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  1. I'm not very familiar with modern weapons systems so I'm not really sure what works against what. For tanks with ERA - is it just a case of throw all the ATGMs I have against it and hope I get lucky? Or is it a complete waste of time and I need to only use specific kinds of weaponry? (if so - what?)
  2. What would the quality of the various irregular troops be in comparison to regular Syrian army forces? Would there be a big discrepancy between say ISIS forces, other fundamentalist factions and say Peshmerga? I imagine some on here have followed the war really closely and could comment.
  3. I've PMed him but he hasn't been on the forums in a few months it seems. If anyone could upload them to dropbox or something similar I would be super appreciative. Especially eager to get my hands on the uniform ones. Thanks in advance! All the links I could find are dead.
  4. Yeah my situation was with infantry which made it even more noticeable.
  5. It used to be any gunfire or a partial spot would halt a unit's movement. Now it seems that it requires a full spot? I had a unit keep moving while under fire for a full 15 agonizing seconds. If it was changed, is there a way to order it so it is "soft"?
  6. Thanks Steve. New AI plans make them basically new anyways
  7. I'm kind of out of the loop - but from a cursory review it seems this way? Any new campaigns?
  8. Has anyone tested the effectiveness of it versus the regular G43? Mostly comes into play when trying to decide how to split a squad. Am I better off ignoring the fact that the thing has a scope on it and shoving all my semi-automatic and automatic weapons into the tip of the spear? Does it matter?
  9. I'm assuming that area fire can be combined with triggers correct? (so the AI can be set up to blanket an area with fire once it detects the player's units moving into the area in question)?
  10. This has got to be a game changer (from the engine upgrade that is) so it'd be great if this could happen.
  11. So I know Steve has mentioned in the past that this was very much a possible future addition to the game so I'm bringing it up again with the new release of the latest iteration. It would be great if we were able to select other units by clicking on their waypoint ala CMx1. Currently you can select only different waypoints of the currently selected unit. When you're messing around with dozens (or hundreds) of units it makes things a LOT less of a micromanagement nightmare when you can finetune everything at the scene of the action without constantly going back to select each origin unit. To go along with this, it would be nice if there was an added "show all paths" option that shows all paths even when no unit is selected. Aside from that, congratulations on the release!
  12. Some guy posted a prediction for RT's release based on a spreadsheet of pre-orders > time to release date for past CMx2 releases. Should be around somewhere on the forum.
  13. There's isn't much data (any?) for the effectiveness of various modern systems vs. various types of armor so I'm curious... how will BFC model these? Best guess?
  14. How does the damage system work for the various rifles? Is there something that makes a shot from a 50 cal less survivable than a scoped M14 for instance?
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