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STAGEMAN

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  1. Upvote
    STAGEMAN got a reaction from Arjuna.R in Combat Mission Red Thunder Battle Pack 1 pre-orders are now open   
    Just preordered too anything eastern front is a must buy gotta say George I loved your von Schroif campaign better then some of the BF campaigns I’d say can’t wait I need it now!
  2. Thanks
    STAGEMAN got a reaction from George MC in Combat Mission Red Thunder Battle Pack 1 pre-orders are now open   
    Just preordered too anything eastern front is a must buy gotta say George I loved your von Schroif campaign better then some of the BF campaigns I’d say can’t wait I need it now!
  3. Upvote
    STAGEMAN reacted to Aragorn2002 in How Hot is Ukraine Gonna Get?   
    Grow up, mate.
  4. Upvote
    STAGEMAN reacted to benpark in FR Rumble at Reitwein   
    FR Rumble at Reitwein
    2304x976
    This in an out-take from Fire&Rubble that didn't get time to have tested to standard (though I have done many runs on it in Scenario Author mode, and in my own playtesting).
    Meeting Engagement just to the west of Reitwein between Soviet 370 RD and attached armor elements versus elements of Reitwein area Volkssturm, Panther-Battalion "Brandenburg", a KG from the "Kurmark" Division, and attached stragglers from 9th FJ Division.
    The scenario is fictional, but is derived from actions and forces in the area in attempting to enlarge/reduce the Soviet bridgehead over the Oder.
    Play as either side. 1 plan for Axis, 2 for Soviet side. May also be suitable for HTH.


     
    FR Rumble at Reitwein.btt
  5. Upvote
    STAGEMAN reacted to CMFDR in Any plans for Vin's animated text to be updated   
    Vin's Animated Text for CMFB, patched to version 2.03.
    AnimatedTextCMFB203Heavy.zip
  6. Upvote
    STAGEMAN got a reaction from JM Stuff in CMFB (Unofficial) Screenshot Thread   
    CM HELL

  7. Like
    STAGEMAN got a reaction from Lethaface in CMFB (Unofficial) Screenshot Thread   
    CM HELL

  8. Like
    STAGEMAN reacted to Aragorn2002 in Operation Barbarossa Ever Winnable?   
    The grace of God most certainly had nothing to do with it. Rather the luck of the devil.
  9. Upvote
    STAGEMAN reacted to Warts 'n' all in Lucky Strike's Mods: Hedgerow Hell - something for aspiring arborists ...   
    At least there's no member of the Stewart family hiding in one of them.
  10. Upvote
    STAGEMAN reacted to Lucky_Strike in Lucky Strike's Mods: Hedgerow Hell - something for aspiring arborists ...   
    Oh how easily he's distracted - my school reports often mentioned this trait. Partly window gazing, partly day dreaming, nevertheless curious. I am supposed to be working on my next big mod project but I got looking at some of last year's attempts in Blender to rework trees and such. Thinking I'd crack two proverbial nuts I decided to see what I could do now that I have a little more (dangerous) knowledge of Blender and the dark arts of 3D. I was going to look again at those beanpoles propping up the bocage when I came across a tree that I had started but could never figure out how to get in the game. I just couldn't export the damn thing from Blender to make anything more than floating broccoli in the distance. Anyway equipped with a bit more patience and a damp Sunday afternoon (though it's now very late into the small hours) I have finally squeezed something out of the Blender tube ... I give you a naturalistic oak ...


    ... or at least the start of one. The shape is working and I think I can alter it whilst still getting a result out of Blender; what I'm struggling with at the moment is getting the texture-mapping figured out. I have some working whilst other parts are somewhat bedazzled, but I think it's solvable. My question is do you folks want it? A whole forest of these old, leaning trees is a bit much but I guess they could be combined with a straight version of the same tree type for variety. Also a similar model for them apples might be quite nice, ancient orchards and all that. Thoughts people?
    In the meantime I'm back to the steppe to work on my latest, although I still need to look at the bocage beanpoles ...
     
  11. Upvote
    STAGEMAN reacted to kohlenklau in CM3?   
    So many vehicles already modelled but are in other titles, the dogs and cats, like the R-35 or the Samoa, early Panzer III, (I can send you a list if you want me to bird dog it all) CAN THEY BE JUST SHOVED INTO THE EDITOR AS SINGLE VEHICLE PURCHASABLE? Please maybe also a water cooled HMG for the axis? And some infantry team WITHOUT panzerfausts? 
    "EARLY WAR SCENARIO KIT" $50, no problem.

  12. Upvote
    STAGEMAN reacted to Vacillator in RT Unofficial Screenshot Thread   
    After a few issues uploading a screenshot, here's one from F&R Prowlers (nice work, thanks @PanzerMike).  With a little bit of added magic, thanks to @Lucky_Strike.
     

