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Apocal last won the day on June 17 2015

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About Apocal

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    Military History, Wargames, First Person Shooters, Simulations

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  1. Graviteam Tactics: Mius Front, in case you weren't joking.
  2. It was never given the V-hull that upgraded Strykers were. And from what I understand, that tied into the issue of reducing their unit counts in SBCTs. It was less an on-high decision than simple acknowledgement Stryker units had begun to cannibalize their MGS to keep a portion running.
  3. I'm still here. There were a few others, but yeah, they mostly shift to other games about six or nine months after a release, as they play through all the content. Probably not much bigger, because the complicated (and occasionally frustrating) issues with a more complex spotting routine lead to a lot of player frustrations, but especially in WeGo when I can't simply back down a vehicle that hasn't spotted something it should see quite clearly (e.g. a Tiger emerging perpendicular to the tank from a woodline, less than 100m away with TC unbuttoned). The fine map-grid wouldn't be an adva
  4. That has been happening occasionally for years. It is rare that I notice it because I don't often look at my own troops close up, but sometimes in the post-battle review I notice guys with two long arms. I don't know if it is a bug or unintended behavior from the bazooka/PF code or what and I can't figure out how to reliably cause it, but it does happen. Not really a big deal either way.
  5. CMBN has been out for over half a decade. I don't know how you got a full count of CMBN, but running a ctrl+f search for "btt" on the CMFB scenario page shows a total count of 38. And even that is inflated by a pair of dealership scenarios and some that came stock with CMFB itself. The same for CMRT reveals 118. I think it is fair to say that the rate of user made scenario production is pretty well outstripped by the active playerbase's ability to run through them all. I'm not knocking anyone for it, just saying: if veterans were playing scenarios rather than QBs, I'm pretty sure we'd see more
  6. If that was the case, you'd expect to see more user-made single-player scenarios and activity around scenario hosting sites, particularly for the newer releases. But as it stands, CMFB has very relatively few user made scenarios, considering how long it has been released and the popularity of its subject matter.
  7. Anyway, one serious problem with that setup is that you really, really cannot stay there once the enemy knows you are there. It is useful for ambush or light screening if they are just blithely driving through like they own the joint, but if they know what is up, they'll just stop their IFVs/tanks and slow roll into LoS. Even BMP-2s have sensors good enough to pick out troops in trenches and their weapons will annihilate them in short order if there isn't some counter to put into play. In this case, the counter can be the mountain rifle platoon's own BMPs, but they aren't fully reliable i
  8. I mean, it isn't anything especially interesting to look at: Three squad-sized trench positions, each separated (ideally) by 100-150m, with an outpost positioned approximately 150-200m out in front and BMPs a short (but LoS-blocked) distance to the rear. Spacing set so that nothing can approach through a gap in the weapons' effective range and the OP in front means you have some time to shift forward the BMPs or fall back the squads in case of an approaching force the platoon itself cannot handle. Two of the three squads broken into triple teams, one squad separated in half with the second hal
  9. I have never noticed a difference in performance between designated marksmen-type troops and regular riflemen. Actual snipers, sure, but buried within a rifle squad, it is going to be quite difficult to tease out who is killing and who is just making noise and smoke.
  10. Yo, Oleksandr, I appreciate the way you're laying this out and everything, but you're spending a lot of points on fortifications (assuming QBs) to protect some pretty cheap units. The dismounted portion of the mountain rifle platoon costs about as much as the 10x trenches (200 points) necessary to fortify them and it still doesn't protect against 122/152 artillery. Modest amounts of 152 in particular (roughly 40 shells or in other words a heavy+medium fire mission) will basically eviscerate them in spite of the trench network you laid out. 200 points won't quite get your (Russian) opponent a f
  11. Our supply lines were hit by other methods though, most notably suicide bombers and stay-behinds in cities. That maybe stalled the 3rd ID for a few days, while the 1st MarDiv went right on ahead with even more AFVs, including their Abrams. But more to the point: it isn't as if our potential opponents' logistics have been hit by aircraft either. There have been exactly zero high intensity conflicts between top-line armies in the last few decades. Obviously since they all have nukes, something that the Russians have been pretty open in their belief will stave off any sort of serious militar
  12. This one? It was struck by a SPG-73 in the rear hull, which led to a fuel fire that they couldn't extinguish.
  13. g2mil.com is Sparky's site. He's literally insane, for starters. Secondly, he isn't the most honest person out there. Thirdly, his actual military experience consists of never deploying to a warzone and being so nutty the Army Reserves or National Guard refused to promote him to Captain. Fourthly, he's also the guy who claims that Shermans and King Tigers are superior to the Abrams. Point No. 1 is generally true, but he flat out lies in the specifics to strengthen his case. There was a study conducted by Marines of their own fuel use in OIF I (the initial invasion, lots of AFVs involved,
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