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ncc1701e last won the day on May 26 2020
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About ncc1701e
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Nektoman reacted to a post in a topic: CMSF irregular thoughts
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chuckdyke reacted to a post in a topic: AI triggers small tutorial
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chuckdyke reacted to a post in a topic: AI triggers small tutorial
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chuckdyke reacted to a post in a topic: AI triggers small tutorial
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Sgt.Squarehead reacted to a post in a topic: Uncons, BM-21?
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When it will be time for a new CMBS module, will it include uncons? Or, is the subject too political that Battlefront will censor itself? At least, will we have BM-21 Grad rocket artillery in our TO&E? Thanks
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chuckdyke reacted to a post in a topic: Requesting small changes in the AI interface
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Requesting small changes in the AI interface
ncc1701e replied to ncc1701e's topic in Combat Mission - General Discussion
Or NX1701A 😉 -
Requesting small changes in the AI interface
ncc1701e replied to ncc1701e's topic in Combat Mission - General Discussion
Happy New Year 2021 to the Battlefront team and to you @BFCElvis! With the recent announcement of the 5.0 Engine Upgrade, I really hope all of the above requests could be added to your wishlist for the next engine. Thanks a lot P.S: Is your car the right size for a license plate like this? 🤣 -
AtheistDane reacted to a post in a topic: Predator drone
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IanL reacted to a post in a topic: AI Plan - refreshing memory
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marais reacted to a post in a topic: British TO&Es and the recce regiment
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Zveroboy1 reacted to a post in a topic: Requesting small changes in the AI interface
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Requesting small changes in the AI interface
ncc1701e replied to ncc1701e's topic in Combat Mission - General Discussion
Fourth one: Revamp the Support Targets interface Today the Support Targets interface are pretty useless since it can only act at the beginning of a scenario for indirect fires. It contains only two button: 1. The target to hit 2. The type of mission (Destroy, Damage, Suppress, Smoke) I am requesting to add few additional buttons in the interface (see carefully the following screenshot😞 1. The AI group that will perform the attack. We can then select off map artillery units and/or air units to perform a dedicated mission (if they are in the AI group of course) 2. The poss -
Requesting small changes in the AI interface
ncc1701e replied to ncc1701e's topic in Combat Mission - General Discussion
Third one: Enhance the Unit Objectives interface I am requesting to pass the maximum number of Unit objectives from 7 to 16. And same than for the Terrain Objectives interface (see carefully the following screenshot), I am adding a third button that is a trigger possibility on an Unit objective. This third button contains the same choice between A.I. Trigger (friendly), A.I. Trigger (friendly armor), A.I. Trigger (enemy), A.I. Trigger (enemy armor) With the first button untouched, I can design that if an enemy unit is spotted, I can trigger something else. An -
Requesting small changes in the AI interface
ncc1701e replied to ncc1701e's topic in Combat Mission - General Discussion
Second one: Revamp the Terrain Objectives interface I am requesting to pass the maximum number of Terrain objectives from 15 to 32. The first button is indeed combining two functions (one for usual objective, one for trigger). Thus you have to use two triggers if, for example, the occupation of one terrain objective is also a trigger to go to another objective. I would request to change the interface as follow (see carefully the following screenshot) : 1. I am splitting the first button in two. First button still serves to say Occupy, Preserve, Destroy, T -
@BFCElvis I am playing around AI since a lot of time now and I would like to design something cool in terms of AI responsiveness. I think few changes in the AI interface may change and ease a lot AI design and level up the AI of my scenario. So, here are few requests for you to implement. Few of them are not new. First one: Increase the number of AI groups Dividing units into small AI groups is the key to make good AI behavior. So I am requesting to pass the maximum number of AI groups from 16 to 32.
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AI Plan - refreshing memory
ncc1701e replied to Marwek77 aka Red Reporter's topic in Combat Mission Shock Force 2
Absolutely, the number of action spot is important. As per your tutorial request, please check also this one, it can give you an insight of how the AI works: Cheers -
ncc1701e reacted to a post in a topic: AI Plan - refreshing memory
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@BFCElvis, did you notice this thread? Just want to make sure this is something that will be adressed in the next patch. Thanks
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British TO&Es and the recce regiment
ncc1701e replied to marais's topic in Combat Mission Shock Force 2
https://en.wikipedia.org/wiki/List_of_equipment_of_the_British_Army https://ospreypublishing.com/the-british-army-since-2000 https://ospreypublishing.com/the-british-army-in-afghanistan-2006-14 -
Yes, you are absolutely right. It doesn't work in QB. And your idea is good for sharing equipment in QB.
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Are you sure? For me, the first flight of MQ-1C Grey Eagle was 2008, April 15th. The MQ-1 Predator is in CMSF2 timeframe not sure for its successor.
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The RQ-11B Raven is already available in the game for US Army or US Marines. The good news is that you can purchase the RQ-11B Raven for Canadian or Dutch armies in your own scenario. I have just tested it, it works fine. See these Canadians working with a RQ-11B Raven.
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I very much like the information sharing of what the drone sees and the ability to bring indirect fires with just the drone's LOS. It is pretty well done. One thing I would like to ask that seems consistent to me with a 2007-timeframe. Would it be possible to add an armed MQ-1 Predator with two AGM-114 Hellfire missiles for the US player? I see there is already the MQ-1C Grey Eagle in CMBS. I assume it is armed. Bringing this code back by patch in CMSF2, to add a MQ-1 Predator, then seems possible although it may not be desired today. I think it will add a lot of new possibilities to
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I am playing in 'real time' mode and with 'iron' difficulty.