JoMac
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Everything posted by JoMac
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Barkmann's Corner revisited
JoMac replied to GhostRider3/3's topic in Combat Mission Battle for Normandy
Sounds Good :-) -
Update on Engine 4 patches
JoMac replied to Battlefront.com's topic in Combat Mission - General Discussion
No Silly, Steve, grew-up in the 70's...Just like half the rest of us :-) -
Barkmann's Corner revisited
JoMac replied to GhostRider3/3's topic in Combat Mission Battle for Normandy
Welcome :-) -
Barkmann's Corner revisited
JoMac replied to GhostRider3/3's topic in Combat Mission Battle for Normandy
https://www.dropbox.com/s/74v2dcmldzkei3d/Barkmanns Corner-revised.zip?dl=0 -
Correct !..Other then the double post (which is still no big deal) it's ok to discuss how Fire is implemented in CM.
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Cross-country capability trials Sherman vs Panther
JoMac replied to Armorgunner's topic in Combat Mission Final Blitzkrieg
This +10 -
Looking Good, JK...Keep posting em :-)
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It looks like this has already been answered...Once or Thrice
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AGAIN...Seriously :-(
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Update on Engine 4 patches
JoMac replied to Battlefront.com's topic in Combat Mission - General Discussion
Not sure, but I still think there is an issue where Arty and Direct Fire HE are linked together in some way... just about every time there is HE Direct Fire (Open or Woods) I always loose a casualty or two at range (50 meters or so from impact). This seems to almost mimic the same as if a single Arty round has falling and causing (around 50 meters from impact). Now, I know someone mentioned there is a reasoning that a Single Arty HE Shell landing has will cause the same effect as if an Arty Barrage...However, this problem also seems to carry-over for Units firing Single Direct HE Fire. -
You know you've been playing too much CMx2 when...
JoMac replied to Holdit's topic in Combat Mission - General Discussion
LOL, and it's all Good :-) -
You know you've been playing too much CMx2 when...
JoMac replied to Holdit's topic in Combat Mission - General Discussion
Nah, there's nothing wrong with that.. However, you know your playing too much CM when you become complacent and star letting a Freaking NEWBIE (not mentioning names) win more often then not against a Regular Opponent...Sigh :-( -
Update on Engine 4 patches
JoMac replied to Battlefront.com's topic in Combat Mission - General Discussion
It's already been addressed and implemented in previous patch...Well, so to speak :-( -
CM:BN Screenshot Thread #2
JoMac replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Terrain Mod looks Great, EZ, and especially the Grass...Please, post those Mods when you can :-) Joe -
Just there to Turn On or Off...you Madman :-)
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CM:BN Screenshot Thread #2
JoMac replied to Battlefront.com's topic in Combat Mission Battle for Normandy
Yeah, I was also thinking about that Launcher-Tube sticking out the Window (in middle of reloading), and thought it might have something to do with it...So, this theory can also be applied to any Unit reloading with part of the Weapon sticking out the building/structure (MG's Launcher, ATR, etc). -
CM:BN Screenshot Thread #2
JoMac replied to Battlefront.com's topic in Combat Mission Battle for Normandy
-OR-...That there are other Variables in play that we didn't consider. Yes, the Troopers Stance was Prone at that exact moment when hit...However, maybe CM assumes he is Prone (or whatever stance) for most of the Action-Cycle (averaging the current and previous stances in same Action-Cycle), and so still a small chance of being hit ? Thou, if he was prone for more then One-Action Cycle, then that theory just went 'Kaput'...Sigh ! Anyways, just throwing some chit out there for thought :-) -
I wonder if, since the Brenda HMG is part of the Heavy Weapons Company, that the 60mm HE is just extra ammo for the 60mm Mortars in the same Heavy Weapons Company (now, this assumes that Italians have such 60mm Heavy Mortars...I'm too lazy to fire-up FI to find out) ? Of course, if this is the case, then you would think all Nationalities would have extra HE Ammo with the MMG/HMG's, but we know that's not possible...So, I'm with Frenchy, and think it's not supposed to be there.
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@RockinHarry Maybe keeping the Arrows (located above Monitor) might be better then not having them...I say this, because you mentioned that it would be nice to have Friendly Units Blink (for a few secs) if it located an enemy Unit...Keeping the Arrows will solve this problem (since the arrows will come and go as Enemy Units disappear)...And, by using the rest of your 'Realism Mod' you still wont see enemy Icons/Contacts for future reference (FOW). Anyways, just Food for Thought...
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Weekend Challenge Battle
JoMac replied to Heirloom_Tomato's topic in Combat Mission - General Discussion
@Heirloom_Tomato, I downloaded them all, but haven't played them yet (will probably do at some point)...Now, and to take off any pressure, I think it's best if you come out with these type of Scenario's once a Month (beginning or end). This will give you time to spend with Family, Work, and other Projects, and players will still have something to look forward to when that Scenario comes out. Just a Friendly Suggestion :-) Joe -
CMBN Invisible floating unit icons mod
JoMac replied to RockinHarry's topic in CM Normandy Maps and Mods
Ok, I got it...Thanks again. -
CMBN Invisible floating unit icons mod
JoMac replied to RockinHarry's topic in CM Normandy Maps and Mods
Ok, @RockinHarry...I'm playing a PBEM (ncc1701 vs JoMc67 DAR) and I'm Germs against U.S. and the their Icons are gone, but I still get the arrows at top of screen...Maybe I installed something wrong ? Thou, I do like the stock arrows showing as it gives me an idea of where the enemy is located at any given time. -
These aren't the Droids were looking for...Move along, Move along...