JM Stuff Posted December 9, 2022 Author Share Posted December 9, 2022 Thank you guys happy that you like ! Remarks advices and critics are "always" welcome, this is the way to make a stuff better, this is why I am waiting always to your opinion... If this mod is a succes about dead, I will also working on more postures, when this work is like I want, we will have differents uniforms and nations. Allied and axis soldiers, but also sadly civilians. I guess this will be for March april ! Or waiting that BFC read my text, to introduce some ! 9 hours ago, NPye said: Awesome bud, looks good... Hope that you can added soon some of yours wonderfulls decors maps ! 8 hours ago, Artkin said: Dude amazing. I will be downloading this. I especially like the medical vehicles I have to ask: Will you increase the size of the green tents at 2:30? They look a little small. Yes like I said myself some have to be reworked. My opinion when I see the stuff. The opel truck with the dead soldier is too big ! The red cross opel has to be checked The vw car has to be increase If somebodys have more remarks let it flowing here... 6 hours ago, Aragorn2002 said: You, dear Sir, are a WIZZARD!!! They will certainly get a prominent place in one of my scenarios. I think that alll players from CM, are already wizzarded from SteveandCo, by the kind of game that CM are, with the engine and reality of tactic and procedure that make sometimes born, a jealousy from others games editors, and this since long time ago, that in my opinion, untill now, nobody can make so real the way that CM game are. Doing something for yourself and share it, is the best way to show that you are appreciated it, this could be a mod but also maps scenarios and campaing or whatever, only participated is the most rich feeling that we can feel. Thanks again guys to like what I am trying to do. JM . 2 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted December 9, 2022 Share Posted December 9, 2022 13 hours ago, JM Stuff said: New of the day (night) !! CMRT Wrecks PK2 Finally I could do it Soon available, some little touch to change, and it will be in the hand of @Bootie ! Hope you enjoy I take fewssssss hours and months, to realised it, not perfect like everytimes, but something new ! My thanks to my Friends and teachers, for textures and stuffs, @Lucky_Strike @RockinHarry @NPye and some Ideas from @Aragorn2002@TheFriendlyFelon! Now place to CMFB and CMFI CMBN JM That´s gorgeous, bud! I´ll quite certainly make some use of these when ready. Did you try burnt out looks as well? And how did you get the dead soldier working? Is that new model or did you extract some MDS finally? 12 hours ago, JM Stuff said: ...Just curious why the flag dont appear probably I forgot to put ! ? What flag? 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted December 9, 2022 Author Share Posted December 9, 2022 2 minutes ago, RockinHarry said: That´s gorgeous, bud! I´ll quite certainly make some use of these when ready. Did you try burnt out looks as well? And how did you get the dead soldier working? Is that new model or did you extract some MDS finally? What flag? Hi Harry the dead are transporting because of your, cart horses or cows. No about burning things I dont took time too much for now ! Dead soldiers are only ours lovely FO s a mine of possibilities, sadly that I don t find for the time the mds procedure, but I stick it on ! JM 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted December 9, 2022 Share Posted December 9, 2022 9 minutes ago, JM Stuff said: Hi Harry the dead are transporting because of your, cart horses or cows. No about burning things I dont took time too much for now ! Dead soldiers are only ours lovely FO s a mine of possibilities, sadly that I don t find for the time the mds procedure, but I stick it on ! JM yeah, pity on the MDS files. Anytime maybe... who knows. Yep, burnt textures could be some work, but depends on what detail and quality you´d aim for. Would be nice have for sure. IIRC Mark @Lucky_Strike attempted on these already? 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted December 9, 2022 Author Share Posted December 9, 2022 2 minutes ago, RockinHarry said: yeah, pity on the MDS files. Anytime maybe... who knows. Yep, burnt textures could be some work, but depends on what detail and quality you´d aim for. Would be nice have for sure. IIRC Mark @Lucky_Strike attempted on these already? I propose to make the wrecks and others stuffs "naked or basic textures to be accepted to export in mdr" and you, or Lucky or somebody elses created beautiful ones like Nigel...and real textures that can be shared later... I made some success but textures stay for me my point. PS the red cross flag don t appear in the video ! and soon I will put the xls files updated from Fos that I did, but also for everybodys to be use like Lucky propose on line ! JM 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted December 9, 2022 Share Posted December 9, 2022 2 minutes ago, JM Stuff said: I propose to make the wrecks and others stuffs "naked or basic textures to be accepted to export in mdr" and you, or Lucky or somebody elses created beautiful ones like Nigel...and real textures that can be shared later... I made some success but textures stay for me my point. PS the red cross flag don t appear in the video ! and soon I will put the xls files updated from Fos that I did, but also for everybodys to be use like Lucky propose on line ! JM I admit me is not the great texture making guy either, also lacking time for learning unfortunately. Ah...that flag. Thought it was part of the tent. Or vehicle? 