Heirloom_Tomato Posted December 29, 2019 Share Posted December 29, 2019 3 hours ago, quakerparrot67 said: can that be done to any map, or is it one of your own? that's the only reservation i have about the new march25th cassino master map- it's not a bombed-out moonscape! lol cheers, rob You can load any map you like into the editor, load it up into the 3d preview and using the appropriate mouse and key combinations change the look of the buildings. I would recommend saving the verison you attempt to modify under a new name before starting to make any changes. Then you can always reload the original in case you make a change you can't figure out how to undo. 1 Quote Link to comment Share on other sites More sharing options...
Freyberg Posted December 29, 2019 Share Posted December 29, 2019 (edited) 4 hours ago, quakerparrot67 said: can that be done to any map, or is it one of your own? that's the only reservation i have about the new march25th cassino master map- it's not a bombed-out moonscape! lol It's one of the built-in maps, and yes - you can do it to any map. The map editor is fun! Adding damage is particularly fun - the trick is the various shift, option (Alt), control -click combinations that add damage to buildings (they're written down somewhere) - Modular buildings are the best, as you have more damage options. Edited December 29, 2019 by Freyberg 1 Quote Link to comment Share on other sites More sharing options...
quakerparrot67 Posted December 29, 2019 Share Posted December 29, 2019 13 minutes ago, Freyberg said: It's one of the built-in maps, and yes - you can do it to any map. The map editor is fun! Adding damage is particularly fun - the trick is the various shift, option (Alt), control -click combinations that add damage to buildings (they're written down somewhere) - Modular buildings are the best, as you have more damage options. can rubble be added to the terrain, craters, mounds of debris? cheer5s, rob 0 Quote Link to comment Share on other sites More sharing options...
Freyberg Posted December 29, 2019 Share Posted December 29, 2019 8 minutes ago, quakerparrot67 said: can rubble be added to the terrain, craters, mounds of debris? I use rocks and heavy rocks and play with the elevation to make it look like piles of rubble. This works really well next to damaged house tiles, as it gives a steep edge - the ground level of the house will be the lowest elevation square the house sits on, so you can raise or lower it to make it look like an imploded building (higher) or a collapsed basement (lower). I probably overdid it on this map - some of the piles of rubble were unrealistically high, but it wasn't too bad and it was super fun to play Where there's shell damage I change the pavement to dirt or rocks etc. And lowering the elevation of a shell crater makes it look bigger. 1 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted December 30, 2019 Share Posted December 30, 2019 Heavy rocks turn into rubble with the [rubble] mod tag. 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted December 30, 2019 Share Posted December 30, 2019 6 hours ago, Zveroboy1 said: Heavy rocks turn into rubble with the [rubble] mod tag. Interesting. Where can that mod be found? 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted December 30, 2019 Share Posted December 30, 2019 You don't need any mod. Just add a [rubble] mod tag to the scenario. It is already built into the game and the engine simply swaps the texture. There are more like this, some are listed at the end of the manual : [lawn] turns dirt red into mowed lawn [trash] turns ground hard into trash [softtrash] turns sand into trash [night] adds camouflage to soldier faces There are probably more. The last one it is for CMBS, might not work for ww2 titles. 2 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 3, 2020 Share Posted January 3, 2020 (edited) PANZERFAUST !!! Soviet tanks breakthrough the forward positions and make it into town however most of their infantry was left behind. The detail ............ very cool. Cool game. Edited January 3, 2020 by MOS:96B2P 8 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 4, 2020 Share Posted January 4, 2020 11 hours ago, MOS:96B2P said: Cool game. Hot pics. 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 14, 2020 Share Posted January 14, 2020 AIR RAID!!! 5 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted January 17, 2020 Share Posted January 17, 2020 What do you want when you already have the dakka? MORE DAKKA! (You know just in case one jams) 3 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 17, 2020 Share Posted January 17, 2020 Two grenades pass in mid flight during a grenade chucking contest. 5 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 17, 2020 Share Posted January 17, 2020 50 minutes ago, MOS:96B2P said: Two grenades pass in mid flight during a grenade chucking contest. Do we get to see the result? Speaking of which I wonder if they can hit each other and bounce off. I have seen a throw go awry and not make it over a high wall but I'm not sure if the game would track a collision between two grenades. 