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JM Stuff

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  1. Upvote
    JM Stuff got a reaction from Oleksandr in Oleksandr's Modding Space   
    OMG you alone are renovating the full CMBS game ! 😁
  2. Upvote
    JM Stuff got a reaction from Artkin in CMRT Bagration   
    This is a view of new CMRT Module : hehe !
    Enjoy !
    JM
     
  3. Upvote
    JM Stuff got a reaction from Abdolmartin in CMRT Bagration   
    This is a view of new CMRT Module : hehe !
    Enjoy !
    JM
     
  4. Like
    JM Stuff got a reaction from Blazing 88's in CMRT Bagration   
    This is a view of new CMRT Module : hehe !
    Enjoy !
    JM
     
  5. Upvote
    JM Stuff got a reaction from MOS:96B2P in CMRT Bagration   
    This is a view of new CMRT Module : hehe !
    Enjoy !
    JM
     
  6. Like
    JM Stuff got a reaction from Splinty in Mod to remove thunder?   
    Rush Thunder
  7. Upvote
    JM Stuff reacted to Sequoia in Afrika Korps or Early War?   
    No interest in playing with Chieftains and Scorpions Lord Protector?
  8. Upvote
    JM Stuff reacted to umlaut in Afrika Korps or Early War?   
    My vote is for early war too. Some of my best CM1 games was France 1940 battles in the fabulous CMETO-mod that transformed CMAK into the European Theatre of Operations. I would love to try those battles again in CM2.
  9. Upvote
    JM Stuff reacted to DerKommissar in Afrika Korps or Early War?   
    Fulda Gap!
    Fulda Gap!
    Fulda Gap!
  10. Upvote
    JM Stuff reacted to JoMac in A long delayed update   
    Ok Guys, Leave Steam alone...I still play the aging RO & its DH Mod from time to time, and it's still the only Steam Games I own.
  11. Upvote
    JM Stuff reacted to AttorneyAtWar in A long delayed update   
    Yes its incredibly difficult to check a box in the settings menu. This makes Steam one of the least user-friendly programs in the world.
  12. Upvote
    JM Stuff got a reaction from Kozlice in Second Part Of The Experimental Mod   
    Hi Folks
     
    A new mod is on the CMMODs
    Modification of the Big Guns falling shells (without movements of turrets) ! (Second Part of experimental Mod).  
    Hope will be helpfull !
    Have fun !
     
    JM
     
  13. Upvote
    JM Stuff reacted to Erwin in Priority !!   
    It's a scenario called Tactical Ops Center that MOS has designed and is in final testing (and it's had a lot of testing) for CMBS.   This is a genuinely quite brilliant "re-imagining" of what a CM2 game can accomplish with all the new options that a designer has in the CM2 toolbox.
    I won't say too much or spoil any of the many, many surprises you will find in this scenario.  However, it's safe to say that MOS's scenario simulates low intensity operations in a sector of the Ukraine front vs Russia and Russian Separatists.  The player is in charge of a Forward Operating Base (FOB) and one has troops (US and Ukrainian) that one needs to allocate to many different roles - (eg: roadblock clearing, resupply, rescue beleaguered garrisons, locate Russian Separatist bases etc etc.) just like in RL. 
    MOS has cleverly adapted and redesigned a large 2.5Kmx3Km map so that one gets near-operational feel to the CM2 game (that we have not been able to experience since CM1 which features maps as large as 8Kmx4Km).
    The really brilliant aspect is the way MOS has used all the bells and whistles of the CM2 system to offer all sort of in-game information sources, eg:- Intel, SIGINT, S2, SCIF, UAV's as well as info from Detainees and Defectors(!) to provide actionable reports. 
    The player needs to use all this info in order to gain an overall picture of what the Separatists/Russians are up to.  The player has to decide what his forces are capable of, and therefore what info his forces are capable of acting on.  The player's decisions and the actions of his troops will affect what happens in the game later - just like in RL.  
    Over the last almost 20 years of playing CM1 and then the CM2 family of games, it seemed like all scenarios were stating to feel the same or at least so similar as to be becoming boring.  So, this creation of MOS is a breath of fresh air and am eager to keep testing the latest Beta.  The experience constantly amazes and surprises me and feels almost like a brand new game system - like a CM3...
    You guys will love it...
     