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted December 9, 2022 Author Share Posted December 9, 2022 (edited) 18 minutes ago, RockinHarry said: I admit me is not the great texture making guy either, also lacking time for learning unfortunately. Ah...that flag. Thought it was part of the tent. Or vehicle? You cannot perhaps making beautiful textures but you do something else very appreciated. I did the flag after the tent, the flag take itself a cart name (cart7) but I forgot to put on the map, when I made the video, but I think I will stick on the tent that we can "win a free slot model" and created another one. We are all foccussed on the skdfz 251 crosses with white background, and we are thinking this is a hospital tent, but dont realize that it has no flag, only me, because I did, see that I forgot to put the flag visible. and for me this was weird that it dont appear. JM Edited December 9, 2022 by JM Stuff 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted December 9, 2022 Author Share Posted December 9, 2022 (edited) Just little update today @Artkin I thinks is better now, resized big and small tents ! Compare big and little tents ! edit Idea of hospital and red cross point ! Also just a little advice to the Fo (little tent), place the tent in the front of you, edit no place you in the front of the tent be in the lower view with the mouse and target the red point to manage the object repeat the movement or rotation all the time untill you have the wishing postion ! I dont know why I cannot turn more easyly this object ? probably because the place is not symetric from a tent to another one ? same with big tent but this rotate correclty ! Voili voilou JM Edited December 9, 2022 by JM Stuff 2 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted December 10, 2022 Share Posted December 10, 2022 11 hours ago, RockinHarry said: Yep, burnt textures could be some work, but depends on what detail and quality you´d aim for. Would be nice have for sure. IIRC Mark @Lucky_Strike attempted on these already? Hehe, I was hoping to make burnt ground as a flavor object, but they just don't really work very well because of the alpha transparency sucking big time for FOs. So I was making burnt textures for ground tiles, kind of have them working, but they're on a bit of a back burner for now. Difficulty was finding appropriate tiles for the variety of likely scenarios, I chose ploughed ground for towns and cities since it's unlikely to be needed but there was some random appearance of them that I needed to look at. But Harry are you thinking of burnt vehicles? All of JM's excellent new models are blank canvases that we could scorch, but it would take some time to do. I'd have a go at some, but am just too busy and was unwell for the last week or so, have to make up some time and help get Nigel's Berlin over the line. 2 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted December 10, 2022 Share Posted December 10, 2022 On 2/2/2021 at 10:05 PM, JM Stuff said: Hi guys, I was making some little experiments with CM and Blender but for the time I have some problems with textures of my project 001 for the time is a bad start I know... I was asking Aquila but he is not available for the time. This is my first Project, I want give a foliage camo to a german helmet, but like you can see the helmet himself is include in the foliage texture ? <img src= <img src= this is how it appear, with a mod, of @benpark if I can remember, I dont have any Idea how I can resolve it , do have somebody idea about ?? I take also the oporturnity to show you what I did for the time. Normaly soon mods will be available Project 002 chinstrap us regular infantry I want to give one of the aspect of the us soldier in ww2 like we know all in movies... <img src= Project 003 chinstrap us airborne infantry I was trying to give another view of the elite units like descripe above... <img src= If you want see it in action please ask or check the videos from @Falaise, I m sure he will present you some soon... Project 004 I want to replace the UK Bedford to a Chevrolet or Ford Canadian truck... <img src= here another view <img src= Project 005 us helmet with chinstrap behind the helmet <img src= but like the german helmet when the file is ready in the game the texture doesn t work ! Like I said all are PROJECTs some are almost finish but some not this is why there are not for the time in the CMMODs, ...I think this will be benefic for everybody and for every module from BF if I could finish it , so please if somebody have knowledges or want to working about I am able to share with him but let me know ! I would like that there are not only stay a project ! Thanks in advance JM Did you ever finish that German helmet with foliage, JM? Looks smashing. