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First Impressions


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Wow, I expected this to be CMSF in WWII, but it's even better than that. Graphics are improved everywhere, even the interface. Lower situationan awareness for your troops makes it an entirely different game. I had an entire advance stalled by one anti-tank gun, only because I couldn't find him, frustrating, but also means this is an excellent game.

Unfortunately, I'm in the midst of replacing my desktop and my laptop can barely handle it. For example it was running along fine, until two more tanks arrived, then it was all over.

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So far (15 minutes into the intro scenario) no disappointments (apart from there not being enough mortar ammo :) ). I have a potential bug, though: the barn in the farm appears to be untargetable with some weapons. Had a Sherman with it as an area target for minutes, and the gunner's status was flickering between rotating, aiming and firing, but it never fired at the building. I tried shifting firing position, but that made no difference, and after giving it up as a bad job, the same tank was able to area fire on the farmhouse itself. Also, LOS in that area seems FUBAR.

Roll on the full game.

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I had very little time this morning to dink around with the demo, but so far things look great overall.

I do have one question wrt graphics Steve. I am getting the Moire (fan) pattern on grasses and whatnot in the fields. Using a nVidia 460 with the latest drivers. I can't remember what the verdict on this issue was from a few months ago. Any tips? Thanks.

Gromit :)

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I have a potential bug, though: the barn in the farm appears to be untargetable with some weapons. Had a Sherman with it as an area target for minutes, and the gunner's status was flickering between rotating, aiming and firing, but it never fired at the building. I tried shifting firing position, but that made no difference, and after giving it up as a bad job, the same tank was able to area fire on the farmhouse itself. Also, LOS in that area seems FUBAR.

Roll on the full game.

Yeah, I saw that one too. And when I dropped the area target and tried to reissue it, I no longer had LOS to the barn at all (tank was right across the water from it, by the bocage). Didn't have any trouble anywhere else though (IIRC, I was able to target the house in the farm from a different position a little later).

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Damn it! Im still at work... Im freaking out... need to get home and begin the download so I can chill this entire weekend and play the demo over and over! Sounds like I knew it would be. Freaking awesome! Thanks again BF and to the Testors!

Its a good thing my Audi S4 is fast!

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Just played the "Closing the Gap" scenario and won a major victory as the Germans.

Total victory on the first try with both sides. :P

Its a good thing my Audi S4 is fast!

You are now aware that you forgot to fill the tank of your car.

Have fun walking, I'll be playing the demo in the meantime. :P

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So stoked to be playing the next CM! Thank you, Battlefront!

About waypoints... CMx1 you could move a waypoint by clicking on it and dragging it to wherever you wanted -- is this not possible in CMx2?

Not sure if this was answered or not. I would also like to know.

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OK ... guys... playing the game with spotting tied to difficulty means that the game is more annoying.. not harder

1. if I playing on veteran and a rifle squad sees and enemy unit and then I click on another on my units, say a scout car. Just because the scout car is to far away to see or hear what the rifle squad can does not prevent ME - "the player" the one who is issuing orders every turn to "know" where the enemy is.

2. If even one of my units can see or hear an enemy it should always be marked on my map so that i see the overall tactical situation.

3. Since I can give orders to ANY unit at ANY time in real time play or every turn in turn based play... the idea of making me click on each unit to see what it sees does not add challenge or alter my tactics since I still retain the "GOD MODE" camera abilities to look all over the battle map and make decisions. WHAT it does is make me take extra time and slow down the game...

4 . Please make spotting a separate option so I can play the game against higher level AI without the time consuming BS of clicking on each unit every turn to see what it can see.

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It would be great if after doing a me vs computer game I could go back and play through the entire playback concatenated one turn after the other as the computer side to see what it is they did and how my moves looked to them. I wouldn't have thought that would be too hard to do?

The after action look around the map gives you little information about how the battle went.

I was quite frustrated to find in the tutorial that although my MG ammo team were standing right beside a MMG crewed by a dead team they couldn't 'acquire' it. That's not a 'specialist' weapon is it?

If 'broken' crews of, for example, an AT gun then rally can they be asked to re-crew their gun again? It would be cool if they could. It would be equally cool if you could ask your crews to leave their weapons temporarily then return to them eg if the area is being hit by mortar fire or something.

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Despite not having played a CM game since Afrika, I managed to get a major victory in the tutorial by using "bound and overwatch" movement and the "hunt" command. I lost no tanks but lost 18 soldiers. My big mistake was sending a single infantry squad on the right flank that got caught in the open crossing between two hedges. Without an overwatching squad to cover them, they were pinned and wiped out before the tanks on the road could intervene.

