skelley Posted March 2, 2012 Share Posted March 2, 2012 BFC is about to release CW and we have no clue what Improvements there are with the new module. How about a bone other than screenshots and videos that reveal nothing more than new units. I assume BFC is in the business of making money... Why not tell the people what they are purchasing before they order.....or maybe build some excitement about the product? 0 Quote Link to comment Share on other sites More sharing options...
Sarge Posted March 2, 2012 Share Posted March 2, 2012 i think this has been addressed in another thread. They WILL release a list of improvements - prior to the release of the patch. 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted March 3, 2012 Share Posted March 3, 2012 BFC is about to release CW and we have no clue what Improvements there are with the new module. Just to make sure we're all on the same page: there are no improvements with the new module. The module includes the v1.10 patch, which includes improvements to the game as a whole, but there isn't anything specific to the module as such in terms of improvements. You may have meant the above, but it probably doesn't hurt to make sure this distinction isn't glanced over. We will release the changelog this weekend for you guys. Martin 0 Quote Link to comment Share on other sites More sharing options...
para Posted March 3, 2012 Share Posted March 3, 2012 Right, now I know it aint coming this weekend I will get down to playing APOS 0 Quote Link to comment Share on other sites More sharing options...
skelley Posted March 3, 2012 Author Share Posted March 3, 2012 I didn't mean new features, just improvements as there are in any patch. 0 Quote Link to comment Share on other sites More sharing options...
thejetset Posted March 3, 2012 Share Posted March 3, 2012 Right, now I know it aint coming this weekend I will get down to playing APOS Ouch ... Why would you waste your weekend playing such a cruddy game? 0 Quote Link to comment Share on other sites More sharing options...
Sergei Posted March 3, 2012 Share Posted March 3, 2012 Ok boys, here's the change log: 0 Quote Link to comment Share on other sites More sharing options...
Pvt. Ryan Posted March 3, 2012 Share Posted March 3, 2012 Awesome. Now I've got wood. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted March 3, 2012 Share Posted March 3, 2012 Keeper of the log 0 Quote Link to comment Share on other sites More sharing options...
Waycool Posted March 3, 2012 Share Posted March 3, 2012 That is pretty frickin funny Sergei. LOL 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted March 3, 2012 Share Posted March 3, 2012 Very nice, Sergei! 0 Quote Link to comment Share on other sites More sharing options...
jakla1027 Posted March 4, 2012 Share Posted March 4, 2012 Just to make sure we're all on the same page: there are no improvements with the new module. The module includes the v1.10 patch, which includes improvements to the game as a whole, but there isn't anything specific to the module as such in terms of improvements. You may have meant the above, but it probably doesn't hurt to make sure this distinction isn't glanced over. We will release the changelog this weekend for you guys. Martin Im starting to worry! No CW modual released in the "4-6 weeks" that was posted on 1-18-12. Now no sign of the change log!! This may be a bad omen of things to come for us gamers. I say this as i looked back at the CMBN News line & BF released the Manual for CMBN about a month before the game was released. BF put up the CMBN Manual on 4-26-11, then released the game on 5-17-11. Thus if thats any sign at all(history repeats itself) then we are looking at a late March early April release date for the CW Modual. I hope im dead wrong!!!! Im not mad or trying to blam BF for any of this. Im just looking at history to try & have a better understanding of what lays ahead. Thus nonetheless keep up the good work BF!!!! 0 Quote Link to comment Share on other sites More sharing options...
Melnibone Posted March 4, 2012 Share Posted March 4, 2012 Im not mad or trying to blam BF for any of this. Im just looking at history to try & have a better understanding of what lays ahead. The delay will give you time to get the new keyboard you appear to need. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 4, 2012 Share Posted March 4, 2012 Im starting to worry! No CW modual released in the "4-6 weeks" that was posted on 1-18-12. Now no sign of the change log!! This may be a bad omen of things to come for us gamers. Yeah, you're right. You should probably just go ahead and kill yourself and avoid the suffering. Michael 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted March 4, 2012 Share Posted March 4, 2012 The delay will give you time to get the new keyboard you appear to need. And the dictionary too! Michael 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted March 4, 2012 Share Posted March 4, 2012 We will release the changelog this weekend for you guys. Martin Just so long as you guys aren't trying to do it from a surgery bed ala Phil. So what timezone are you guys basing the end of the weekend on? 0 Quote Link to comment Share on other sites More sharing options...
