Why are AT gun crews split into 2 teams? When setting placement in AI for a platoon of ATs, it almost never pairs the ammo bearer with the gun. I placed 3-2square setup zones int the editor and this is what I got (3 AT guns in 2 squares). The old way of CMBO would work a lot better with 1 team and 40 or 50 rounds. I can't see any benefit to having them split. AT guns rarely last more than 15 rounds before getting KO'ed, so no real need to run and get more ammo. It would work if there were more AI groups then I could set each gun to its own group. Another way would be to make the ammo bearer a separate unit in the unit editor so we could just delete them. Does anybody have a work around for this. I've used all 16 AI Groups.