Orkel Posted May 28, 2011 Share Posted May 28, 2011 Modules are expansion packs - eg. for CMSF there was USMC, British and NATO modules. For CMBN the modules will be Commonwealth (incl. Brits, Canucks, Allied minors, Waffen SS and Fallschirmjägers), Market Garden (it also expands the timeframe to September-October) and a 'Battle Pack' which is a new concept with no single common theme, odds and sods like 'Hobart's funnies'. Modules require the base game, but you don't have to own them all - eg. you can skip the Commonwealth module and buy just the Market Garden module if you like. Ah, thanks for the info. Link to comment Share on other sites More sharing options...
Juju Posted May 29, 2011 Share Posted May 29, 2011 Impressions? Let me put it this way: BFC have just ruined the entire CMx1 series for me. I may never go back. Link to comment Share on other sites More sharing options...
Frankster65 Posted May 29, 2011 Share Posted May 29, 2011 Impressions? Let me put it this way: BFC have just ruined the entire CMx1 series for me. I may never go back. +2 I completely agree. Link to comment Share on other sites More sharing options...
Peter Panzer Posted May 30, 2011 Share Posted May 30, 2011 Well, I downloaded the demo with every intent to merely take a peek at the engine improvements and stick with CMSF until BFC revisits the next modern ops title, but this game is simply too compelling to pass up. The tools are here for skilled scenario designers to pack in tons of atmosphere and explore a wide range of small unit actions. This is BFC's most fully realized title to date and I have been having an absolute blast with the game thus far. CMBN really shines at the platoon level. Probes and hit-and-run tactics in the bocage can be faithfully executed. Maintaining cohesion on the assault once sh*t starts going sideways is practically a game within itself. Company and platoon support weapons take on a prominent role and can influence the fight in satisfyingly realistic terms. Rushing the hedge gap into the muzzle of an MG42 is a bummer, mortar exchanges are suitably unpleasant for virtual doggies and krauts alike. BFC's dedication and passion for the subject matter is plainly evident. The visual nuances are a great leap forward and can be downright cinematic. CMBN begs the player to get in close and just keeps on giving - it's the perfect aesthetic compliment to the close quarters hedge fighting. Best of all, I love that I can fire up CMBN, be immediately pulled into the environment and spend my time making the scenario unfold instead of fighting the game. BFC definately got it right with this one. Congratulations on a great piece work! Tantalizingly, we haven't even seen the really nasty stuff yet like Fallschirmjaeger, SS Mech Infantry and Montgomery's sense of operational art. I noticed infantry bases get clipped when they are on the first level of "independent" buildings. The buildings seem to be separated from their foundations as well - perhaps the issues are related. What's more, that guy's body language is a bit...suspicious. Link to comment Share on other sites More sharing options...
RobVarak Posted May 31, 2011 Share Posted May 31, 2011 Alot of returning CMx1 people returning. Like myself . //Salkin Yep. It's like Homecoming. Link to comment Share on other sites More sharing options...
c3k Posted May 31, 2011 Share Posted May 31, 2011 The game is, simply, outstanding. Link to comment Share on other sites More sharing options...
Renaud Posted May 31, 2011 Share Posted May 31, 2011 I guess I'll throw in my impression now that I've been at it for a few weeks: this is the best game I've played (wargame or otherwise) since cmx1. In other words, the best gaming in 10 years. I'll be filling up that steelbox with any and all modules (future games as well)...you got me with this one, BF. Link to comment Share on other sites More sharing options...
Buck Turgidson Posted May 31, 2011 Share Posted May 31, 2011 Combat Mission: Battle for Normandy is a fantastic experience IMHO. Well done to all involved. Link to comment Share on other sites More sharing options...
DrD Posted May 31, 2011 Share Posted May 31, 2011 I'm enjoying as well. Mark me down as another oner who came back. Now I'm a twoer. Link to comment Share on other sites More sharing options...
pzrshrek Posted May 31, 2011 Share Posted May 31, 2011 I have to agree with the positive feedback.. its been years since i saw such a well made wargame Link to comment Share on other sites More sharing options...
Rosseau Posted June 1, 2011 Share Posted June 1, 2011 ...and the briefing screens are beautiful. Link to comment Share on other sites More sharing options...
Erwin Posted June 1, 2011 Share Posted June 1, 2011 However for those with high def screens (1920x1200+) the text is way too small for older eyes. There was a mod for CMSF that increased the text size. It would be nice if there was an option for larger text. Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 1, 2011 Share Posted June 1, 2011 However for those with high def screens (1920x1200+) the text is way too small for older eyes. There was a mod for CMSF that increased the text size. It would be nice if there was an option for larger text. +1. I actually have to play at 1024x768 and put up with the black bars on the sides because the text in the UI is microscopic on a 16" laptop at that resolution. Link to comment Share on other sites More sharing options...
