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Found 7 results

  1. While Ian and I are sorting out some really disappointing challenges with our CMFI AAR - one I wish to complete regardless, I was swamped with a major project at work and of course now our friendly pandemic. He and I started a battle in CMBS to have something in the fire while we slowly got things going in R2V, and I wanted to try a different comic software. It’s a nice one that works on both my Mac and my IPad which allows for some added flexibility. I was going to post this after I finished another comic, but that one also ran into a snag with all files lost and I am underway making that fro
  2. Some time ago I began my first foray into the editor to see what it worked like. I made a map, the smallest size possible (208m x 208m) and tried to give it a realistic, inhabited appearance. Kohlenklau and I have had a lot of fun battles that do not exploit the full points afforded by the Quick Battle generator. We decided to explore this little world I created, and see what happens if we limit points to 325 each, and show a chance encounter (meeting engagement in CMBN terms). I've always had a hankering to do an AAR, but Bil Hardenberger really set the bar very high - and the work involv
  3. My first CAAR (Comic After Action Report) was in the format of a DAR presented as a comic. To introduce some variety and also make this one a bit more like a comic, it will be presented less as an AAR and more as a story, following the actions and adventures of one man, a Russian soldier called Dmitry ("Dima") Ivanov. Of course this is also going to present the battles as well, so the AAR aspect is still included, just not the sole objective. Some of you wanted to hear more about Lt. Warner, Cpl. Dietrich, and Sgt. Hirsch from my first CAAR; they will be back in another CAAR. At the time of
  4. The long-delayed and heretofore illusory comic, Apache, is finally nearing completion. Like my previous CAARs (links below in my signature) this one shows something new, both in terms of the side being illustrated, as well as design concepts for the comic. I'll let you mull that over and see if you find them appropriate and intuitive. This CAAR was unusual in that it required substantial setup to provide useful and interesting material. Some of the lengthy pauses in development were cause by obstacles in story-telling that had to be worked out in a pleasing and realistic manner. The fault is
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