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mjkerner

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Everything posted by mjkerner

  1. Lol, that’s how I always viewed the Mordinian Universe! (Just kidding, Mord ol’ buddy!)
  2. Nope, no luck. I was certain I had the complete set EZ did, but it was in fact the one above, missing camo_peas. I have a mess of different SS, Lehr, and other German uni mods, but not EZ’s. ~~~These are not the mods you are looking for~~~
  3. Ohhhhh, I didn’t realize you were talking about group orders. I see...but I bet it’s still a bitch to program, lol! And I agree with Mord. Fine show of character.
  4. My apologies to you, MANoWAR, my bad, but I do know that re-programming almost any feature of this game is a bitch. But then, what would re-focusing the waypoints actually do? How does that help allow for convenient and effective convoy waypoint routes? Like Vergeltungswaffe, I don't have any real trouble marking out waypoint routes, leaving appropriate spaces between the vehicles, although timing things correctly can be tough to avoid jams.
  5. In my experience, these types of comments typically contribute nothing to the discussion, since BF has already tried with much difficulty to create a "Follow Me'" command for vehicles which simply did not work, and informed us of that fact. So programming this feature is in fact "really that hard to do".
  6. Ahhhh...I will check my mods, i might have them. I mix and match and modify a lot, but I may have the originals.
  7. Erwin, you edited Fire & Movement? Cool, I read it quite regularly back in the day. I only had about a couple of hundred boardgames to your 1000, but I still occasionally by one, thinking I will get to it...on VASSAL if not in my man cave. (Essentially, an expensive rulebook, which aren't included in VASSAL games.) So I know what you mean about the sadness of it. I spent hundreds of late-night hours when the kids were young, staying up way too late, playing solo. Then miniatures took over, although I still do those, then CMx2 came along, which I spend even more hundreds and hundreds of hour on!
  8. ??? Coop, click on the link in Erwin's post above.
  9. Oh, I strongly doubt this thread has had anything to do with that, lol!
  10. Lol, I’ve used the same trick for several years now!
  11. Also the possibility the keyboard is the culprit, if by chance you haven't checked that out already. Mine has a mute key that I occasionally engage by mistake. And sometimes (don't know why) I have to unplug/plug it in order to have it reset to get the sound back.
  12. Nobody cares about your bloviations, Carl, so maybe just STFU for a while. I own all the games and all the modules and am up-to-date on all CMx2 titles, including CMSF and CMA. And like the poor, apparently misguided, Falaise, I love them all and appreciate the work BFC puts into making certain I have the best tactical level computer wargaming experience possible. I also know two things you apparently don't: deferred gratification (infants and immature types don't know what the hell that is); and stamping bugs out whenever changes are being worked on under the hood is tedious and takes a whole **** of a lot of time. Maybe someday, when you grow up, you too can learn these concepts.
  13. Hardradi, you are correct, I actually never used the full installer, but upgraded the old legacy version to 4.0. It would never have dawned on me that there would be a difference, but it appears you may have found one. I hope it gets sorted.
  14. I have no idea what’s causing your problem Hardradi, but I have never had a problem with the number of German helmets, Heer, SS, or FJ. I have all CM WWII titles and modules, all at the latest version. And never had a problem with any version, for that matter. All I can suggest is that you look very, very carefully at each helmet’s name to make sure you didn’t inadvertently add a space or forget a dash, etc. Good luck!
  15. You bet. By the way, it was Vin's Animated Text mod that consistently causes problems if left in the Mod/Z folder while installing the games/modules. Something to do with the fact it changes the string text. I haven't used it in ages, and so it's not in my mod folder. The last few times I had to do the install dance, I left all my other mods in (about 200) and had no problems.
  16. Tinyb, I am certain it's not a mod. The only mod that consistently causes a problem on install/reinstall of the game--but not the "crucifiction" one--is a UI text mod (uh oh, brain fart...cannot remember the Modder's name!). I've had the crucifiction bug several times over the years, and it is definitely due to forgetting a patch, or installing modules/patches out of order. I wouldn't waste my time checking the mods if I were in your shoes again. Be certain you have the exact order down before you install, or better yet, if you can, use the universal installer. Good luck!
  17. Keep it up, Mr. Burke and Ian, and before you know it, someone will call youse guys "Fanboys"! (Thought it best came from a friend, lol.) And I really doubt BFC puts in a straight 40 hour work week. I don't know any self-employed business people who can afford to put in a mere 40/week. More like 60-70.
  18. Michael, under Target Light orders, 60 and 81mm on map mortars would fire around 3 rounds per minute, as opposed to 7-8 per minute (IIRC) under normal Target orders. Bulletpoint, I haven't noticed mortar team rifles firing under TL in 4.0, but then again I haven't been watching for it either.
  19. Yes, great publisher. Also check out Pen & Sword: https://www.pen-and-sword.co.uk/Military-Classics/s/34 and Caliver Books: http://www.caliverbooks.com/
  20. Yes, I see it quite often. (Generally, my combat doctrine includes: "If anyone of my teams/HQs have any smoke grenades left at the end of the battle, I did something wrong.") I try to wait until the unit is oriented correctly before "throwing", but sometimes it can't wait, so it's a matter of trusting to luck.
  21. Forget FB and Skype and all those new-fangled thingamajigs..why the hell doesn't Hirsch just call or text with his friggin' phone? France doesn't have cell towers?!?
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