Moon Posted March 4, 2012 Share Posted March 4, 2012 Hi guys, alrighty, below is the changelog for patch v1.10. Keep in mind, and just to make sure everyone is on the same page on this: while this v1.10 page is included in the Commonwealth Forces module, it will also be available separately as a patch for the base game, for free. The v1.10 is fairly unspectacular and consists mainly of bug fixes and improvements, and only very few new "features" (one of the exceptions being a much easier way to use flavor objects in the editor, see below). In addition to that, the Commonwealth Forces module basically more than doubles the amount of available units for CM:BN, adds dozens of new scenarios and QB maps, and two really awesome campaigns. So, without further ado: Combat Mission Battle for Normandy v1.10 features/changes * Made changes that should reduce the occurrence of Out of Memory crashes. * Allowed for the use of up to 4GB of RAM, dependent on the user's operating system and settings. * Corrected a problem where units driving near ditches would bog too easily. * Soldiers make better use of demo charges against vehicles at close range. * When vehicles bog down, it's now more likely to be temporary. * Corrected a problem where gunners would sometimes aim too low and repeatedly hit intervening ground short of the target. * Computer-player troops automatically take additional stored weapons and ammo with them when dismounting from vehicles. * Halftrack gunners will "sit" when the vehicle buttons up. * Dispersion pattern of mortar shells is more realistic. * Dismount command may be given to multi-unit groups. * In campaigns, units won't go into the next battle without a leader due to a previous casualty. * Enemy mortars are a little easier to spot when they fire. * Corrected a problem where frame rate could affect the cover offered by buildings. * Vehicles are more likely to button up when they take a crew casualty. * Computer player is more effective at breaching walls and bocage. * It's more difficult to suppress the occupants of a bunker. * Targeting an enemy unit by clicking its icon works properly when some LOS is blocked. * Corrected a problem that caused deployed soldiers to move around too frequently, especially inside trenches and buildings. * Corrected some problems with soldiers moving across narrow bridges. * Corrected a problem that caused halftracks sometimes to refuse to move across wall breaches. * Pre-battle intelligence icons don't slowly fade during setup. * Scenarios load faster when 3D Texture Quality option is set to Balanced or any faster option. If you notice any decrease in visual quality, simply increase this option one level higher in quality. * New editor feature lets you move flavor objects around more easily. In map preview, ALT-click on a flavor object (Option-click on the Mac) and the next map click will place the (previously) ALT-clicked object at the location of the second click. * Single barbed wire units remember their facing in the editor. * In the editor, when units are purchased they will try to set up by default inside friendly setup zones if the zones have already been created. 0 Quote Link to comment Share on other sites More sharing options...
para Posted March 4, 2012 Share Posted March 4, 2012 "* Allowed for the use of up to 4GB of RAM, dependent on the user's operating system and settings." The above made me very happy and I didn't even read the rest. ps You forgot the most important thing Moon..turn the start download button on. 0 Quote Link to comment Share on other sites More sharing options...
Javaslinger Posted March 4, 2012 Share Posted March 4, 2012 It would seem crews are still a nations most elite troops... 0 Quote Link to comment Share on other sites More sharing options...
para Posted March 4, 2012 Share Posted March 4, 2012 It would seem crews are still a nations most elite troops... It would seem so, nothing on the spotting issues people have brought up. Unless it's all been done and not stated. Not many comments on the changes, don't think the members have spotted this yet,probably needs to be stickied. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted March 4, 2012 Share Posted March 4, 2012 Just out of curiosity, is this everything or is it just a primary list? For example the issue of units in a pbem game not being able to exit a bunker, is that expected to still be an issue to address at a later point and simply didn't make the cut this time around or is that kind of too far back to remember having fixed? 0 Quote Link to comment Share on other sites More sharing options...
benpark Posted March 4, 2012 Share Posted March 4, 2012 All excellent fixes/amendments- particularly the 4gb for the PC side of my install. It did look like the high walls wrapped around buildings more closely in the CW screens than we now have in the base game. Is this imagined, rather than actual? 0 Quote Link to comment Share on other sites More sharing options...
Elmar Bijlsma Posted March 4, 2012 Share Posted March 4, 2012 I was expecting more but some of it sounds rather good. Hope the nerf to mortar accuracy is colossal, not a mere tweak. Pity no other weapons are mentioned. Still too much robotic accuracy, especially from troops who themselves are fired upon. But no, far from impressed given that this is what we get when BFC are too busy to implement Cover Armour Arcs, fire or the many, many things still sorely missing. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted March 5, 2012 Share Posted March 5, 2012 Just out of curiosity, is this everything or is it just a primary list? For example the issue of units in a pbem game not being able to exit a bunker, is that expected to still be an issue to address at a later point and simply didn't make the cut this time around or is that kind of too far back to remember having fixed? The list is not comprehensive, as I know of several minor bug fixes not included there. AFAIK, the bunker issue has been resolved. 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted March 5, 2012 Share Posted March 5, 2012 Would it be too late to mention a bug where two men of every german pioneer squad carry no field equipment and are dressed as assault gun crewmen? Yes? Too late? I thought so. I imagined someone had noticed this before. 0 Quote Link to comment Share on other sites More sharing options...
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