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37mm

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  1. Like
    37mm reacted to Kevin2k in The Official Map Conversion Thread   
    Here is another factoid, the other way around, example procedure: Open older CMBN QB map "Asslt Med Village QB-006" with CMBN v1.11, remove all the houses, save it, do the usual header modification, open in CMSF2: success!
    If you save with later CMBN it won't work (not even a blank map), if you leave or add a single modular building it won't work. I suppose independent buildings also mean trouble.
  2. Like
    37mm reacted to Scipio in The Official Map Conversion Thread   
    Since I did the conversion: I had no problem with this scenario back then. Maybe it's just a very compatible scenario, or it had something to do with the engine version back then.
    P.S.: Just found an Engine v3 executable for CMBN and tried to load a CMSF 2 quick battle map in the editor. The map wasn't loaded, but the game didn't crashed. When I try to load the same map with Enhine v4, the game crashed.
  3. Like
    37mm got a reaction from danfrodo in CMFB (Unofficial) Screenshot Thread   
    "Training" continues...
     
  4. Like
    37mm got a reaction from Rice in CMCW Unofficial Screenshot And Video Thread   
    H&E2 Early Alpha...


  5. Upvote
    37mm got a reaction from A Canadian Cat in CMCW Unofficial Screenshot And Video Thread   
    H&E2 Early Alpha...


  6. Like
    37mm got a reaction from Aquila-SmartWargames in My Crack Pipe Battlefront Game Suggestion   
    There was no good reason to keep the men together in the absence of shock cavalry... not that it really matters as I doubt how often the US Civil War was really fought by "lines of men" anyway.
     
    Stories about "Marching Lines of men" during the gunpowder era tend to be exagerrated myths... for instance French "Column" tactics were not at all like what is usually portrayed in movies & books*, the British Infantry at the Somme did not "walk at a steady pace" out of their trenches** & most US Civil War Battles involved (poorly motivated) men taking long ranged pot shots at each other from ditches or behind fences or walls (or, eventually, field fortifications).
     
    In essence, BFC would just need to give the CMFI Italians really poor rifles & artillery.
    Still, I'd love BFC to reinvent 'Age of Rifles'...
     
    *French Soldiers did NOT fight like this
    **Well actually a dozen battalions did do so... although that was because they were, often succesfully, following creeping barrages.
  7. Like
    37mm reacted to Falaise in 11. Panzer Division - From Montélimar to the Drôme   
    Some postcard from the south of France for @37mm for thankink him having had the brilliant idea of recovering this exceptional card
    round tile roof typical of southern italy mod overhauled and my summer version
    @Lucky_Strike mod
    I have the cicada sound mod that goes with it

    Lachamp

    The RN7

    l'entree de chateau Condillac

    from tower of Chateau Condillac

    from  hill 400
     
  8. Like
    37mm got a reaction from Lethaface in Bug/glitch thread   
    Could the LAW & the M47 Dragon be assigned different sounds (currently they both use launcher.wav)?
  9. Like
    37mm reacted to domfluff in Bug/glitch thread   
    That would match up to behaviour seen elsewhere - e.g., BMP-3 in CMBS using airburst rounds against an open topped vehicle, when an AP would be more efficient
  10. Like
    37mm got a reaction from kohlenklau in Italian Artillery Commands...?   
    I just checked you're right... although mine do sound kinda weird.
    Not too sure why I thought they weren't there at all.
     
    PS
    Your test .wavs will definately work.
     
     
  11. Upvote
    37mm got a reaction from JM Stuff in RAMADI (Iraq): Mother of All MOUT Maps   
    You can definately put foxholes inside of buildings... I first did it for a CMA scenario I never released & have already done so for a CMSF2 experiment.
    I'm pretty sure I also managed to get a bunker inside a building in CMA but, IIRC, that's no longer possible in CMSF2.
  12. Upvote
    37mm got a reaction from JM Stuff in RAMADI (Iraq): Mother of All MOUT Maps   
    For H&E...
     
    By default (i.e. modern period)... Facades 9 & 10 have chimneyless roofs
    [bhcw] tag... Facade 8 also features a chimneyless roof
    [boonies]... Facades 6 & 7 also feature chimneyless roofs
     
    So, for most rural scenarios set in the 60's-70's, facades 6, 7, 8, 9 & 10 will be chimneyless.
     By default (playing a scenario, without tags, in the 00's), facades 1-8 will be flat roofed.
     
    These roofs were made before we learnt about the blender techniques... so I just alpha'd the chimney textures out.
  13. Upvote
    37mm got a reaction from LongLeftFlank in RAMADI (Iraq): Mother of All MOUT Maps   
    For H&E...
     
