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AlexUK

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Everything posted by AlexUK

  1. This has really cheered me up - great news! Made my week Really good to hear from you again.
  2. Very cool Bil. If I ever have a go at PBEM i am sure these will be a great resource.
  3. That minute traumatised me - I haven’t been able to watch a newer one. You should have put a warning about the graphic content...
  4. I guess you would need some kind of warning to reload? Otherwise easy to miss? What is interesting in the demo is that the German ifv's pop smoke and retreat after firing TOW. Perhaps an alternative is to apply that to the other vehicles (if they have two missiles loaded, only perform the action after both tubes are empty?)
  5. Yes, just trying the syrians on a play through of Alamo. Reloading ATGM in BMP means crew member exposes themselves (Target on building). Loader then gets killed by sniper. If crew member has to expose themselves to fire ATGM, I would have thought they would use main gun instead? Also, can the Bradleys reload TOWs without a crew member opening a hatch?
  6. When roof destroyed (in this case by artillery), at certain distance interior floors become transparent. https://photos.app.goo.gl/ZGsy1wLY5xD1X4Gw9 Also, not really visual observations, but the SA-80 has a very strange tinny sound when playing on mac. Also, I am not sure why the Challenger isn't firing the .50 cal on target light? Does it need to open up to reload? https://photos.app.goo.gl/uw95RKKwxXqhx18p8
  7. It would be good to have some more detail on where you are struggling, but an initial question - do you actually need to breach/occupy that particular building? Could it be bypassed instead?
  8. How about, if a designer wants, the player gets s message during the game - 'send for re-inforcements?'. If they answer yes, the reinforcements appear at a later stage in the game (spot VPs as described could be added).
  9. I am still not very clear on what effect the experience (Regular, Veteran ) of HQ units has on their troops/ subordinate HQ units?
  10. I really enjoyed the scenario. I agree that the reinforcements are overwhelming though. Perhaps a tweak to the released version to give a bit more balance?
  11. No symbol for main weapon on BTR 60PB: https://photos.app.goo.gl/XpJzH1rNh81fMk1i9
  12. Artillery observation graphically looks like it is aimed with a 20mm, but text says only 7.62mm (and no ammunition for 20mm): https://photos.app.goo.gl/cDWyJhyUgJr9fWcB9
  13. Odd shadows on buildings: https://photos.app.goo.gl/wVTGztnhP69XUP8P9 Balconies disappear after certain distance (this is quite a painful one as putting troops on balconies isn't a good plan usually: https://photos.app.goo.gl/3YXu5VVhjNfkgsNb8 Not sure about this one, but I was thinking assault pioneers should have engineer icon? https://photos.app.goo.gl/8DNBXBGUhmScAQVn9
  14. See through textures on APC tracks at farther draw distance: https://photos.app.goo.gl/94hitUpDD7aa4e5R8
  15. Building component alignment slightly off when viewed from further away: https://photos.app.goo.gl/qqWVyBHv3ctrMgtaA
  16. AT-14 looks odd when viewed from further away: https://photos.app.goo.gl/42W7o459aN3Wkf6z7
  17. See through texture on inside of Bradley, when viewed from further away - see link: https://photos.app.goo.gl/uHmnCkzk3AefduLWA
  18. I too would love to see Fulda gap - I am pretty sure this would become my favourite BF game (as long as it had BAOR). I am pretty sure i have seen a post from Steve saying it won’t happen though...
  19. I think you're right. It would be good to have in the game, for sure.
  20. Isn't it in CMFI 'Püppchen'? Recoilless rifle.
  21. Good to know it isn’t because of the age of my machine!
  22. Ran Alamo again, crashed when I hit the button after replay about ten turns in, I just heard the re-inforcement radio squelch as it crashed.
  23. This is what I mean (CMFI for example): https://photos.app.goo.gl/XbbN5jS89YGLxKFK9
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