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AlexUK

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Everything posted by AlexUK

  1. I'm sorry that the current one has ended, but excited about the new one! I will be very interested in the tactics you will use as red force. Hopefully casualty percentage/ other victory conditions will give you a fair chance.
  2. Great, thanks Bil. In my experience use of small forces tend to result in them getting pinned and destroyed by weight of enemy fire - your approach has got me thinking about how I can do this better keyholing/using terrain to isolate units. I only play WW2 really, but I guess the same principles apply more or less.
  3. Hi Bil I was wondering why you did not have more of your Javelin teams online? Are you concerned that an artillery strike may take them out, or are you not wanting to waste Javelins on low-priority targets? In general you seem to currently be using only a relatively small amount of your combat force. Also, you gave some examples above about how you would deal with Javelins. At this stage, what is your preferred option? I guess even a couple of concealed Javelin positions could wreak havoc on a charge of IFVs.
  4. I was wondering about that! I now understand even better why Bil seems to be staying in cover and only advancing briefly to take a shot - a great tactic to defeat Javelin I guess (in addition to being effective in any case).
  5. Javelin teams seem absolutely lethal. I guess the only way to stop the US wiping the opposition out in a QB is via the pricing mechanism?
  6. Thanks for the detailed answer Bil, I will have another go with them - I can see that concentrated spotting in one area must be a key advantage. I am really enjoying the AAR! I think it is about to get pretty violent....
  7. Hi Bil I see you are using a tight target armour arc in the last post - I am very loathe to use them as I have experience of the target moving out of the arc, another threat popping up outside of the arc. How do you weigh the advantages/disadvantages when choosing whether to apply one?
  8. I'm really looking forward to this! I bought Shock Force a few years ago and never got into it, so hopefully this will show me what I'm missing. I appreciate all the effort you go to Bil, it makes for an AAR that is a fantastic read and I also learn a lot.
  9. From my perspective, updates are being provided, apart from the regular beta tester posters, eg sburke, the above is a good example - benpark is heavily involved in at least the CMRT module, and, within the limits of what he can say, has said: Several people are working very hard on the new stuff. There are no major issues with BFC or the planned projects. Progress is being made. For me, that is good enough (and benpark has also posted elsewhere recently to the same effect). P.S. I am hugely impressed by the time and effort the beta testers are putting in to support BFC, and help out with problems on the boards.
  10. Actually I think this might happen at the moment. I think in certain situations where you haven’t spotted the shooter (small calibre rounds only), you do not hear the sound of rounds hitting. I often see troops with suppression indicators showing but with no sound of rounds hitting nearby (could be other reasons though - again I haven’t tested). For me this is a bit of an immersion killer.
  11. I get the impression that contacts (not sure how to differentiate between sound and other types) tend to show the exact spot. I haven’t tested it though.
  12. Yes, I miss the non-exact icons too, I think there is too much information given on location at the moment.
  13. Thanks for taking the time to post benpark - I appreciate the information and I am looking forward to more of your excellent scenarios.
  14. Nice! Another AAR, and it will also whet my appetite for CMSF 2 - I bought CMSF 1 but could never get into it - I guess mainly because of the graphics. Thanks for doing this
  15. Wow, I would never have thought to do something like that. Presumably a risk is for the attacking force to get cut off and destroyed - but in this terrain your support could presumably interdict any attempt to do this, given the dip between your forces and his support location. You presumably also needed to decide between fast movement - before he can react, and while his forces are hunkering down, vs slow, with less chance of detection. How did you approach this?
  16. It would be interesting to know how you were planning on using your on and off-map artillery Bil.
  17. I have a question about your setup Bil (having just played through the scenario as attacker so I could better follow the AAR). I was wondering whether you considered setting up higher up the hill near the objectives, where there is less/no LOS from likely enemy support fire locations (could you call it reverse slope defence?). Where you are now seems in sight, and therefore vulnerable, once you open fire and reveal your location.
  18. An AAR from Bil - great! I am definitely going to enjoy this - thanks for all the time you put into these Bil!
  19. This is a bit annoying for me - when I target with the team, the single carbine starts shooting before of the flamethrower, which attracts the attention without doing much damage - result - the flamethrower gets hit before he can fire. I guess this is a difficult one, as some may prefer this, but I would prefer only the flamethrower to fire unless he is out of ammo.
  20. :-) It can get kind of addictive - at least I can console myself when I lose yet again to the AI.
  21. Thanks, but normally I would expect crew ammo to be quite low - in this case it is 4000 rounds - shouldn’t this be in the vehicle side? This was the default allocation - I didn’t acquire anything. The vehicle itself did have some mg ammo too, in the screenshot I had already used that up.
  22. Is it normal that the 4,000 rounds are not accessible by the vehicle MG? Rivers of Blood scenario. https://photos.app.goo.gl/KwZklAage3hVxbKB3
  23. Great! This had stopped me playing the Commonwealth forces.
  24. Finally back at my mac - sorry about the delay!! Here are the settings I was running on, and another screenshot (furthest faces black, rest ok): https://photos.app.goo.gl/waepHncEKswFIUvi1 https://photos.app.goo.gl/UG2UxBJMENq3uqso2 https://photos.app.goo.gl/Pr98SE9CY0zxy0jl2 Then I changed to: https://photos.app.goo.gl/9hswPoI4XHxA26ps2 And got this (black face far left soldier): https://photos.app.goo.gl/VyrNaW0d0zLJaKux2 Perhaps happening at slight further distance now, but still an issue.
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