Plastic viking Posted June 1, 2011 Share Posted June 1, 2011 I am playing on a 27 inch Mac screen. 2560 by 1440 pixels, and the game is just gorgeous to play like that... But the briefing screens are tiny. Which is a challenge for someone like me who doesn't have perfect eye sight. Did I say I love this game? Link to comment Share on other sites More sharing options...
Marco Bergman Posted June 1, 2011 Share Posted June 1, 2011 There was a mod for CMSF that increased the text size. It would be nice if there was an option for larger text. That mod works in CMBN too. http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1020 Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted June 1, 2011 Share Posted June 1, 2011 That mod works in CMBN too. http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=1020 Does that work for the in-game UI or just the editor and briefing screens? Link to comment Share on other sites More sharing options...
Redwolf Posted June 2, 2011 Share Posted June 2, 2011 However for those with high def screens (1920x1200+) the text is way too small for older eyes. There was a mod for CMSF that increased the text size. It would be nice if there was an option for larger text. That resolution is fine with a big enough monitor, namely 24" for 100 dpi. Link to comment Share on other sites More sharing options...
Sakai007 Posted June 2, 2011 Share Posted June 2, 2011 WOW!!! I just finished my first half a day with the full version of CMBN and I am still blown away!!! I just can't get over the amount of detail there is in this game. A buddy of mine that just came back from Iraq stopped by and I showed him the end of the Vierville scenario. He is an Infantry soldier, we both trained together at Benning, and he was instantly in love with the game. I let him play CMSF the other day for what was supposed to be a mission, turned into four missions, and hours of play. I think I have made another convert to the Battlefront way, and my own personal addiction is growing ever deeper!!! Link to comment Share on other sites More sharing options...
Mike Churchmoor Posted June 2, 2011 Share Posted June 2, 2011 In CM:SF I rarely watched replays multiple times. With CM:BN, however, it is a different story. I cought myself replaying this one little scene from one of my ongoing pbem games and ended up recording it with Fraps. A duel. Yeah, the game is awesome. Link to comment Share on other sites More sharing options...
lookeylou Posted June 2, 2011 Share Posted June 2, 2011 haha the gunner smartly got his head down. what happened what happened. Link to comment Share on other sites More sharing options...
RockinHarry Posted June 2, 2011 Share Posted June 2, 2011 In CM:SF I rarely watched replays multiple times. With CM:BN, however, it is a different story. I cought myself replaying this one little scene from one of my ongoing pbem games and ended up recording it with Fraps. A duel. Yeah, the game is awesome. ...and US tankers appear not to be very sensitive about squashing own dead comrades under their treads... Link to comment Share on other sites More sharing options...
Zonks54 Posted June 3, 2011 Share Posted June 3, 2011 My first impression is good, I like the game a lot. The only issue I could say is the fact that AI tanks seem to have a constant 360 degree vision, it doesn't matter what terrain I'm in, I cannot get a couple of soldiers to sneak up on one without being spotted almost instantly, if either crawling from 100m away through tall grass or steping out from behind a building. Link to comment Share on other sites More sharing options...
Sportsguy64 Posted June 8, 2011 Share Posted June 8, 2011 The detail is definitely impressive and some of the new sounds are very exciting! I have a question why does the 37mm gun mounted in the stuart tank have a different report than the same gun in CMAK? Also, how do I get my shermans across these charming little bridges in the norman country side without the germans shooting holes in me? Link to comment Share on other sites More sharing options...
ClarkWGriswold Posted June 8, 2011 Share Posted June 8, 2011 That resolution is fine with a big enough monitor, namely 24" for 100 dpi. I think that "fine" and "big enough" are very subjective terms. I also find the UI to be too small on my machine (21.5" iMac). To alleviate the problem I've switched from running desktop resolution (1080p) to 720p instead. Link to comment Share on other sites More sharing options...
liquidcactus Posted June 9, 2011 Share Posted June 9, 2011 I've had the game for 2 days now and I have played maybe 10-12 hrs worth. AMAZING!.. just as I suspected I read alot of the manual and realise how easy it is to miss so many of the little things that happen on an inf squad level, its sOoo good. I'm so very intrigued by the AI for that matter, I get such a sandbox feel from it in the way they function.. Ive never seen it done as well in any other strat game ive played Jeepers !! cant wait to see more ! Link to comment Share on other sites More sharing options...
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