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AlexUK

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Everything posted by AlexUK

  1. I'm particularly looking forward to CMFI - great to hear it is almost there!
  2. Sorry Mord, I'm travelling so can't get to the computer. Will be back over Christmas so will check then. I was thinking it was a problem with the model at a certain detail level, so the graphics settings might hide the problem if I change them? Is it something reproducible?
  3. Something I am not even sure of myself, but I think that when a unit is being suppressed, but has not spotted the shooters, there is no sound effect ofimpacting rounds, making it more difficult to identify incoming fire. It would be helpful to hear the sound of impacts/ close misses. Throw grenades command - this definitely happens in films at least, and I guess makes sense to do. Manual reload command/ reload when not in contact for, say, two minutes and have no orders. More/improved sound Effects, particularly Italian voices in CMFI, there is a lot of echo on them it seems.
  4. Sure Battle for Chaumont second round scenario Running on Mac Probably some mods, but I don't think any to faces. I haven't noticed before, but haven't played for a while. No big deal from my point of view, seems to be medium draw distance (and maybe simpler model?), closer they look fine
  5. See screenshot: https://photos.app.goo.gl/HtywxYxESRzxJ2ii1
  6. And me, would be good to have them for CMBN too
  7. Sorry to hear the news about Chris, I always enjoyed his videos, and he seems a really nice guy. I hope he will be back in some form or other.
  8. Wow, great shots! One day I will have enough money for a good computer, sigh!
  9. Hey John - I have started reading the 'war is a racket' link - it's a really great read - thanks!
  10. I noticed brens shooting much less. These are now not offering much suppression....
  11. My (hoping) is that they will do a surprise release for the new module.
  12. It's good to hear that the wheel is pushing forward (and I'm guessing you are writing some es scenarios to help the wheel along?).
  13. Yes, I sometimes think that if I compiled a few of his posts it would make a great tactics manual for the game, and stop me making all the mistakes I keep making
  14. Yes, definitely agree that improved sounds would be a real benefit to me.
  15. I find often I know, am pretty sure enemies are in a nearby location, but the team cannot get a spot (sometimes no los as just over a rise/over a wall), if I do area fire, I use a lot of rounds and give my position away. In the case of a rise, most/all the rounds go over their heads. I then send my squad over the crest and sure enough, they get wiped out. Throwing grenades is, at least in films/books, a common assault tactic.
  16. Another one that has been raised before, colour other units from same team within a squad when they are split, and you select one team (not sure I have terminology right). I know it won't work for colour blind, but it would work for most people?
  17. Raised before, but throw grenades command (or perhaps more general fire secondary weapon?). Visual indication of buttoned/unbuttoned status without needing to go to specific tab. Would also be handy to have a key command to select last waypoint when you select a unit. when plotting a long movement path, and finding that the final position doesn't give LOS, i sometimes lose selection when clicking in the wrong spot. Decals for small arms on buildings etc.
  18. I agree, it would make for much more realistic terrain.
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