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JoMac

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Everything posted by JoMac

  1. This sounds a little disconcerting :-( Thou, I can't remember, but are Troops on the MOVE try and evade incoming HE, and not if Troops are Stationary ?
  2. I think, Elvis, is eluding to..."Something Wicked This Way Comes" :-)
  3. Yeah, I think what is happening is that the Game Calculates hits as a 2D Pixel Hit, and so a Hit to a Gun Barrel (no matter how wide or narrow the incoming Shell, or how Shallow the angle) will automagically catch the Barrel and hole it (KO'ing the Gun Barrel). In Reality, most of those hits will deflect and run down the length of the Barrel (especially light shells) and hit somewhere in Turret/Upper Hull.
  4. Eww !..I guess you like Post WWII CM...Who are you, and what have you done with MoFo
  5. I think SMG's in CM should be limited to 100 meters across the board if you let the AI Target on its own..If you decide to 'Target' enemy or 'Area-Fire' then its fine to have your SMG's fire out to its max range (150-200). Joe
  6. Hello Seven of Nine... Of course there is, just walk up (well, better to Run) to one within 1-2 Action-Spots and blow it away...9 out of 10 times your Squad (Nah...apparently you only need a 2-Man Team) will throw nades (to represent Close-Assault) and either destroy or neutralize Armor, and all in the same turn.
  7. I doubt the T-34A/B (far right) was still on the Battlefield by Wars End...My guess, the Photo is from a Tank School to show the different types of T-34's through the years. in major Offensive engagements most of the T-34 Battalions will be of the same type, but smaller engagements (local defense or small counter-attacks) for sure would have a mixed Company of T-34's (7x T-34/85 and 3x T-34/76, or vice-versa...all depending on year/month).
  8. Whatever the actual effectiveness for Grenades, I just wish the amount of Grenades thrown per FireTeam/Squad (per Turn) would be a little less.
  9. Yeah, me thinks the same...SMG's should be effective at around 40-100 meters (CMx1 reflects this nicely), and much less so from 100-200 meters.
  10. Every once in awhile I also forget to turn 'Smoke' on
  11. That's no Ramelle...Now, this is Ramelle :-)
  12. Yeah, I don't know what has happened after v4.0 (didn't seem to have problems in prior patches)...Not only the above issue, but in CMFI Meeting Engagements the Germs get Panther Bunkers...So, I don't know what's going on.
  13. Yes, you can only use the Split-Team Command in order to use one of the Teams that has the Sharp/Marksman.
  14. Yes, and as Wickyleaks (pun intended) has mentioned, Squads don't usually have Sniper Teams attached, but rather Sharpshooters that can be detached via Split-Squad Command...You will need to purchase Snipers separately.
  15. "Bluecher in the Woods" (ref; Movie, Waterloo, 1970)...Ok, so you came out of the woods to finally give praise to this extraordinary Tactical Game Series :-)
  16. I have never noticed that...However, Frenchy56, I know you have a Keen eye for detail on anything Combat Mission, and so, keep up the good work :-)
  17. I'm sure, Ervin, has misspeeled some woords on purpluse
  18. Yes, I'm also excited about any New Models that the upcoming Final blitzkrieg Module has to offer...Ok, you can thank me for that save at anytime
  19. Yes, Friar Tuck...Get one of the WWII Titles (there the only ones that count) so you can play against one of the H2H Players, like myself (I'm an easy kill :-). Joe
  20. That's interesting...you would have thought to only see across 1/3 the map in 'Bad' Weather...I figured you could see maybe 250 meters max (400 meters is way too far in spotting AT/Inf in cover), and spotting enemy Troops hiding in cover to be no more then 100 meters max, and probably less then that. So, I'm guessing that the Weather may be only slightly Bad with little snow fall...This, versus Heavy Snow & Winds, etc which would considerably reduce visibility. *Side Note*...It would also make sense if the 'After Action Report' included 'Field Pieces Lost'...After all, they list 'Other Vehicles Lost, and so why not something important like Field Pieces (which would include AA/Arty/AT, etc).
  21. You shouldn't have any issues you've stated...My guess is that there was some sort of Corrupted Files during download, or you didn't download patches in proper order ?
  22. I generally setup games as QB, Meetings, Mix, either Rough\Village type Terrain, and in next screen have players only use the 'Suggestion' box to purchase 'Formations' (Just makes it easier and less time consuming and we let the AI pick our formations)...So, I just found out about this Formation when I was looking around as U.S, and there is around a Platoon of U.S. Tanks in this 'Flamethrower Platoon' (one example; mix of 2-3 M4 75 and couple M4 76, and maybe a M8 HMC or AC, with only a Squad\Platoon of Heavy Weapons of sorts). Generally, when playing V3 or V4.0, I'm sure in a 'Mix', then 'Infantry Only' Formations that the U.S. or Germans would get something like a Company worth of Infantry and support with 1-2 Tanks and maybe a lightly Armored Vehicle or similar...So, this New 'Flamethrower Platoon' really puts a Monkey Wrench with all that Armor. I'm playing Germs now (with standard mix of company worth of Infantry and couple tanks ) in a Meeting Engagement against U.S. opponent and fear he may decide to purchase one of these Formations. Joe
  23. Yeah, and one w/o the M41Duster...I think something a little more WWII-ish :-)
  24. Wow !..that's is Very High % Hit-Chance...Maybe, BF is using Russian RPG-7 as it's standard Hit-Chance, and forgot to dumb it down a bit for WWII :-(
  25. Unfortunately, I get that a lot with both Zooks & Shrecks ...
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