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  1. @akdso if spotting to the rear is the worst 90 degree cone and I place a cover arc to the rear, would it not increase spotting to the rear 90 degree arc? I have seen many instances of my atgm teams not spotting until I narrow their, with cover arc, zone to scan. Perhaps it was just a coincidence. I do believe like you have stated that it can also be useful to give HE units cover arcs so they won’t hit close friendly units as well. But just because you give a cover doesn’t mean they disregard everything outside of the arc, I have many times witnessed my units with cover arcs spotting things outside their respective arc. And on occasion seen them fire on something outside the arc as well.
  2. Well use the cover arc and see. I understand what you are conveying and agree it should see right away. But it’s hard to explain what I’m trying to say. I believe the code is such that the game isn’t expecting to be on the range. It thinks it’s constantly in combat and scanning for close threats first working it’s way out. Just a guess and maybe not expressing myself correctly.
  3. @dbsapp did you try the CM test with a cover arc on the t-72? I wonder if that would help. I get what Capt is saying, the game isn’t meant to simulate a range. The crew is scanning all around instead of seeing what’s at the end of their nose. Maybe the cover arc will be different result.
  4. This happened to me the other day playing CMBS. The wall with no door was blasted and the troops sprinted past three buildings to run in the front door. With my other blast adventures it would seem blast is a bit buggy at the moment.
  5. I agree in general. I will say it has been improved leaps and bounds from what it used to be. It’s seems now that vehicles in cover (tree line etc) are much harder to spot than they once were.
  6. Ask yourself this; what RL AFV would you rather be in, US or Russian equivalent? In a real life situation of course. I’ve wondered what your answer would be. I do think there could be tweaks made but I think you’re a little dramatic. I doubt very much that BFC hates Russia some much they made a game just to beat the hell outta some Ruskies
  7. I am positive it is a bug within the game. When you click blast order it automatically defaults to the jog order. You have to be mindful of this and click the jog order movement yellow line and select blast for it to switch back to blast. Happens every time, it’s not a one off. So this isn’t game breaking but needs to be added to bug list @BFCElvis.
  8. Yes sir, it was a green squad, maybe that had something to do with it??
  9. What exactly does it do? I tried to blast through an interior wall and instead my troops ran to the roof, got shot up and then ran to the next room over.
  10. This is a very juvenile question I know but I’ve been reading the forums and gather that it seems most people disagree with my assertion. So the question is which force do you find the easiest to play with Rus/Germ and which one is your favorite. I know the first question is complex because it depends on which force in what quantity specifically. But the question is in general. Personally I find in this timeframe the Russians are generally easier to play as. Armor is on par generally and I believe the Russian infantry is far superior. As far as my favorite, I lean slightly more towards the Rus.
  11. I seriously want to hire that guy to be my hype man. Lol
  12. He shouldn’t be checking his phone while driving
  13. I’d say my top three are: Black Sea (because you can capture Ukraine) Shock Force 2 CMRT
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