North-Northeast of my deployment zone. My secondary task is simply to destroy the enemy in the field.
  16. Hello this is an AAR of my quick battle with @Oleksandr It's a Russia vs Ukraine medium size meeting engagement. I haven't played much Black Sea (I mostly play Final Blitzkrieg) and I went with what I figure would be a standard force. I have four platoons of mounted infantry, 5 T-90AMs, six mortars, a mounted grenade launcher platoon, and an igla platoon and a Tunguska for AA. I don't have a very advanced plan. Essentially move forward and see how the match develops from there. But I assume the major objective will be the main contest and the minor objectives won't b
  17. Hi everyone! This is not an official AAR cause I was enjoying the game too much to take screenshots during the scenario. I only managed to save after the battle ended so all the screenshots are front the end of the scenario , but I would like to share my recent experience with black sea. After trying out the Demo and playing the training mission twice (lost the first time) I noticed at the end of the game the AI retreated to the woods when i was closing in on the town. I thought that was kinda cool and realistic. After all, the logical path was to retreat to the woods. Later, after readin
  18. I had a PBEM with IICptMillerII a short time ago, and I figured I'd post some videos. This one came out rather strange, because for a fair chunk of this scenario, we had direct voice chat with each other via Discord. This led to some cryptic communications, but also a rather fun atmosphere, which allowed open conversation of the game, while playing it. It was certainly outside my normal playstyle. I'll post each part of the AAR here as I release them. Feel free to comment.
  19. Introduction A while back there was a post on the BFC Battle for Normandy forum announcing a new project by @choppinlt “Operational Level Game Announcement”: http://community.battlefront.com/topic/109632-operational-level-game-announcement/. He and his team have been working away on the project ever since. The have a system designed and they are testing mockups now. You can read about it in full here http://dogsofwarvu.com/forum/index.php/board,36.0.html but this AAR is for but one small battle in one mocked up campaign. To read about the overall campaign from the US perspective you can
  20. I've been reading, again, Blumenson's Breakout and Pursuit. Along with this, I've been doing some other research and located a trove of aar's in the Ike Skelton Combined Arms Research Library Digital Library. What I'm having difficulty (sp: l a z i n e s s, ) with is converting map coordinates in the aar's into lats & longs so I can find a "real" location. I've found a site explaining the "British Modified System", but that system uses coordinates such as "vZ3383", meaning (as best as I can tell) Map Section vZ, 33 kM East/83 kM North. The US aar's use coordinates similar to
  21. Hello everyone, as promised in the preview thread; here is the much belated AAR preview of "Duel in the Mist", one of the scenarios that will be part of this community-driven package. Needless to say, everything in the scenario is technically still a WIP and subject to change. A few pre-emptive answers for the curious: Will this be for H2H? It won't be geared or tested as such, but I will be giving the Axis side a fully fleshed out mission briefing for those who want to take a crack Will it be playable both sides in SP? Tentatively a yes; three AI plans have made the 'final cu
  22. The replay value of this game would be so much higher if there was an option to watch the entirety of a battle once it is over (instead of just once after every turn). i.e. you could save the complete movie file once the mission was over. Has this idea been floated here before? Why was this option not included in the first place? (Part of the appeal of Combat Mission is dynamic camera and film-type interface (play, pause, resume, rewind, etc.).
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