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Everything posted by Sgt.Squarehead
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Pre-orders for Fire and Rubble are now open!!
Sgt.Squarehead replied to BFCElvis's topic in Combat Mission Red Thunder
That sounds very cool.....Keep us informed! Did we get the Ford GPA to go with the Schwimmwagen in the end? -
It was my understanding that 'Wounded' units returned.....I could well be wrong though. I've been trying to work up a campaign that both works how I expect it to and that I'm satisfied with from a creative perspective, ever since I started this game.....Still working on it!
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@Hapless The game doesn't care about dead vs. wounded casualties or account for them in VPs, but in a campaign it can become much more important (depending on the campaign script).
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Pre-orders for Fire and Rubble are now open!!
Sgt.Squarehead replied to BFCElvis's topic in Combat Mission Red Thunder
This might be because the Pz.IV Ausf J Late is already in the TOE, but I wouldn't rule out seeing some changes to the models & textures with this pack.....I too would be a bit disappointed not to at least have the option of 'Thoma Schurzen'. Could that be down to one of the countless name changes? Might it be referred to as the MP-44 or similar in earlier titles? -
Pre-orders for Fire and Rubble are now open!!
Sgt.Squarehead replied to BFCElvis's topic in Combat Mission Red Thunder
Sweet! So I guess it must be time to sart nagging about the forthcoming CM:BS module..... @BFCElvis could you remind me what that's called again? -
[scenario] Ambush at Al Edel
Sgt.Squarehead replied to dr funkenstein's topic in CM Shock Force 2 Maps and Mods
The problem with over-reliance on Destroy Unit objectives is it prevents you from using Exit Zones for that side, because anything marked as such an objective must exit the map or the enemy scores VPs for them. -
Stop Getting Shot At
Sgt.Squarehead replied to General Jack Ripper's topic in Combat Mission - General Discussion
I believe so. -
Unofficial Screenshots & Videos Thread
Sgt.Squarehead replied to agusto's topic in Combat Mission Black Sea
Yeah, I'd have to agree with @Haiduk again here, Snipers (& IMHO ATGM Teams) are spotted too easily in CM generally. Also US AFVs get a laser warning too soon when facing Russian ATGMs, these weapons are beam-riders and do not rely on back-scatter, thus (as I understand it) there is no need to directly lase the target until immediately before impact. -
[scenario] Ambush at Al Edel
Sgt.Squarehead replied to dr funkenstein's topic in CM Shock Force 2 Maps and Mods
That was the route I was following with my CM:A Blue Campaign 'Abdul Gul's War'.....I drove myself mad constantly updating and reimporting the core unit file as I tweaked it or added new units, but I've recently discovered that I probably needn't have (in CM:SF2 definitely so). Yes, to some extent, but only so long as you really want to start your scenario with a bang.....Rather than me attempt to make a poor explanation here, you can see one way to do it (with a simple pre-made test scenario) in my thread, here: It seems the AI is mostly mad for M249 SAWs, but it will grab anything sexy, up to and including a Javelin CLU and missiles! Basicaly the upshot of all this is simply that you need to provide some dead-dudes (with the required gear), on the same side as the guys who you eventually want to use it. PS - Discussing this has just made me realise that I can almost certainly use this technique to get both NVG & Breaching Charges into the hands of Uncons....Oh happy day! -
[scenario] Ambush at Al Edel
Sgt.Squarehead replied to dr funkenstein's topic in CM Shock Force 2 Maps and Mods
Nah, I'm mostly a fiddler with existing things, but I do like scenarios that start with a bang.....Or several, preferably really big ones! -
[scenario] Ambush at Al Edel
Sgt.Squarehead replied to dr funkenstein's topic in CM Shock Force 2 Maps and Mods
I might be willing to contribute to it! Me too (mostly Runequest & Traveller).....Feel exactly the same way. -
It get's even crazier in the modern games.....I've had Syrian tanks turning their turrets to track enemy vehicles within 200m, then suddenly loosing sight of them, in the open, in daylight. That just shouldn't happen, even a humble T-54 is more than able to track a moving target and lay the gun onto it.
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AI plans and a more responsive AI
Sgt.Squarehead replied to Freyberg's topic in Combat Mission - General Discussion
Yup, just checked on a fresh test map, this does not work in CM:SF2 (or not with the tank that I tried, the T-55). -
AI plans and a more responsive AI
Sgt.Squarehead replied to Freyberg's topic in Combat Mission - General Discussion
Not in CM:SF2 for sure.....I created a scenario a couple of days ago to test this, but forgot to post the result, two T-55s opened up in the editor, but firmly closed when the scenaro starts. I should note that this scenario was built on my old CM:SF1 'Hornets' Nest' map which was ported from CM:SF1.....There seem to have been some odd occurences with those. I'll make another very quick test on a fresh map, just to be sure. -
Will Shock Force 2 Receive new modules?
Sgt.Squarehead replied to Anonymous_Jonze's topic in Combat Mission Shock Force 2
I've never seen them referred to as the RAF before. -
Unofficial Screenshots & Videos Thread
Sgt.Squarehead replied to agusto's topic in Combat Mission Black Sea
Fairly sure it a poted or re-made CM:SF scenario. It's a brutal little fight and that's a fact. -
[scenario] Ambush at Al Edel
Sgt.Squarehead replied to dr funkenstein's topic in CM Shock Force 2 Maps and Mods
Impressive looking map and the scenario sounds great too.....Playing Red in CM:SF is a real challenge as a rule. -
KG Peiper campaign question
Sgt.Squarehead replied to Vacillator's topic in Combat Mission Final Blitzkrieg
I had a nightmare with the twin bridges in the second mission of the CM:SF Canadian campaign.....In the end I was moving vehicles to one end of the bridge and giving them a single movement waypoint to the other side. Every time I added extra 'legs' to the movement order 'Bridge-Bug' would set in and the vehicle would stutter back and forth during the replay and dump the uncompleted move order for the next turn. FWIW -
Heaven & Earth: Project discussion thread
Sgt.Squarehead replied to 37mm's topic in CM Shock Force 2 Maps and Mods
Reckon I might set up a test of AT-3 Sagger & RPG-7s against our M48A3 just to satisfy myself once & for all as to what to expect (on the ERA front).....It's quick to make and lots of stuff exploding would probably suit my mood at the moment! -
Some tank duel tests (CMBN)
Sgt.Squarehead replied to Drifter Man's topic in Combat Mission - General Discussion
The turret counterbalance weights are the big angular bits sticking out of the back of the turret: Those ain't stowage bins! -
Green Man at a military funeral?
Sgt.Squarehead replied to John Kettler's topic in Combat Mission Black Sea
Valid comment, but let's be honest, Russia was very far from the only external power messing around in Ukrainian poitics.....Many of the US 'Maidan Crew' are now back in office. -
unable to install through AppStore?
Sgt.Squarehead replied to Sander's topic in Combat Mission Battle for Normandy
Respect.....Knew you would. -
unable to install through AppStore?
Sgt.Squarehead replied to Sander's topic in Combat Mission Battle for Normandy
Errrr.....Yep! @BFCElvis.....I suspect some of your help & advice may be needed.