    By default (i.e. modern period)... Facades 9 & 10 have chimneyless roofs
    [bhcw] tag... Facade 8 also features a chimneyless roof
    [boonies]... Facades 6 & 7 also feature chimneyless roofs
     
    So, for most rural scenarios set in the 60's-70's, facades 6, 7, 8, 9 & 10 will be chimneyless.
     By default (playing a scenario, without tags, in the 00's), facades 1-8 will be flat roofed.
     
    These roofs were made before we learnt about the blender techniques... so I just alpha'd the chimney textures out.
  14. Like
    37mm got a reaction from chuckdyke in RAMADI (Iraq): Mother of All MOUT Maps   
    You can definately put foxholes inside of buildings... I first did it for a CMA scenario I never released & have already done so for a CMSF2 experiment.
    I'm pretty sure I also managed to get a bunker inside a building in CMA but, IIRC, that's no longer possible in CMSF2.
  15. Like
    37mm reacted to LongLeftFlank in RAMADI (Iraq): Mother of All MOUT Maps   
    After a computer repair and several 60+ hour work weeks, I finally found a little CM time. Took me 6 hours of aggravation to figure out the H&E rooftop mod and then retexture it. But yes, after 20 years, the CM pixelverse finally features a corrugated tin roof! (could do without the European looking chimneys but wevs)
  16. Upvote
    37mm got a reaction from Bufo in Bug/glitch thread   
    Could the LAW & the M47 Dragon be assigned different sounds (currently they both use launcher.wav)?
  17. Like
    37mm got a reaction from Falaise in Shall try to start an unofficial screenshots thread?   
    Okay finally done...
     
  18. Like
    37mm reacted to dragonwynn in CMFB Campaign: Fields of Tears   
    CMFB Campaign: Fields of Tears
    Fields of Tears is a interactive CMFB Campaign that picks up where my CMBN Campaign: In the Fields Where the Poppies Grow leaves off and follows the actions of Captain Charles Stevens and A Company, 31st Tank Battalion, 7th Armored Division, around St. Vith, Belgium during the Battle of the Bulge.
    It requires the latest version of CMFB and all immersion mods needed are in the download. They are tagged to this campaign only.
    It is playable from the Blue Side only.
    The campaign is a story driven campaign like "Poppies" where you must keep Stevens and other important personnel alive and still complete the mission objectives to advance in the campaign. The storyline is in the Designer Notes for each mission.
    The campaign begins with a mission in Germany and then continues after the Germans launch their Ardennes offensive Unternehmen Wacht am Rhein. Elements of the 7th Armored Division, the 31st Tank Battalion, including Captain Stevens and A Company are sent to the St. Vith area where they are to make contact and destroy the enemy forces advancing on the town.
    The campaign is based loosely on historical facts.
    Core Units:
    A Co HQ:
    Capt. C. Stevens (Snake Eye) (CO)
    1st Lt. P. Jarrett (Hammer)
    2nd Lt. R. Vanicor (Dancer)
    1st Platoon:
    WO C. Carlisle (Cowboy)
    SSgt B. Hash (Machine)
    Sgt. E. Edmond (Easy)
    Sgt. M. Newby (Dinosaur)
    Sgt. J. Smith (Cleaner)
    2nd Platoon:
    WO J. Courville (Pappy)
    SSgt. R. Davis (Uptight)
    Sgt. B. Tuck (Preacher)
    Sgt. K. Hooper (Jester)
    Sgt. D. Gray ( Slick)
    3rd Platoon:
    WO J. Royce (Southpaw)
    SSgt. C. Honeycutt (Cool Hand)
    Sgt. W. Morris (Hook)
    Sgt. S. Gappa (Cruiser)
    Sgt. D. Burlyson (Joker)
    B Company:
    3x Platoons
    31st Tank Battalion HQ:
    Lt. Col. R. Erlenbusch
    Maj. W. Beatty
    1st Lt. Minvielle
    CCB 7th Armored Division:
    Brig. General B. Clarke
    1x Platoon (Recon)
    Non Core Units:
    334th Infantry Regiment
    D Company
    38th Armored Infantry Battalion
    A Company
    B Company
    D Company
    423rd Infantry Regiment
    F Company
    168th Engineer Battalion
    A Company
    23rd Armored Infantry Battalion
    HQ Company
    B Company
    87th Cavalry Recon Squadron
    Troop B
    16th Field Artillery
    4 x 105mm Howitzers
    203rd AAA Battalion
    1 x Platoon
    275th Armored Field Artillery Battalion
    4 x 105mm Howitzers
    German Forces:
    13th Fallschirmjager Regiment
    193rd Volksgrenadier Regiment
    16th Panzer Regiment
    146th Artillery Regiment
    Fuhrer Begleit Brigade
    Grenadier Regiment 294
    Artillery Regiment 1818
    190th Regiment 60th Volksgrenadier
    14th Fallschirmjager Regiment
    116th Panzer Division
    19th SS Panzer Grenadier Regiment
    20th SS Panzer Grenadier Regiment
    1 Fuhrer Begleit Brigade Panzergrenadier Battalion
    Campaign Specifics:
    Campaign Tree:
    1. Antons Bridge ( Allied Attack)
    2. First Contact (Meeting Engagement)
    3. Holding the Line (Axis Attack)
    4. Something Wicked This Way Comes (Allied Probe)
    5. Counterattack at Hunnigen (Allied Attack)
    6. The II SS Panzer Corps Strikes (Axis Attack)
    Maps:
    The first battle, Antons Bridge, is an original map by me.
    The other maps in the campaign are from the excellent master maps that came with the game. I reworked them extensively to achieve the immersion I was after for the campaign.
    Mods: (All credit goes to the authors of the mods)
    US and German Snowy Uniforms and Gear by Ithikial.
    King Tiger Mod by PzPJ
    American Sherman Pack and Gear by Aris
    Snowy US Vehicles by Umlaut
    Mords US Portraits by Mord (modified by me with the unit insignias used in the campaign.)
    Various winter fortifications from the Winter Mod by the Winter Mod Team
    Assorted damaged vehicle textures by me
    Special Note: I used Worghern Blitzkrieg Environment : CMFB 2.0 while designing the campaign which is not included in the download. I highly recommend adding this as the campaign was designed and modified using these textures as well as the Winter Mod for CMFB which will work seamlessly with Worgherns mod.. While it can be played without these I highly recommend using them as the tags in the campaign will pick them up.
    Here is the link to download Worghern Blitzkrieg Environment : CMFB. http://cmmodsiii.greenasjade.net/?p=3984
    Here is the link to download Kohlenklau’s Winter Mod for Final Blitzkrieg. http://cmmodsiii.greenasjade.net/?p=3991&
    Also Umlauts Snowy German Vehicle mods are not included but highly recommended.
    Once again to follow the storyline read the Designers Notes.
    I hope it proves to be enjoyable.
    Here is the link to download:  https://www.dropbox.com/s/v0kdb0qhc34iti5/CMFB Fields of Tears.zip?dl=0
    Michael
    (dragonwynn)
     
