Jump to content


  • Content Count

  • Joined

  • Last visited

About noxnoctum

  • Rank
    Senior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'm not very familiar with modern weapons systems so I'm not really sure what works against what. For tanks with ERA - is it just a case of throw all the ATGMs I have against it and hope I get lucky? Or is it a complete waste of time and I need to only use specific kinds of weaponry? (if so - what?)
  2. What would the quality of the various irregular troops be in comparison to regular Syrian army forces? Would there be a big discrepancy between say ISIS forces, other fundamentalist factions and say Peshmerga? I imagine some on here have followed the war really closely and could comment.
  3. I've PMed him but he hasn't been on the forums in a few months it seems. If anyone could upload them to dropbox or something similar I would be super appreciative. Especially eager to get my hands on the uniform ones. Thanks in advance! All the links I could find are dead.
  4. Yeah my situation was with infantry which made it even more noticeable.
  5. It used to be any gunfire or a partial spot would halt a unit's movement. Now it seems that it requires a full spot? I had a unit keep moving while under fire for a full 15 agonizing seconds. If it was changed, is there a way to order it so it is "soft"?
  6. Thanks Steve. New AI plans make them basically new anyways
  7. I'm kind of out of the loop - but from a cursory review it seems this way? Any new campaigns?
  8. Tankriders look great. Full ppsh toting squads will be a lot of fun to watch in 1-to-1. Haven't had time to read through this whole thing yet so maybe this has been covered---any chance we'll see clickeable waypoints in Bagration? Clickeable as in you can select them by clicking on the lines themselves--without having to select the unit first. Hopefully this would also come with the option to always show all waypoint lines regardless of whether a unit is selected, since having to select a unit to show the other waypoint lines would kinda defeat the purpose. Steve had previously said it was
  9. I always greatly enjoyed throwing a satchel charge at a tank or enemy held building when I could get my engineers/pioneers close enough . Will we be able to do this in CMBN or will they be used solely for bursting holes in buildings and the hedgerows via the "Blast" command?
  10. Turns out it was because he had 9, 8 and 0 assigned to things... I made those slots empty and then it worked again. Go figure.
  11. What do you do if the enemy has numerous ATGMs? Do you still risk the transport vehicle? I'm having this issue on the Pooh mission in Marines right now. Do I risk losing my vehicles, or do I send in the infantry, moving across an exposed area. Smoke helps, but it's impossible to smoke every angle.
  • Create New...