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derbius

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Everything posted by derbius

  1. Are there plans in the works to model actual engagements and re-work game aspects to reflect unexpected characteristics/add key weapons?
  2. I'd like something of that scale but with a few tanks in it.
  3. James points out the other key problem with the QB selector - poor unit balance for random computer opponents. If for example you have tanks and he has no or next to no anti-armour capability the game is ruined...
  4. Has anyone attempted to do a chart which spells out based on doctrine at the time what some typical mixes were when attacking or defending on each side? Eg "a Soviet Guards infantry battalion would typically be supported by a heavy tank company and an artillery company when on the attack, with a recon company for support"?
  5. Just started Angriff myself - I really feel sorry for recon units in this war. They didn't really have a chance - I didn't even get the chance to move them! I suppose if I had left them behind the treeline to start - but then they wouldn't be recon units then would they?
  6. I think I remember from early CM games (but I may be mistaken) that one used to be able to "order" companies or battalions and then have them "take casualties" before deployment to reduce their unit costs. As far as I can see here in CMRT either you have fully-formed formations or you have to customise by buying individual units one at a time. Also, is there any way to start with a "typical" combined arms combo and edit it from there? I can make one myself of course but I wouldn't know whether my balance of inf, armour, arty and support weapons was properly balanced for the time. Of course I could always forget about what was typical and just give myself what I liked but I would prefer to at least have the option of historicity. (And historically I am guessing that not many formations ended up at full field strength for very long... Am I missing an option somewhere? Apologies if this is a FAQ...
  7. I haven't noticed any significant loading problem with saved game files but I am using a modern MacBook Pro with SSD memory instead of a hard disk. What you describe – buffering a minute either side and just being able to switch from side to side in the replay and turn off fog of war is all I'd really want.
  8. Looking back there are actually two different things people are looking for – one is something more or less cinematic which would be difficult to do and one (my primary objective) which is more interactive and maybe easier to accomplish. I want to be able to look back through the battle primarily so I can find out what went on – dipping in and out of the battle looking at it from both sides - not so that I could make an attractive AAR (although that would be nice too, I guess). I am guessing that one could do something like that by opening saved game files – has anybody produced an add-on to make that easier? Or a guide? If you are playing against the AI is it possible to open their files easily?
  9. One frustration with CM for me has always been that thanks to fog of war I have often found it difficult to know what happened even after the whole game is over. Might I request an option to watch the whole battle end to end from the POV of any unit and/or with total unit visibility? Probably a FAQ I know...
  10. It was the RT demo I had trouble with - as I recall it said "will only run at 1024x768" or something. I take it if I buy the full product and it doesn't work I can request a refund anyway.
  11. Ah great! Thanks. Gives me a good excuse to help fund one of my favourite devs... Am I right in thinking that the full game may work better than the demo? I will be running it on my (fairly new) Macbook Pro - I had problems getting it to run on my selected resolution but I assume that's the demo not including all potential resolutions of artwork?
  12. I was sure I'd read somewhere that CMRT was going to be upgraded to CMx3 and that it was going to be a paid upgrade so I held off my purchase. Is that still on the roadmap? Or was I mistaken and should I just go ahead and purchase the existing product? -- Reviewed (and loved) the original Combat Mission in 2000 http://www.mindjack.com/games/combat.html. Played mainly CMBB, lapsed and am looking to get back into CM (WWII)
  13. As I understand it, as with iOS there is no longer a separate Android OS for tablets and for smartphones. Moreover since my Nexus has a 1280×720 screen it has as many pixels as an iPad 2 (albeit squeezed).
  14. I have a Galaxy Nexus phone and would definitely be interested in the app. It has the resolution but I guess it doesn't have a Tegra chipset. Does that mean I chose an evolutionary dead end by accident?
  15. I believe it is possible to check LOS by ordering a move, then clicking on the order waypoint and doing a "target" command pointing at the place you want to target but since I believe also it is not possible to drag around a waypoint any more as one used to be able to do in "old" CM, one is still forced to do a lot of 'click and test, click and test' to check LOS. A "move in this direction until you can see this spot" might be a useful way around this problem.