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted December 10, 2022 Share Posted December 10, 2022 5 hours ago, Lucky_Strike said: Hehe, I was hoping to make burnt ground as a flavor object, but they just don't really work very well because of the alpha transparency sucking big time for FOs. So I was making burnt textures for ground tiles, kind of have them working, but they're on a bit of a back burner for now. Difficulty was finding appropriate tiles for the variety of likely scenarios, I chose ploughed ground for towns and cities since it's unlikely to be needed but there was some random appearance of them that I needed to look at. But Harry are you thinking of burnt vehicles? All of JM's excellent new models are blank canvases that we could scorch, but it would take some time to do. I'd have a go at some, but am just too busy and was unwell for the last week or so, have to make up some time and help get Nigel's Berlin over the line. Yes, understand. Ground tiles are fairly limited I agree. But what I´ve seen of yours are very good IMO. Yep, burnt vehicles. I did some quick experiments myself already and bits of spraying a layer can give some decent results IMO. Depends on how much detail and "realism" is aimed for. But not on my to do list either. Hope you´re fine again now. In meantime I help Nigel bits on mission testing and AI improvements if he finds necessary. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted December 10, 2022 Share Posted December 10, 2022 10 hours ago, JM Stuff said: Just little update today @Artkin I thinks is better now, resized big and small tents ! Compare big and little tents ! edit Idea of hospital and red cross point ! Also just a little advice to the Fo (little tent), place the tent in the front of you, edit no place you in the front of the tent be in the lower view with the mouse and target the red point to manage the object repeat the movement or rotation all the time untill you have the wishing postion ! I dont know why I cannot turn more easyly this object ? probably because the place is not symetric from a tent to another one ? same with big tent but this rotate correclty ! Voili voilou JM small tent! Unless you want a SdKfz carport. The tents entry shouldn´t be higher than a standing soldier model and usually is even (much) smaller. But maybe also depends on a particular nations type, IDK. 2 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted December 10, 2022 Author Share Posted December 10, 2022 3 hours ago, RockinHarry said: small tent! Unless you want a SdKfz carport. The tents entry shouldn´t be higher than a standing soldier model and usually is even (much) smaller. But maybe also depends on a particular nations type, IDK. Ooohhh thank you @RockinHarry I will try to have the correct size and "perhaps" change ! JM 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted December 10, 2022 Author Share Posted December 10, 2022 (edited) 4 hours ago, Aragorn2002 said: Did you ever finish that German helmet with foliage, JM? Looks smashing. Hi friend witsch one do you mean ? If this is the one of my first project (picture on the begining of my JM s Corner), I let it fall but if you mean another one tell me, for the time I dont have another one ? What I have is a folliage of sniper weapon, but I have to check again, if this work, and make some tests, I will check later after all the mods that I had in my head, promise. Let me know witsch one you mean ! JM Edited December 10, 2022 by JM Stuff 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted December 10, 2022 Share Posted December 10, 2022 (edited) On 2/2/2021 at 10:05 PM, JM Stuff said: This is my first Project, I want give a foliage camo to a german helmet, but like you can see the helmet himself is include in the foliage texture ? <img src= <img src= this is how it appear, with a mod, of @benpark if I can remember, I dont have any Idea how I can resolve it , do have somebody idea about ?? This one, my friend. With more and thicker foliage it would look even better. Very 1944. Edited December 10, 2022 by Aragorn2002 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted December 10, 2022 Author Share Posted December 10, 2022 3 minutes ago, Aragorn2002 said: This one, my friend. With more and thicker foliage it would look even better. Very 1944. Well well well this also my wish, for the time is not possible, but I will stick on after my mods for Christmas, I had already in view to check the British ones and why not on the same time the Germans, now that I have a little more knowledges and experiences in the helmets subjects. Thank you to let me busy... JM 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted December 10, 2022 Share Posted December 10, 2022 12 minutes ago, JM Stuff said: Well well well this also my wish, for the time is not possible, but I will stick on after my mods for Christmas, I had already in view to check the British ones and why not on the same time the Germans, now that I have a little more knowledges and experiences in the helmets subjects. Thank you to let me busy... JM I'm a parasite, JM, we both know that. 1 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted December 10, 2022 Share Posted December 10, 2022 12 hours ago, RockinHarry said: Yes, understand. Ground tiles are fairly limited I agree. But what I´ve seen of yours are very good IMO. I will for sure make something that works, even if just for myself, and of course will release it eventually, I know there's at least one interested taker 2 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted December 12, 2022 Author Share Posted December 12, 2022 (edited) New of the day Added two new candy eyes ! >Stalingrad Tractor >Soviet dead soldier, with the German dead soldiers, they are only as alpha phase (only experiment) ! A word about dead soldiers do you think they have to wearing weapons or let it without is important to finish the mod ?? When they are