0 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 17, 2020 Share Posted January 17, 2020 5 minutes ago, IanL said: Do we get to see the result? Speaking of which I wonder if they can hit each other and bounce off. I have seen a throw go awry and not make it over a high wall but I'm not sure if the game would track a collision between two grenades. It would by great to see. But, I doubt you'll find anyone volunteering to test it for you. 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 17, 2020 Share Posted January 17, 2020 39 minutes ago, IanL said: Do we get to see the result? Speaking of which I wonder if they can hit each other and bounce off. I have seen a throw go awry and not make it over a high wall but I'm not sure if the game would track a collision between two grenades. Soviets lost two troops and Germans lost one. However the next competition was with SMGs and the Soviets won that contest. They probably should have started with SMGs ....... Both groups were chucking from tall grass so the explosions were a bit concealed and not really cool enough for a forum post. I've seen grenades bounce off objects (I think trees). Never seen them collide with each other. 33 minutes ago, Warts 'n' all said: It would by great to see. But, I doubt you'll find anyone volunteering to test it for you. At least not more than once . 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted January 20, 2020 Share Posted January 20, 2020 (edited) On 12/30/2019 at 9:54 AM, Zveroboy1 said: You don't need any mod. Just add a [rubble] mod tag to the scenario. It is already built into the game and the engine simply swaps the texture. There are more like this, some are listed at the end of the manual : [lawn] turns dirt red into mowed lawn [trash] turns ground hard into trash [softtrash] turns sand into trash [night] adds camouflage to soldier faces There are probably more. The last one it is for CMBS, might not work for ww2 titles. Never knew that! So just make a map called (for instance) [trash] in your z-folder, add it in the editor as a mod tag and voila? Edited January 20, 2020 by Aragorn2002 1 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 20, 2020 Share Posted January 20, 2020 2 hours ago, Aragorn2002 said: Never knew that! So just make a map called (for instance) [trash] in your z-folder, add it in the editor as a mod tag and voila? You add the tag to any scenario/map. Mods that you or others created go in the mod folder / Z folder. Below are my notes on mod tags. Place the tagged mod in the mod folder. Example: stream a [squalor] Create a txt file with the word squalor typed on it. The text file needs a single word, lower case for each tag. For multiple tags type all the tags on the same txt document separated by a space, comma, or line feed. (Once the txt is imported the tag names will display in the editor the same way no matter if they were entered on the txt with a space or comma or line feed between them.) Example: squalor, separatist, ramadi, coup Place the txt file in the briefings folder. Open the scenario in the editor. Go to Mission – Mod Tags – Import – briefing folder – mod tags – txt document with the tags Click on the txt document and it will automatically import into the scenario. Save May need to exit game and restart. Below is a discussion about mod tags that you might find interesting (it includes the above notes). 2 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted January 20, 2020 Share Posted January 20, 2020 Very helpful! Thank you! 0 Quote Link to comment Share on other sites More sharing options...
MOS:96B2P Posted January 22, 2020 Share Posted January 22, 2020 The tank riding, no prisoner taking, one eyed, Forward Observer. 12 Quote Link to comment Share on other sites More sharing options...
Warts 'n' all Posted January 22, 2020 Share Posted January 22, 2020 Great stuff! 1 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted January 22, 2020 Share Posted January 22, 2020 13 hours ago, MOS:96B2P said: The tank riding, no prisoner taking, one eyed, Forward Observer. What a bad ass. 2 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 22, 2020 Share Posted January 22, 2020 I also liked the image of the squad on the following tank looking on in amazement at the comrade's fanaticism: "Lead by Example". 1 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted January 22, 2020 Share Posted January 22, 2020 17 hours ago, MOS:96B2P said: The tank riding, no prisoner taking, one eyed, Forward Observer. 4 hours ago, IanL said: What a bad ass. Amen to that! 1 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted January 24, 2020 Share Posted January 24, 2020 Splendid screenshots! 1 Quote Link to comment Share on other sites More sharing options...
Bozowans Posted January 25, 2020 Share Posted January 25, 2020 "I surrender!" "No, I surrender!" "No, I surrender!" "I surrendered first!" "Nuh uh!" 8 Quote Link to comment Share on other sites More sharing options...
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