  13. Upvote
    STAGEMAN reacted to Darknight (DC) in Darknight's CMBN Magnum Opus   
    I have finished working on the modded version of Operation Undergo (in the style of how I added mods to all the other campaigns).
    I just need to find a place to put it, if anyone would like it.
  14. Upvote
    STAGEMAN reacted to Probus in Fine study of Russian female infantry soldier   
    Reported as personal attack. 
  15. Like
    STAGEMAN reacted to Artkin in Fine study of Russian female infantry soldier   
    That thread put a bad taste in my mouth.
    We take something that isn't racist, make it racist, and then ban that person.
    That was retarded. Great way to treat your customers.
  16. Upvote
    STAGEMAN reacted to Lucky_Strike in RT Unofficial Screenshot Thread   
    Okay, so ... as I said, I was futzing about in RT ...
    There's nothing ready for show time, I've just been seeing how much work would be needed to port a bit of Normandy over to the East. Some of it's a little too green at the moment but it don't look too bad, even with a few stock textures thrown in - potato fields and cabbages. Biggest issues are that it's only going to work for the summer months, all the other seasons have to be made from scratch - anyone know how to clone people. My time is very limited as I'm stuck in the bog at the moment 💩 - no not like that, I am proving my worth refurbishing our bathroom, to be followed by much more DIY ... anyway some more screenies to wet your collective whistles ...
    These pairs are with and without rReShade, but can't remember if I had Movie Mode on ...

    Playing in the long grass ...



    Blowin' sh!t up ...
    Now. it's really really late and I have a ceiling to paint tomorrow ... today ... whatever
  17. Upvote
    STAGEMAN reacted to Artkin in RT Unofficial Screenshot Thread   
    From an ongoing pbem:




     
  18. Like
    STAGEMAN reacted to Holien in 76 Different Free Copies of After The Battle   
    Sorry no, not sure how legal that would be?
    Anyway they should have been delivered successfully yesterday so maybe the new owner can help with specific requests? 
    I think they have found quite an appropriate new home.
  19. Upvote
    STAGEMAN reacted to Aragorn2002 in The Lions are hunting! (work in progress)   
    The Lions are Hunting
    After the collapse of Hrs. Gr. Mitte in White Russia in the past summer of 1944 the situation of Hrs. Gr. Nord in the Baltics also has become critical. Between the two army groups an ever increasing empty space is developing, the so-called ‘Baltisches Loch’, the Baltic hole, in which the Red Army quickly attacks and during the month of July fights it’s way to the Baltic Coast. The connection between Hrs. Gr. Nord and the rest of the German frontline is now severed. The Germans rapidly launch Operation Doppelkopf, in an attempt to reconnect with the endangered army group. Spearhead of this operation is Panzergrenadier-Division  Grossdeutschland (as part of the XXXX. Panzerkorps, 3. Panzerarmee), which tries to re-conquer the highway and railway between Mitau and Schaulen, in order to keep the supplies to the North flowing. During August 1944 Grossdeutschland claws it’s way forward through the beautiful Baltic landscape, dealing out heavy blows to the Soviet 51st Army, but at the same time taking very heavy losses itself due to the tough resistance on the ground and the ever present swarms of Russian ‘Fleischer’, the IL-2 Shturmowik ground attack aircraft. In the following month of September Hrs. Gr. Nord has to fall back on Riga because of the irresistible Russian pressure and in order to help their comrades in the North. 3. Pz. Armee launches operation Cäsar, the renewed attack in the direction of Schaulen. Again the (resupplied) GD is in the thick of the fighting. Reaching Riga seems possible for a moment, but then at the beginning of October the Russian High Command begins yet another fierce offensive, this time aimed at Memel, which threatens to cut off not only Hrs.Gr. Nord, but also the 3. Pz. Armee trying to relief it. Even worse is that Eastern Prussia, already heavily fought over in August, is again in danger of being invaded by the Red Army. While Hrs. Gr. Nord is withdrawing to its doom in Courland, the GD is racing back to the south to prevent the approaching disaster at the German borders.
    07:00 A.M. 9th October 1944
    On the 9th October Kampfgruppe von Brese via Plateliai and Salantai reaches the area of Krottingen, 20 km to the Northeast of Memel. The Russian 3rd Guards Tank Corps has yesterday crossed the Minge river, east of Jokubavas, and taken the village, despite the resistance of some weak elements of the GD reconnaissance battalion (AA). The evacuation route of the entire GD division towards Memel is now under threat of being cut off. And Memel, with its seaport is the only possibility of evacuation to and continuation of the fighting  in the defence of Eastern Prussia.
    Our Kampfgruppe, named after Oberst von Brese, the experienced commander of Panzer Füsilier Regiment GD, contains mentioned regiment, reinforced with I. Pz. Rgt. 26 and III.Abt. Pz. Art. Rgt. GD, a formidable force with huge firepower.
    For the attack on Jokubavas we have the following elements of our Kampfgruppe:
    1.    I.SWP/Pz.Füs.Rgt. GD (Hptm. von Basse), nicknamed ‘Löwenbataillon”, Lion Battalion, including 13.IG Company (self propelled Grille)
    2.    4.Komp. of I./Pz.Rgt.26
    3.    Two batteries 105 mm guns of III/Pz.Art.Rgt.GD
    The rest of our Kampfgruppe attacks at his very moment in the direction of Raguviskiai. From our comrades of the AA GD we know that we’re up against veterans of the 2nd Guards Motor Rifle Brigade, supported by elements of 18th Guards Tank Brigade and the 1496th Self propelled Regiment, so mainly T-34/85s and Su-76s. They haven’t had much time to dig in, but we all know Iwan doesn’t need much time to go underground anyway.
    Our mission is to buy time for the rest of the division to escape to the bridgehead around Memel. There we will make our last stand, before being evacuated to Eastern Prussia. So, buying time means that we will have objectives, but not at all costs. And this is only a delaying action, we will move out to Memel ourselves tomorrow. Try to remember that, gentlemen, because many more battles are waiting for us and the division has suffered badly in the past months.
    Anyone interested?
     

