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Sgt.Squarehead

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  1. Upvote
    Sgt.Squarehead got a reaction from c3k in Christmas 2021 Scenario Challenge   
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    Sgt.Squarehead reacted to Ultradave in How Plausible are Combat Mission Scenarios/Campaigns?   
    A couple of comments.
    I think for CM the realism is in several things:  1) You are required to make a lot of the same plans and decisions as a real life commander would. 2) Employing real life tactics of the time will created similar results to real life. 3) There is a lot of realism in armor and ballistics.
    "Unrealisms"  1) Time compression, as discussed 2) No real "breakpoint" of friendly forces were after say, 30% casualties, they just stop in place and won't attack any more. (individual units will, but the company/battalion as a whole won't - you can run them into the ground. 
    The cancel/adjust a fire mission that the FO didn't see an adjusting round for:  in real life there is a procedure for that (you had doubts? 🙂 ). A lost round a) could have been a dud, b) hit wet ground so the explosion was hard to spot, or c) truly been lost, hitting way off location, either through the fault of the FDCs firing data (less likely), or the FO giving bad coordinates (more likely). In that case, it's usual to fire an adjusting round to the center of the sector of fire or "safety box" and adjust from that. The FDC knows roughly where the FO is, and can fire a round on their own data that the FO should see, preferably a time round so it's up in the air and easier to spot. Then continue adjusting. That is really canceling the first mission and beginning a new mission from scratch because it's calculating new firing data. This doesn't really happen in CM because you click on a location on the map (essentially your map reading skills are top notch without error). For the AI, you would think the same thing would hold - that their map reading skills are good and they won't fire way off. But sometimes adjusting rounds go weird places. Happens in real life too. 
    Dave
  4. Like
    Sgt.Squarehead got a reaction from Lethaface in How Plausible are Combat Mission Scenarios/Campaigns?   
    Please keep posting.
    Please stop posting.
  5. Upvote
    Sgt.Squarehead got a reaction from George MC in Heart of the Dying Sun - WIP   
    Magnificent work. 
    It all seems so easy until you start rotating & cloning them.....Then you press Ctrl instead of Alt or Shift and the swearing starts! 
    & Posters!  Don't even get me started on posters! 
     
  6. Like
    Sgt.Squarehead reacted to Frenchy56 in Sten Gun workshop   
    I decided to play around a bit more with this and added a British production skeleton stock as opposed to the game's Canadian production wire stock, and made them appear ready to fire with the bolt open.
    https://www.mediafire.com/file/jlellal1yal1ea7/Sten+gun+adjustments.rar/file


  7. Like
    Sgt.Squarehead reacted to Suchy in CMRT Finland Mini Mod   
    @Erwin
    I would love to see these pictures. I modeled the pictures from the internet from Parola. But my modding skills are not like other masters e.g. Aris. The point is, that in game Finnish equipment should not scare with German or Soviet painting, but at least roughly similar to real Finnish camouflage. I think I have achieved this goal?
    @kohlenklau
    I like Finns and your mod, so in my free time I decided to extend it a bit 🙂
    I expanded Crete mod too 🙂
    I will slowly get down to Romanians and Hungarians as well. I also have Polish tankette from September 1939 🙂
    https://imgur.com/a/RN98Jmf
     
  8. Upvote
    Sgt.Squarehead got a reaction from Lucky_Strike in Christmas 2021 Scenario Challenge   
  9. Like
    Sgt.Squarehead got a reaction from Falaise in Christmas 2021 Scenario Challenge   
    Bloody freezing actually.....Also very good fun! 
    All these new scenarios aren't helping my productivity.....Finished the map today, but then I got a bit distracted.....
  10. Upvote
    Sgt.Squarehead got a reaction from BeondTheGrave in new module?   
    Afghanistan 1978-1992.....Or CM:A2 as it might also be called. 
  11. Like
    Sgt.Squarehead reacted to George MC in TOW MISSLE ISSUES NOT REPRESENTED IN THE GAME   
    https://www.amazon.co.uk/Sagger-Anti-Tank-Missile-Main-Battle/dp/1472825772 not read it but was recently browsing and was intrigued as would assume cross over to Europe Cold War. 
  12. Like
  13. Like
    Sgt.Squarehead got a reaction from benpark in The Way You Kill a JS-II   
    We know how this ends:

    'Your city.....We broke it!' 
    PS - Those are fairly late production IS-2s, they've been in existence for maybe nine months.....Just look at the state of them! 
  14. Like
    Sgt.Squarehead got a reaction from Artkin in The Way You Kill a JS-II   
    We know how this ends:

    'Your city.....We broke it!' 
    PS - Those are fairly late production IS-2s, they've been in existence for maybe nine months.....Just look at the state of them! 
  15. Like
    Sgt.Squarehead got a reaction from A Canadian Cat in Engine 5 Wishlist   
    Don't worry.....We're all fine! 
    TBH that isn't actually a pre-planned barrage (it's something much nastier than that), but its presence in this thread is no less appropriate than the silly comment that promoted it (not yours @IanL). 
  16. Like
    Sgt.Squarehead got a reaction from Probus in The Way You Kill a JS-II   
    We know how this ends:

    'Your city.....We broke it!' 
    PS - Those are fairly late production IS-2s, they've been in existence for maybe nine months.....Just look at the state of them! 
  17. Like
    Sgt.Squarehead reacted to Armorgunner in Some thoughts on the effectiveness of the M735 and M774 APFSDS on the glacis armor of T-64A.   
    I answer my self, to tell what I missed 🙂
     
    The S-Tank and T-72M1 fired at normal combat ranges at eachother, not point blank! The S-Tanks gun is 62 calibres, vs the normal L7´s 52 calibres. That compares roughly to the same penetration at 2000m for the L/62, as at 1500m for the standard L7 L/52!
     
