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Rocken

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  1. Nice map and nice Scenario, thrilling and punishes every unforgivable sin! thx
  2. First of all: Thank u for releasing CMRT! Moveable Waypoints dont work on next turn, at least not for my stugs. If i try to correct the given movement path the outcome is weird. To the Question: Arty seems to have less effect imho, did u change anything compared to earlier modules?
  3. 10% af all free 2 play users pay money, for what their playing. Even if its only outfits and weapons. Add Fallschirmjaeger uniforms to this game for 5$and get rich IE
  4. Just make this game (and following ones) free to play, with a free donation. You can sum up all complaints to a single arguement: "its free, enjoy"! Plus: youll get fame and a million players, who do all the beta testing for you. No more "fanboys", "bughunters" and "lurkers" Just an idea, insert flames below please..
  5. actually it is a feature, u cant attach MGs to windows within buildings.
  6. First, thank you Second, i did report these bugs in the general forum, even with screenshots.. Third, me as a customer want a proper response to flaws in the game, not mentioned in the manual. Fourth, i want to know when these bugs are fixed
  7. well wouldnt it be nice to have it fixed all at once? btw nr3 is fixed: "Tankluck"...
  8. Ok Winecape tell me more about that mounted inf bug?
  9. well u know that bug? k tell me about the others me as a customer would be very excited to her about them and the patch and tyvm for ur honest statement!
  10. Well, actually hosts and guests maps differ in the settlement of trees, what influences LOS and LOF. Thats the treebug So we have 2 maps, which is a real feature..
  11. m8, just try on ur own on TCP game or read the forums. ive played alot of cmx1 games and im pretty sure im aware of what im saying
  12. its rather amazing there were some beta testers...
  13. Well i played 40 TCP matches so far and here are the features: Treebug: 2 dif maps.. Mountbug: same as cmsf 3 years ago.. Tankluck: just start the editor and try on ur own! Schrecks/Zooks: no movement in a squad within a tile while spotting a tank, TAC AI.. C2: just a mythos, only good for on map arty. Buildings/Fortifications: no cover Morale: no need for reserves, they start rattled at all even without C2.. Immobilize: every 2nd game on dry map.. Blast: kinda hard to blast a hole for a tank.. Blast2: democharges dont disappear when used Mortarts: 4 mins to shoot indirect at a target 100 meters away?! Coverarcs: no tankarc? Tankmovement: no auto breach wooden fence.. Well Mister programmer: take my money and go to vegas, if u double up pls stop modding cmx2 games, if u go broke please make a patch...
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