Another mistake was the delay introduced when I did not realize that MGs and mortars have to be deployed before they can be used, and must have a LOS to the target, so it was halfway through the game before they could get into action.

I might have been a bit lucky in spotting the AT gun and neutralizing it before it could do much harm. My tanks did get hit a number of times (I suspect by grenades), but none were immobilized or destroyed.

The game plays smoothly using Bootcamp on my quadcore 3 GHz Mac Pro with a x1900 graphics card, and should play even better on my I7 quand Imac at home with a HD5750 graphics card.

Henri

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2. If even one of my units can see or hear an enemy it should always be marked on my map so that i see the overall tactical situation.

It is. Deselect all units, and you a composite of what all your units can see.

3. ... WHAT it does is make me take extra time and slow down the game.

You say that like it's a bad thing :confused:

4 . Please make spotting a separate option so I can play the game against higher level AI without the time consuming BS of clicking on each unit every turn to see what it can see.

To a large degree, spotting IS that higher level. The AI doesn't change with increasing difficulty levels. It just becomes harder for you - the player - to figure out what it's doing. There are some other effects, but that's the main one.

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I was quite frustrated to find in the tutorial that although my MG ammo team were standing right beside a MMG crewed by a dead team they couldn't 'acquire' it. That's not a 'specialist' weapon is it?

They won't just spontaneously pick up the weapon, but if you buddy aid the dead and wounded there's a reasonable chance they'll grab the MG while they're applying bandages and injecting morphine.

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My first impression is...

superb!

I'm about halfway into the training mission on Elite level (did some GUI prep in the CMSF/CMA demos earlier). I absolutely love the increased FOW. My inf took a number of shots from the enemy AT without my finding its position. Accordingly, I've kept my tanks safe (so far).

My attack was bogging down when I accidentally found what looks like a good spot for tanks to support an assault on the farm. Up to now, casualties have been light (just one pile of bodies in a bocage gap that looks like they were attacked by a very PO'd little white rabbit).

And now, I have to stop for work. Aaargh!

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My flatmate and i are playing a PBEM except running through to each others rooms ith a flash drive. The sod took out one of my armoured cars with a 57 and the shot blew out the back and shot gunned about 6 guys running behind with shrapnel. Well unimpressed!

love this game however!

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OK ... guys... playing the game with spotting tied to difficulty means that the game is more annoying.. not harder

1. if I playing on veteran and a rifle squad sees and enemy unit and then I click on another on my units, say a scout car. Just because the scout car is to far away to see or hear what the rifle squad can does not prevent ME - "the player" the one who is issuing orders every turn to "know" where the enemy is.

2. If even one of my units can see or hear an enemy it should always be marked on my map so that i see the overall tactical situation.

3. Since I can give orders to ANY unit at ANY time in real time play or every turn in turn based play... the idea of making me click on each unit to see what it sees does not add challenge or alter my tactics since I still retain the "GOD MODE" camera abilities to look all over the battle map and make decisions. WHAT it does is make me take extra time and slow down the game...

4 . Please make spotting a separate option so I can play the game against higher level AI without the time consuming BS of clicking on each unit every turn to see what it can see.

When you have NO units selected, all contacts spotted by any of your units will appear on your display. Simply deselect the unit so that you have none selected, and you will see all contacts.

Regarding impressions, I have only played the "training" scenario so far and I like what I see! :)

*Spoiler Warning*

I was moving a rifle platoon across that wooden foot bridge on the U.S. left side of the map when they got pinned down on the bridge, then subsequently came under fire from an enemy Pak40 AT gun at the far end of the map. After about 3 or 4 hits to the bridge, the bridge falls into the water insta-killing 2/3 of the squad! Bad place to get pinned and take fire from HE. :( By the end of the scenario, that Pak40 had racked up 16 casualties and 1 Sherman tank. My most damaging units were the two 60mm mortars with 13 and 15 kills.

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I have installed it on two of my Macs, a Mac Mini 2.53 Core Duo with 4gb of ram, shared graphics card and a last generation Macbook Pro 2.66 i7 8gb ram and 512mb 330GT graphics card.

Everything is smooth, clean and works well on both machines with no issues so far. I haven't played anything through yet but what I have done has so far been enjoyable. I am old and slow, real time is brutal when you don't know what you are doing (the command process is very different from what I was used to).

Thanks for another winner, and yes I did buy the game on the day it became available for a Mac. Thanks for going the distance for a seemingly small part of the market!

:D

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