    Buy the way, the S-tank still has the world record for a tank in RPM for its 105mm gun, 24rds/min (THATS FAST)
     
    The S-Tank only had 40mm upper frontplate armor, but it also had "Rib armor" 40mm high, 30mm deep, that added more protection together with the extreme slope of the ufp. That, together with the worlds first Slat/Cage/Bar armor. Made it basicly imune frontally, to any AT weapons in the 70´ts. But the introduction of APFSDS, made all that useless! Earlier projecitiles Would just bounce of, but APFSDS just went trough!
     
    1. A picture, when fired uppon, with non APFSDS ammo
    2. A picture of the bar armor, Which to some degree was effective against AP projektiles aswell! And that was mounted on the tank, the T-72M1 fired on!
     


  18. Like
    Sgt.Squarehead reacted to Ultradave in Engine 5 Wishlist   
    As they like to say in the Army, "it depends on the situation"  Most of the time spent is calculating firing data, once they receive a call for fire. You're just saving the time for the RTO to write down the call for fire data. HOWEVER, if the mortar section has LOS to the target, and the mortar hq is directing them, like many light mortars (60mm for example), then it's different than plotting and calculating. They'll know what to put in to achieve the estimated range so response is really quick. If they have to plot, like almost always an 81mm section or larger does, then it's going to take a couple or more minutes. IRL you'd pretty much never have your Co mortar section set up in LOS of the enemy. Just a bad idea.
    Dave
  19. Like
    Sgt.Squarehead reacted to A Canadian Cat in Engine 5 Wishlist   
    Don't be confused. The AI does *NOT* have any special protection. If someone has tests that show otherwise lets see them. Such claims have to be near the top of the ridiculous pile of BS made on here.
  20. Upvote
    Sgt.Squarehead got a reaction from RMM in Engine 5 Wishlist   
    Why?  Pre-planned barrges were quite complex by the mid-40s (ie: tne period of the current games).....The ability to adjust a preplanned barrage is the best way to simulate a rolling barrage.
  21. Upvote
    Sgt.Squarehead got a reaction from RMM in Engine 5 Wishlist   
    That may be the understatement of the century!  I've been advised to put 'health warnings' on some of my scenarios where the AI lets loose with a full scale and sustained barrage!  I've levelled whole city blocks and killed every last living thing in them! 
  22. Like
    Sgt.Squarehead got a reaction from Bulletpoint in DAR - Snow For The Hungry AXIS PBEM   
    Dude.....FFS! 
  23. Like
    Sgt.Squarehead got a reaction from theforger in Heart of the Dying Sun - WIP   
    Oh for persistent map damage and/or the ability to load final turn saves in the editor, eh? 
    If we had those, that whole process could be so much more fun! 
  24. Like
    Sgt.Squarehead reacted to Phantom Captain in Battlefield trips   
    Ok, so the first five are at Shiloh, Tennessee.  I spent all day there but only posted these pics around the Sunken Road (which is not sunken as you see and no one really knows why it got that name) and Hornet's Nest.  Shiloh is one of my favorites in that it is still in the middle of nowhere and the battlefield looks pretty much as it did back at that time.  It's ironic how beautiful and peaceful these places are now when they were the scenes of so much death and destruction.
    The next four are from Vicksburg, Mississippi and Grant's incredible campaign.  The second Vicksburg picture you can still see the trenches dug by Union soldiers a bit in the distance behind the line of guns.  Vicksburg was the last major battlefield that I had yet to visit.  It's kind of out of the way to get to unless you are specifically going there so it was always just out of reach.  It's now one of my favorites.  Vicksburg is truly remarkable and powerful.  Most of the works and trenches are all still there and have been preserved as well.  It's impressive.
    The last pic of the Vicksburg four is from the Confederated perspective in the Square Fort.  You can see the monuments marking the Union line across the way.  In between was all no-man's land.  They were that close for the 47 days of the siege.
    The final pictures are from Franklin, Tennessee which fascinates me more than almost any other battle.  The town of Franklin has swallowed up the battlefield over time but there has been some amazing restoration and now the Carter House and Yard and the area around the Pike and where the Cotton Gin used to be are now all open and preserved.  If you notice, in the picture of the guns pointed out at road, the line of gravel in some of these pics is what marks the location of where the Federal works were. These pictures, this small little area, saw some of the most absolutely brutal fighting of the whole war and in only 5 hours.  There were 7,500 Confederates shot down in front of the Union works where the Union only lost around 2,500.  It was the crushing blow that pretty much ended the Army of Tennessee.  The Carter Farm office is the white building and has been preserved down to the bullet holes still being there.  I did a private tour and was let into the office to get the picture of the light coming through the holes.
  25. Like
    Sgt.Squarehead got a reaction from Phantom Captain in Unofficial Screenshots & Videos Thread   
    Yes! 
    Result.....On more than one front, by the look of things. 
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