  14. Like
    JM Stuff got a reaction from Bulletpoint in Mod to remove thunder?   
    I dont say and show in my text  (backgroundrain.wav) but background rain.wav just to precise !
    When this doesn't work the problem is somewhere else !
  15. Upvote
    JM Stuff reacted to The_MonkeyKing in Afrika Korps or Early War?   
    Fulda Gap! Very few strategy games out there to get my cold war fix... My absolute favorite setting.
  16. Upvote
    JM Stuff reacted to sburke in Afrika Korps or Early War?   
    Actually Fulda Gap is just a generic term.  What is the first campaign I'd like to see done in CM... errrr….. Group of Soviet Forces Germany - would be First Clash on the Canadian 4th Mech Bde Grp. 
    Love that book
  17. Upvote
    JM Stuff reacted to Pete Wenman in Afrika Korps or Early War?   
    The early war kit is more interesting imo, and i find the desert terrain too similar for prolonged interest. North Africa is better suited to Ops level actions or higher. Early war is much better suited to CM's scale.
    Just my 2p
    Edit to add I'll take Fulda over anything else BF could offer
    P
  18. Upvote
    JM Stuff reacted to sburke in Afrika Korps or Early War?   
    My response- "are you freakin kidding me?  With all the possibilities you give me those 2 options?"  
    My preferences -
    1. CM Afghanistan remade in CM 4.0 with both the USSR Era and the current war represented
    2. Fulda Gap
    3. Mid East war 67/73.
    However given only those two choices - early war.  Desert is boring - especially the maps.  Much rather have the Fall of France.  Stonne as a campaign game!!!!!!
     
  19. Upvote
    JM Stuff reacted to John Kettler in D-Day Radio Broadcasts. What Europe & the Home Front Heard   
    Sublime,
    It would be cool if BFC gave us some sort of a rotator which would pick from a number of sound clips. Ad rotators are well established, so I see no reason something similar couldn't be done with sound clips.
    3j2m7,
    You refer to the code Paul Verlaine passage to call the Resistance into action just before D-Day. "The long sobs of the violins of autumn wound my heart with monotonous languor." Hadn't thought about that passage in ages.
    Regards,
    John Kettler
  20. Like
    JM Stuff got a reaction from Wicky in D-Day Radio Broadcasts. What Europe & the Home Front Heard   
    This is the clip sound that I use in the generic for CMBN added with some french key codes like the most important..."les sanglots long des violons de l'automne blesse mon coeur dune langueur monotone"...
     
  21. Upvote
    JM Stuff reacted to markus544 in Bridge at Remagen   
    Hope to see something like this in the near future

  22. Upvote
    JM Stuff reacted to Ghost of Charlemagne in Update on Engine 4 patches   
    Great news about the patch and CM:SF2, it was long awaited.

    Any chance of a special effects pack/module in the future?
    It would include full 3d explosions, improved explosion craters based on the kind of ground (i.e. on hard ground like a paved road or rocky ground the crater would be much more shallow), more detailed building destruction (i.e. each building floor is divided into numerous "destruction-sections", instead of just one), flammable buildings, terrain and flora, blood and gore and animations for wounded pixeltruppen.
    Would anyone else be interested in such a pack/module?
  23. Upvote
    JM Stuff reacted to Aragorn2002 in Update on Engine 4 patches   
    +1
  24. Upvote
    JM Stuff reacted to Anson Pelmet in Update on Engine 4 patches   
    The heads-up is much appreciated. Been playing Combat Mission since Beyond Overlord was your only game, and nothing sampled since has come close to matching its realism. Especially looking fwd to the WW2 East Front addition. I and others appreciate your honesty, and the integrity of your product!
  25. Upvote
    JM Stuff reacted to IICptMillerII in Update on Engine 4 patches   
    It's completely understandable in context. Between the major engine upgrade, the new website, new game releases, staff turnover, a new model on using 'contractors' for textures and the like, upgrading Shock Force, new modules and other projects like defense contracts (phew!) there has been a whole lot of transition this past year or so. That's bound to cause some friction. I can only speak for myself, but I think you've more than made up for the understandable information vacuum. 
    This is fantastic news! I can only begin to imagine the nightmare it was trying to isolate the specific issue in the code that needed fixing. That, and I know how much time and effort must be sunken into patching, and the relatively little return in value developers get from such work. I really do appreciate the efforts that must have gone into finally squashing that bug.
    Can't wait to see what other tweaks are in store with this patch, and for Shock Force 2 and beyond! Never thought I would wish for the summer to hurry up and get a move on. 
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