  16. There does not seem to be a “master" suggestions thread that has been "stickied" –some kind of “official" place to put feature suggestions (maybe even a wiki?) Would seem useful. I would like to second several of the previous suggestions: Armored covered arc. Recovering support weapons. I recall all the arguments about players potentially using this in a “gamey" fashion but as long as crewed weapons cannot be voluntarily abandoned it would seem logical for weapons whose crews have fled or died could be re-crewed by appropriately qualified people. One recent problem I encountered was the death of some pioneers carrying vital demo charges. There were other pioneers who had already used theirs but I couldn't get them to pick up the unused ones from their dead comrades. Combined command with LOS - If it could be implemented it would be one way around the problem of “move unit, find it still out of line of sight, guess where might work, move again, find it still doesn't work etc–repeat until bored". Discriminating AT from bullet fire Better playback & End of game full intelligence playback it is frustrating that playback is only in 1 min chunks. I would like to be able to view back through more than 1 min and to go back and replay easily at any point in the game. Often I find that a key unit has died without my noticing it in the replay phase. Particularly when playing with the artificial intelligence I would love to know after the game is over just what had been going on on the other side all this time. The fog of war is realistic enough that a lot of units end up being shot by an enemy they never see.
  17. I figured you would get spotted somethings at some point. Did you get any points for having sort of spotted them?
  18. Apologies - I thought my first thread hadn't been posted - I must have overlooked it. And yes the answer there is very clear and thorough. Guess I'll wait for the next module!
  19. Drescher - all well and good for getting the points and a good way of getting through it but getting the Amis to fire on you goes against the mission objectives as expressed in the scenario description ie don't alert them to your presence or get fired upon. I don't know in that case if you can actually achieve the scenario conditions without getting the Amis to fire on you though you can get 350 points by scouting the 4 victory areas then run away I guess. Speedy - did you actually spot any Amis just by sitting there and listening?
  20. I am thinking particularly of the M16 quad .50 cal halftrack which is one of America's few 'superweapons' and which appears to have been available in 1943 (http://www.collingsfoundation.org/autos_m16halftrack.htm) Ditto for the Wirbelwind which was also developed in 1943 (and is even more 'uber' having 4x 20mm cannon). From what I remember there are no dedicated AA weapons on-map except the 88 (which is in any case for high-flying bombers not tac air) but in future modules would AA weapons be able to scare off or even shoot down air support? From what I remember of CMBB AA weapons were too able to shoot down aircraft - in real life they could certainly 'have a go' and would probably put planes off their aim but wouldn't be very likely to hit.
  21. Did I miss something or is there no way to find out how well one's off-board assets did at killing the enemy at the end of the game?
  22. I particularly mourn the loss of the M16 halftrack with quad .50 cal MGs which was out in 1943, but also the Whirbelwind (sp?) though I don't know if that was available during the period we're playing in. If you have AA weapons in your forces will they shoot at airplanes and are they effective in scaring off or even damaging the enemy?
  23. For the second time I found that instead of retreating and looking for an alternative route when a platoon of armour comes under deadly fire, the AI seems not satisfied until every last element of the platoon goes to the same spot to get eliminated. It isn't until the next platoon comes along that someone in command seems to realise that another route is appropriate. I have seen this behaviour now as both Germans and Americans.
  24. I bought one and you could hear it circling before firing and then you could see the results on the ground but I couldn't find a way to enter the cockpit and see yourself doing the damage or to view from the ground and see the airplane approach spitting fire. Is this a limitation of the game or was I just not looking in the right direction?
  25. For the second time I found that instead of retreating and looking for an alternative route when a platoon of armour comes under deadly fire, the AI seems not satisfied until every last element of the platoon goes to the same spot to get eliminated. It isn't until the next platoon comes along that someone in command seems to realise that another route is appropriate. I have seen this behaviour now as both Germans and Americans.
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