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About THH149
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Ah, OK, I'll give it a try ....
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In ASL, a player can combine the movement of a tank with a squad so the squad gets the benefit of cover from the tank. Once i had an opponent launch a russian human wave including a vehicle, that was a tough day in Russia. Experimenting with CMSF2, the tanks using Slow and squads using Move/Quick commands pointed at the same route and objective can kind of replicate the effect of tanks providing cover for the infantry. This combo is useful when crossing exposed ground, and is talked about in some US manuals. But its a bit tricky to stop start the combo as they can get out of alignment qui
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Shock Force 2 Unofficial Screenshot And Video Thread
THH149 replied to Mord's topic in Combat Mission Shock Force 2
he he, 1 bunker, 8 T-62s and a BRDM, and no shells left .... yes he can get a reload package ... -
A much closer game against the AI as compared to the H2H attempt, mainly because the AI just stopped advancing in the objective buidlings despite still considerable combat power, allowing the SAA to prevent their US control.
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This fella needs a medal and a promotion to Regular for destroying an Abrams ...
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I re-tried this one against the AI as the SAA, kind of a worse outcome. Some highlights - at least a few heroes on my team:
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Shock Force 2 Unofficial Screenshot And Video Thread
THH149 replied to Mord's topic in Combat Mission Shock Force 2
Give this man a medal and a promotion!- 936 replies
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Exciting news about Battlefront and Slitherine
THH149 replied to BFCElvis's topic in Combat Mission - General Discussion
I was hoping for CMBS for Christmas joy, but no joy, is it really coming to Steam? -
Shock Force 2 Unofficial Screenshot And Video Thread
THH149 replied to Mord's topic in Combat Mission Shock Force 2
The other star of Factory Outlet ...- 936 replies
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Shock Force 2 Unofficial Screenshot And Video Thread
THH149 replied to Mord's topic in Combat Mission Shock Force 2
Star of Factory Outlet - see the AAR ...- 936 replies
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THH149 started following AAR - Factory Outlet
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Howdy I played Factory Outlet H2H the other day and wanted to give a rundown of the action and learning from the encounter. I was the Syrian Red Force and my opponent's turn to take US Army Blue Force. US attack with a first wave of three Abrams, accompanied by Strykers with the Abrams old gun and a selection of Bradleys with TOW launchers, and second wave as reinforcements were a company of infantry and engineers in Strykers, plus OBA and Apache helicopters. Their mission is to control four buildings spread across a factory complex (one however was outside the complex walls - the
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How to use BMPs? They're a funny shape!
THH149 replied to THH149's topic in Combat Mission Shock Force 2
The consistent description I have for these kinds of vehicles - whether Marders, Bradleys, LAV, et al - is that they drop infantry 100-300 metres from battle zone and then let infantry advance with the vehicles providing fire 100-300 metres behind infantry both to suppress and destroy strongpoints etc to help speed the infantry along in their mission. They also have option of dropping infantry closer to objective, on the objective (very dangerous/aggressive), or past the objective, as well as forming a kind of battle group of AFVs (eg bronegruppa) to perform specific tasks including fire grou -
THH149 reacted to a post in a topic: Aurelius vs SlySniper - Factory Outlet AAR
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Shock Force 2 Unofficial Screenshot And Video Thread
THH149 replied to Mord's topic in Combat Mission Shock Force 2
Bad day for Germany ... -
How to use BMPs? They're a funny shape!
THH149 replied to THH149's topic in Combat Mission Shock Force 2
I'm not sure if the AI is modelling reality, or the effect of reality: perhaps even if the spots are shared in a colloquial sense but the receiving unit has no way (given their equipment, skills, motivation etc) to see the spot anyway (no Borg spotting!). US and NATO have little ipads that have a map and precisely the location of the spotted unit, which is networked to other units ipads, so the receiving units can decide what to do with it (which is another part of decision tree for the C2 to decide whether there's enough info to allow the player to spot the unit (which would then allow spott