interresting and usefull for the game, I will prepare also airborne, british, ss, tanker, luftwaffe,... for this I would like have some photos of dead soldiers from games, like I was already asked, the reason is, dead soldiers on the net are without textures, (that I have to created) and some models have already, but they are not free!! Just Infos of the Tractors ! https://mikesresearch.com/2021/05/30/soviet-stalinets-s-60-s-65-tractors/ Thus, just little touch left and right, than the mod with ambulances and red cross, and tents for my friend @Aragorn2002, @Artkin and (@NPye but you have to comeback to Stalingrad mod), this will be available soon,... of course, also, for all the others ones interrested ! (joking) and for @RockinHarry and @Lucky_Strike, the FO s list on my signature link ! JM Edited December 12, 2022 by JM Stuff 4 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted December 12, 2022 Share Posted December 12, 2022 1 hour ago, JM Stuff said: New of the day Added two new candy eyes ! >Stalingrad Tractor >Soviet dead soldier, with the German dead soldiers, they are only as alpha phase (only experiment) ! A word about dead soldiers do you think they have to wearing weapons or let it without is important to finish the mod ?? When they are interresting and usefull for the game, I will prepare also airborne, british, ss, tanker, luftwaffe,... for this I would like have some photos of dead soldiers from games, like I was already asked, the reason is, dead soldiers on the net are without textures, (that I have to created) and some models have already, but they are not free!! Just Infos of the Tractors ! https://mikesresearch.com/2021/05/30/soviet-stalinets-s-60-s-65-tractors/ Thus, just little touch left and right, than the mod with ambulances and red cross, and tents for my friend @Aragorn2002, @Artkin and (@NPye but you have to comeback to Stalingrad mod), this will be available soon,... of course, also, for all the others ones interrested ! (joking) and for @RockinHarry and @Lucky_Strike, the FO s list on my signature link ! JM Weapons with the dead aren"t necessary, I think, JM. if it's simple to add, why not, but not really necessary. 1 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted December 12, 2022 Author Share Posted December 12, 2022 1 minute ago, Aragorn2002 said: Weapons with the dead aren"t necessary, I think, JM. if it's simple to add, why not, but not really necessary. ok is only for the future when I will have more models, in differents positions, I will only added some stuff backpack, showel,...something that we dont pick up on dead. JM 2 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted December 12, 2022 Share Posted December 12, 2022 4 minutes ago, JM Stuff said: ok is only for the future when I will have more models, in differents positions, I will only added some stuff backpack, showel,...something that we dont pick up on dead. JM I salute you, JM. I mean that. 0 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted December 12, 2022 Author Share Posted December 12, 2022 So guys,I k couldn t resist to added some stuff to my two first dead now ! So I dont touch to the original size of the added stuffs like bakcpack, showel, and canteen, that I have approximatively the correct size from soliders in CM here, compare close to a vehicle, I thing i have the correct size of the soldier, only thinking about, when this one, will be "mixed" with original view of dead soldier from CM I dont want that there is a difference ?? is no objection, for him I am done with the soviet, now I have to apply the same with his twins german ! JM 2 Quote Link to comment Share on other sites More sharing options...
JM Stuff Posted December 13, 2022 Author Share Posted December 13, 2022 (edited) CMRT Wrecks PK2 Thus FOs RT PK2 is done same procedure as PK1 ! please read above about it ! Like I said above the dead soldiers are only as experiment if this working nice I will check to do more nations and differents categories airborne, paras, lufwaffe, ss,... but also civilians peoples. For this time Civilian veh Wreks Military veh wrecks Thus let's start. First you have to install the Editor buttons mods from @rockingharry For every (FO) 16 slots can be used in the editor. But to keep the original one always available, I will be starting with the Num 2 or later. I choose the following FO's. Cart or Hancart Bin Drum Thus, the procedure! >Put the FO's Folders of your choice in your Z folder >Let s start the game and go to the editor. >Load a map campaign or scenario >Click on the category of FO's Bin, Barrel,...of your choice, and the choosing number. >Check the 3d view on your map and place the wreck correctly, save it eventual in a different name as the original. >Then let start. Thanks to : @umlaut@RockinHarry@Lucky_Strike @TheFriendlyFelon @Aragorn2002 @Artkin For some differents infos and tips supports. Mod will be available, on the CMMODs thanks in advance to @Bootie. Enjoy critics advices... JM Edited December 13, 2022 by JM Stuff 4 Quote Link to comment Share on other sites More sharing options...
Lucky_Strike Posted December 13, 2022 Share Posted December 13, 2022 1 hour ago, JM Stuff said: CMRT Wrecks PK2 ... Great stuff, thanks for another stellar addition JM. And thanks for your Objet list, I will e sure to check it out. 0 Quote Link to comment Share on other sites More sharing options...
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