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Everything posted by Sgt.Squarehead
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My Battle for Normandy stories
Sgt.Squarehead replied to Zloba's topic in Combat Mission Battle for Normandy
Assault does seems to make units kinda grenade-happy.....I try to use that to my advantage by assaulting into grenade range of units defending an objective, before the objective itself. Any sort of close assault in CM is pretty much in the lap of the gods once the Big Red Button is pushed, one can just do one's best and hope! -
That's exactly the issue.....Which is supposed to be correct, the briefings, or the force the player actually gets? While old hands are forearmed and can work their way around some of these issues, for a player new to the game and given the already not inconsiderable difficulty of this campaign, I think it could prove disheartening.
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KG Peiper campaign question
Sgt.Squarehead replied to Vacillator's topic in Combat Mission Final Blitzkrieg
That is more than a litle bit odd! I didn't think subsystem damaged carried over like that.....How it could appear from nowhere I really can't imagine. You can't damage subsystems in the editor (other than tracks/wheels/engine via immobilistation).....Or if you can, I haven't got a scooby how to do it! Almost certainly a coincidence caused by the game's random name generator. -
Question about Tigers
Sgt.Squarehead replied to John1966's topic in Combat Mission - General Discussion
SU-152s could knock out a Tiger (or pretty much anything else) with HE.....I recall reading a contemporary account where a crewman described his tank as 'ringing like a bell' after a bit of Zveroboi rough love! -
Cherbourg map for repository soon.
Sgt.Squarehead replied to Bubba883XL's topic in CM2 Scenario and Mod Tips
Only just discovered this.....What an absolutely cracking looking map. Can't wait to blow it to bits! -
I find this peculiar too.....I know there are at least one set of fixed scenarios out there, but for some reason they aren't being uploaded. @BFCElvis.....Mate, enough is enough, this is paid product and it's properly f**ked.
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My Battle for Normandy stories
Sgt.Squarehead replied to Zloba's topic in Combat Mission Battle for Normandy
Probably best you don't take that muppet Citrone to Montebourg TBH! -
I'd love to see both, TBH the game feels incomplete without them.
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Welcome to 2021!
Sgt.Squarehead replied to Battlefront.com's topic in Combat Mission - General Discussion
Surprised to hear Matildas were still around by the time of Kursk.....Were they stll serving as gun tanks? -
Will Russia Attack Ukraine in September?
Sgt.Squarehead replied to Armorgunner's topic in Combat Mission Black Sea
What, again? Maybe the USS Donald Cook should go somewhere else, the Russians don't seem to like it very much. -
German 234 AC's - reverse speeds
Sgt.Squarehead replied to Erwin's topic in Combat Mission - General Discussion
Yeah, I'm sure the MOD worries itself to death over b**t-hurt gamers. -
Green Man at a military funeral?
Sgt.Squarehead replied to John Kettler's topic in Combat Mission Black Sea
WTF does this have to do with CM:BS? Strikes Again! -
Some tank duel tests (CMBN)
Sgt.Squarehead replied to Drifter Man's topic in Combat Mission - General Discussion
Yes you can.....If you want one tank to know where the other is in advance for your tests, simply go into 'Mission' and then 'Data' in the scenario editor and set the 'Intel Strength' to 100% for the side you want to have the advantage. -
Some tank duel tests (CMBN)
Sgt.Squarehead replied to Drifter Man's topic in Combat Mission - General Discussion
It's also handy for placing trees & other foliage into a hedgeline. -
German 234 AC's - reverse speeds
Sgt.Squarehead replied to Erwin's topic in Combat Mission - General Discussion
But if they don't do that the thread sinks to the bottom of the list of currently active topics and then vanishes into obscurity on.....Page 2! -
Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Jungly enough? -
Gonna have a look at that.....You've kind of sold me on mods you know!
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How are M20 Armored Cars Used?
Sgt.Squarehead replied to Andrew Kulin's topic in Combat Mission Final Blitzkrieg
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German 234 AC's - reverse speeds
Sgt.Squarehead replied to Erwin's topic in Combat Mission - General Discussion
Absolutely.....But surely, in that case, just the one thread might work better? -
AI plans and a more responsive AI
Sgt.Squarehead replied to Freyberg's topic in Combat Mission - General Discussion
Just looked in the editor and (assuming you are talking aout the Germans) their tanks are all indeed opened up.....This appears to have been done manually, in Preview Mode by using the Open Up order. There is nothing notable about their AI posture or plans. I've done exactly this in the past and I could have sworn the AI units always buttoned when you started the scenario.....I could be totally wrong, or perhaps something changed in a patch. Maybe I'm thinking of something that appiles to CM:SF1 or CM:A (I still mess with both, particularly the latter).....Will experiment in a couple of the games and see what happens. -
Russian Armed Forces Doctrine - Sources?
Sgt.Squarehead replied to THH149's topic in Combat Mission Black Sea
Yeah, but real Russians wouldn't be even slightly lacking MLRS. -
Russian Armed Forces Doctrine - Sources?
Sgt.Squarehead replied to THH149's topic in Combat Mission Black Sea
Sounds like the bit we're usually in.