  20. Like
    STAGEMAN reacted to Mr.X in Campaign WIP: Final Hope   
  21. Upvote
    STAGEMAN reacted to umlaut in CMRT Romanian Mod   
    @kohlenklau
    I couldnt resist trying to get the R35 into Red Thunder - and here it is, fighting a couple of BA64. 😁
     
    In the menu in the last seconds you can see that it is actually a disguised psw 222. I´ve tried a lot of other vehicles, but this one is the only vehicle I found with a comparable strength - where the crew isnt too much out of the place. At least when it isn´t open:


  22. Upvote
    STAGEMAN reacted to kohlenklau in Partisan Uniform mds and bmp files analysis   
    I do not get off on doing this. But I needed to do it to help a buddy with a mod that we are making. A really great mod headed your way you lucky bazterds! :-)

     

    GUIDE:
    A. smod_soviet_partisan-civilian.mds is connected to:
    A1. smod_soviet_pt_civilian-soldier
    and
    A2. smod_soviet_pt_civilian-soldier-nco bmp's.
     
    B. smod_soviet_partisan-mixed.mds is connected to:
    B1. smod_soviet_pt_mixed-soldier.bmp
    and
    B2. smod_soviet_pt_mixed-soldier-nco.bmp
    C. smod_soviet_m43-soldier.mds is connected to:
    C1. smod_soviet_pt_military-officer-sr_uniform.bmp
    C2. smod_soviet_pt_military-officer-mid_uniform.bmp
    C3. smod_soviet_pt_military-officer-jr_uniform.bmp
    C4. smod_soviet_pt_military-soldier-nco_uniform.bmp
    C5. smod_soviet_pt_military-soldier_uniform
    D. smod_soviet_partisan.mds does not appear to function in the game. I might be wrong. Maybe it is somewhere in a different timeframe.
    D1. smod_soviet_partisan-civilian_uniform.bmp set does not seem to appear.
    D2. smod_soviet_partisan-military_uniform.bmp set does not seem to appear.
    IF I MAKE ANY ERRORS AND LATER SPOT THEM OR ARE INFORMED BY YOU OUT THERE, I WILL RETURN TO TRY AND EDIT.
  23. Like
    STAGEMAN reacted to Lucky_Strike in CMRT F&R BRZ SURFING REPORT   
    What shenanigans are these! Very cool @Dan Dare!
  24. Upvote
    STAGEMAN reacted to Kevin2k in increasing the Level of detail   
    I am aware what I just wrote was negative feedback. But it is factual. And I made sure to add constructive advise. Maybe such advise was out place to a game developer. But honestly, from what I saw in CMCW v1.00 it seemed like someone should say it.
    So I am wrong you say, because of "techno-wizardry you don't understand" Fine.   (do understand that answer leaves some doubts.)
    I really want CM games, and especially CMCW, to be in the best state they possibly can. And I see the quality in the engine and in the missions and TO&E. And I appreciate that people put in personal effort to make CMCW happen, as you said you did, despite Battlefront working on other things as well.
     
     
  25. Upvote
    STAGEMAN reacted to Lethaface in increasing the Level of detail   
    The draw distance in CMCW seems very short indeed, I did notice with regard to ground textures mainly. But could just be the size of maps and forces.
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