     
     
  19. Upvote
    37mm reacted to benpark in CMCW Unofficial Screenshot And Video Thread   
    Night fight





  20. Like
    37mm got a reaction from Falaise in Shall try to start an unofficial screenshots thread?   
    Still tweaking the ME soundscape for WW2 battles (there's at least two different versions for the BAR in the following vid for instance), but I think I'm getting there...
     
  21. Upvote
    37mm got a reaction from Capt. Toleran in Heaven & Earth- The People's Beta   
    They're not invisible... but it's certainly tricky to use barely professional red forces in the conditions & terrain that most H&E scenarios are set in.
    In CMA, for instance, many people advised keeping a couple of men inside the BTR's (or BMP's) to help out with spotting duties... and that was without all the foilage interfering with spotting.
    Contact markers collected (undoubtedly at a price) by your infantry needs to be shared with your AFV's.
    Your infantry are much more expendable than the afv's & can at least distract them.
    @Aquila-SmartWargames recently beat this campaign (playing both real time & turn based) & only really seemed to struggle when he was outnumbered by the Jeeps in one particuarly harsh scenario... at all other times he dealt with them very effectively.
    Still there's no doubt about it, MNC can be a difficult mistress... it might be easier to try out some of the other scenarios & campaigns.
  22. Upvote
    37mm got a reaction from kendar in Shall try to start an unofficial screenshots thread?   
    Okay finally done...
     
  23. Like
    37mm got a reaction from chocice in Shall try to start an unofficial screenshots thread?   
    Okay finally done...
     
  24. Like
    37mm reacted to Mr.X in WIP: Campaign Pack "Against all Odds"   
    To sum up all the work, I am doing, I have decided to open one thread for my whole project. 
    I will create a campaign pack, including 3 campaigns. Name will be "Against all Odds" in reminescence at an old superb CMBO-Campaign.
    "Tiger Trail"  Belorussia summer 1944
    "Final Hope"  South of Berlin spring 1945
    "Broken Fortress" East Prussia winter 1945
     
    At the moment, there is enough F&R stuff for players soon after the release. So, estimated arrival time of this pack will be in 12-18 months. 
  25. Upvote
    37mm reacted to Lucky_Strike in Red Thunder / Fire & Rubble bundle has dropped on the store ...   
    For anyone waiting for the Red Thunder / Fire & Rubble bundle it's now on available the store here
    No more putting it off folks ...
     
     
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