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Darknight (DC)

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Darknight (DC) last won the day on May 28 2020

Darknight (DC) had the most liked content!

About Darknight (DC)

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    Senior Member

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  • Location
    London, ON
  • Interests
    WWI, WWII, Canadian Military & General History, General World History

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  1. The Outlaws was included among the campaigns. Assault on Lucherberg wasn't included because it is outside the CMBN timeframe (Dec 1944) and would be better modelled in CMFB (which I might actually pick up one day if the Commownwealth ever makes an appearance 😑).
  2. Lol, I took a small break to play some games.... I have the research completed (mostly), and lots of examples but CMFI is a more complex beast than CMBN. I could work on tagging all the scenarios fairly quickly but I don't have the as many of the mods completed for a comprehensive mod... Maybe I'll work on smaller chunks (for my own sanity). 🙃
  3. I would have liked the hybrid option myself and would have done that if I could have. Unfortunately, the work-around to get berets to show is an all-or-nothing proposition. If the Airborne units had 2 different helmets (like the infantry with the mkII and mkIII helmets, I could have done it).
  4. Mord has a new CMBN portrait mod coming in the not-so-distant future; he is a perfectionist and was not happy with some of his German portraits yet. These are a portion of Mord's new work and this mod incorporates some of his newer stuff (but not anywhere close to all of the options) plus I played around with a few of his German ones to get the necessary divisions...consider it a teaser...and I'll update when he puts out his full new version.
  5. Send me a PM if you want to let me know what the problems are...I can probably fix them in the inevitable update that will be necessary in the future. 🙂
  6. The project is now LIVE at CMMODS IV. Darknight's CMBN Magnum Opus
  7. It's all been transferred to Bootie, so this will be up any time. 😎
  8. Cool...I sent him a message, so whenever he gets back to me this will get uploaded.
  9. I see Bootie hasn't been on here in about 2 weeks, and I can't find a way to upload or even make contact for upload on CMMODs.
  10. Okay, I've finally finished this mod project...it's been going on in some form or another for years but the present vision was started last July or August, then I took a winter hiatus and being stuck at home has given me time to finally finish. This mod started, as most of my mod work has, with my beloved CW troops. I have nearly driven myself to madness in the past with my completionist obsession for modding the entire 21st Army Group but I deliberately avoided that problem this time by only focusing on the CW units actually represented in CMBN scenarios and campaigns. I have modded th
  11. Speaking of insane... I have been playing around with the uniform mods and figuring out which textures apply where within formations, to which end I have created 'battles' that just load up certain formations so I can check them for inconsistencies. So...I was applying uniform mods to the CW airborne formations and noticed that the Canadian para mortar platoon does not have a denison smock texture...so, I began to create something to make them consistent with the rest of their regiment, and at the same time figured I'd do the same for the British...so, I spend all afternoon getting i
  12. No, I think she may keep them around in case the cabin fever (or the work pressure) gets to her and she need to take it out on me. Though to be fair, if it gets to that, then I probably deserved it. 🤔
  13. Okay, I set all graphics setting to max and I seem to have all the variants showing up now. But there is a new issue that maybe I just have the syntax wrong for... Nope, syntax was correct, I just had to flush the game memory by completely exiting and re-starting. In the example of the Canadian uniforms, the base texture has the Tag [canadian] applied by default; therefore whenever you use Canadian troops, the uniform texture called is: smod_british_m37-uniform [canadian] It's the same for the Polish troops. So, say I want to model the RHLI Regt and I have all
  14. Amazing...thanks guys. After reading the above, I took a look at the game options and they were still set on default. So, I changed the 3D Texture Quality to 'Best' and uniform versions 5 & 6 showed up. Nothing I did could make version 7 appear, so I guess 6 is the limit? I'm pretty sure I can work with that. More testing tomorrow.
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