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Hilts

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    Stalag Luft III

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  1. I've just taken a look and the map in mission 1 is a vast improvement from the original. Well done and thanks for re-working it all. Will give it another go asap.
  2. I played most of the original. When you say you have revised the maps does that mean you've got rid of those awful zig-zag roads? If so I'll take another look.
  3. Wow! 10 years since I did this very enjoyable DAR. Just bumping it up in case any of the current crop of players want to have a look. H
  4. The key to calling in off map fire support promptly is to make sure you have good LOS, not only on the target but also the surrounding area. I suspect what is happening is that your HQ has LOS to the target but not to where the spotting rounds are falling, so they can't communicate that information back to the mortar guys, to correct their firing. Try moving the HQ to a better position where it has more complete LOS.
  5. Excellent! It's always good to get new and revised campaigns to play, from a craftsman.
  6. Hey Blesk! It's probably my fault your mortars were out of range because sadly I didn't manage to advance far enough to actually put them in range. lol
  7. We won't be playing that one again but we may try out the German counter-attack at some point but has that problem with the missing Canadian platoon HQs been sorted out in the counter-attack scenario?
  8. If you intend to play as the Allies then you might get away with playing the harder version if you are playing against the AI but trust me, you don't want to be playing the harder version if it's H2H, unless you are very, very good!
  9. I have seen this before in Fortress Italy but curiously only when I set up a PBEM as Allies. You should be able to just play through it by sending the file as is. He enters his password and sets up then returns the file and you enter your password and set up. Then it should play as normal with you as the second player.
  10. LOL! BTW kb, your mortars don't have 89 shells each. It's 89 in total if you have them near to each other. One of them will have fired a spotting round reducing the 90 to 89
  11. Four minutes doesn't sound bad in the real world, especially considering it's WW2. I think the problem is that in game terms, four minutes (or turns) feels more like four hours. If you want them to fire quicker, you could always direct fire them. I do this almost always with on-map mortars.
  12. Thanks for sending over the new file. That appears to have done the trick! I will re-start mission 2a but I now have my mortars. Thanks again fella, for your prompt attention. Cheers!
  13. I think we might have discovered why I don't have the mortars. I'm playing v3 of the campaign (which I downloaded ages ago). I didn't realise there were later versions till I saw Erwin's post. I think the best thing would be if you could send me that shortcut to get me onto v6-2a, George. I only lost 8 men in the first mission, so re-starting 2a intact won't make that much difference but it will save me having to play the first mission again. I'll pm you with my email address. Thanks very much for your help! Cheers
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