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para

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Everything posted by para

  1. Didn't your CIC say that under 100k would be a good result also? Don't know what im getting all uppity about Boris and his merry men have managed to **** up our response also. although we have many here in the UK saying he's done a great job. ffs
  2. Are you not worried about the Gov't/NWO or Illuminati putting chips in any vaccine? lol
  3. Yeah im all for the US being the world's guinae pig and so would Trump and his cohorts.
  4. If its the two Spanish guys who enlist other fans to turn up and help..it was excellent.
  5. Now then buddy...not been able to get on it for this week. doing my garden patio. I hope to get back to it this weekend. So may have some info then
  6. I believe you give a decoy to the torpedo/mechanic officer and he can load them in to the stern tubes. I dont believe it is a bug. When you assign your man to the radio station. Give him one seaman to help and he will sit in the 2nd seat.
  7. just found this on subsim posted by Zuff Hold TAB: Great for quickly assigning crew to positions without zooming around the sub trying to find them. Works in any view, as well. Right Click: Right click on stations to get more options. For example have a crew member selected and right click on the light next to the pump. It'll show you all available colors to select from. Tactical Map mode: When in the map and nothing else is selected you'll have three buttons at the bottom left. The farthest right one is a tactical map which is great for getting a good overview of the area you're in. Sadly no map tools work in this mode. The regular map can zoom in just as much as the tactical mode though so you can use map tools there. Don't set off the alarm: When you need to dive but it's not urgent, drop to periscope depth first. Anything past that will set off the alarm lowering morale. After at periscope depth slowly drop your depth. It seems dropping huge increments always set off the alarm (really hope they fix this) Target three ships at once: You can auto-calculate on three ships at once with a crew member in each the attack, observe periscopes and the hydrophone. Select the position, select a ship, and open target positions on that ship. Do the same for the other ships/positions. You can also triple up on one ship for a faster solution. I like putting three on the first ship, moving 2 to the next ship once the first ship is calculated, and moving the last one to the last ship. Once I fire the first fish at the first ship, I take its targeting crew and move him to the second ship, and so on. It's best to start at the farthest away ship so that your torps have time to reach targets without scattering the rest. Checkpoints: See those dots on the map? Travel to them to turn them green and make them fast travel points. Great for skipping 15 minutes of mindless travel across the sea. More O2 and better Morale under water: There are a couple of things you can do to make staying beneath the sea more bearable for your men. First is blue light to indicate silent running. This lowers O2 usage. Second is Ventilation. This extends O2 supply but at the cost of battery. Red Light at Night: Having the red light on during the night will extend your UZO's crew sight line. Control room light switch - Right click, it will allow you to then select what light you want on rather than cycling through them one at a time. Red light at night not only improves visibility through the UZO but also visibility of the naked eye slightly (most every click spot aboard the boat has this feature) Stuck officer work around - if you encounter an item such as the ballast valve that you are unable to operate because of the red text indicating that someone else is using the item, when clearly nobody is (bug) click the evacuate compartment icon in the bottom left of the compartment, everyone will leave the room and it will clear the que for that piece of equipment. then, un-check the evacuation box, and the item will now be usable. cant use hydrophones work around - sometimes you will find that you cannot make your radio operator switch to the hydrophones once you have gone under water. if this happens, hold TAB key and select the radio officer, on the list of available actions below his icon will be the hydrophones, select those and he will move to the hydrophone station! Torpedo solutions faster - assign the commander to the attack scope or UZO and assign him an assistant. the captain can calculate torpedo solution for one target, the assistant can calculate a solution on a second target at the same time and if you are submerged, the hydrophone operator can calculate solution on a third target giving you 3 solutions for the price of one!
  8. Good stuff. Hoping to get back on it later..no new tips from at this stage. if i find any i will post. :-)
  9. When I said ''bugged'' i didn't mean your game was a fake copy. I meant it was being buggy for some reason. I didn't get on it much last night so nothing new to report. Modding will come in Summer with the release of the SDK. That is when we shall see a real shift in this game. In the meantime the devs are patching frequently. Any new tips/tricks? explain more about the XP's
  10. Talking of torpedo tubes..you know those decoys in the storage locker? if you go to stern tube and make sure and (not sure which) officer has some they can be released during a depth charge attack.
  11. if you get a message saying you are lost and the map disappears..send your captain to the navigation charts table in the control room and give him two staff and he will work out where you are.. Remember the faster you go the more fuel you will use. alternate between electric and diesel engines and do not let your electric charge drop below 50% you do not want to get attacked..dive and have only 10% batter left. make sure you turn off non essential electric equipment when you do not need it. N on your keyboard is a free camera..its quick though so be gentle
  12. lo lonly had the once so far..if i can help please ask
  13. its a steam game and they have a discussion page. Lots of tips on there mate. got to go, home time and then meal out.. i will check back with you later.
  14. what you need to know? If i can answer i will.
  15. no manual mate..its learn as you go. lol
  16. Sorry i have not been on here, I have been busy sailing :-) top tips 1 Want to stay under longer? Potassium in the ventilator. 2 Discipline. Vary the types of food in the galley itself. Veg, fruit, canned fish, canned meat, fresh meat and cheese. Play music, fresh air through surfacing and venting, play cards, relieve men from duty. 3 Flooding. before you set off on mission give metal parts and rebreathers to the mechanic and engineer.
  17. I am loving it to be honest. Not having much issue with bugs and it looks really nice. I am getting used to a different way after Silent Hunter but i think its going to be a classic.
  18. lol i know what you mean but its not too difficult to set up and fire a 90 degree shot or salvo. Its just practice. It can be as simple or as difficult as you want it to be. Lots of good tutorial vids on youtube now. Distance - 800-1000 Gyro - 0 Track Angle - 90 Angle on Bow -90 Bearing - 0 Torp speed - medium or fast Merchants usually about-10knts
  19. I have TWOS installed with SH5 and i enjoy it. Don't play 100% realism. Only thing i do not do is real navigation. Yeh no probs i will let you know what i think. We already know its not a full simulation but i would hope that the modders will improve it..sharpish The ability to mod it will come in around Summer according yo the devs.
  20. Thats a yes from me. It will go nicely with my fully modded SH5.
  21. Not all Brits hate Europe or voted out. Indeed 16 million of us wanted to stay.
  22. Rockinharry Any chance of a video clip showing these new animations? I am not technically minded and before i mess around with game files. I wouldn't seeing the new animation first. cheers
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