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JoMac

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Everything posted by JoMac

  1. Sorry, but no D&D...However, Middle Earth, and Space Marines 40k games would be interesting :-)
  2. Don't worry...Hope BF comes out with a 'Star Trek' Combat Simulator to entertain us Trekkies/Sci-Fans :-)
  3. Now, I know BF says that there's 'Aim at Center Mass', but shouldn't Short range shots have a higher percentage of hits to top of Upper Hull and Turret (rounds travel slightly upward), and Long range shots have a higher percentage of hits to bottom-half of upper Hull and Lower Hull (rounds falling slightly downward) ? Or, maybe its the way CM's Algorithm works, and why we see it the other way around. I remember one of my miniature rules had short range 75% of time turret hits, and long range 75% of time hull hits.
  4. Yeah, attempting to download the Windows 3GB version, but nothing is downloading. Ahh, Nevermind...All is well now as I simply had to wait a few minutes before the download started.
  5. Well, Harry, at least you have all the WWII Titles (if you don't...minus well get them all) to keep you busy until CMx3 :-)
  6. Thanks, akd, for the provided in-depth information...
  7. How does your Low-Visibility look when a units Panics, etc...Will it even look Lower ?
  8. I know there is a 'Method to your Madness'...So, please share the Mod (no need to share the process).
  9. Don't worry...When all is said and done, it will make its way back in so you can't take out those Pesky Partisans held-up in the building :-)
  10. Don't EVER, Ever, Ever consider East Prussia part of Eastern Europe...You Heathen :-/
  11. Yeah, since it's in FB minus well add in F&R (even if they were used in very rare instances), at least for games sake. So, I expect it back in for the next patch. Hmm, and wait a min, I think instead, BF is planning on adding it back in for a Eastern Front Vehicle Pack in near future. Oh, and I see your plan BF, Your Good...Real Good :-)
  12. I thought at one point awhile ago that, BF, said something like "If at least one Vehicle was likely to be at a particular Front and Date that it would be included in the game". This way it will cover the possibility of that Vehicle being there, and not have to worry about taking the time/resources to micro-management research in order to see if there was none, one or 100 vehicles present.
  13. Thanks, Steve, and BF crew to once again take the time and come on the Forum to talk about the release of a New Game/Module (addressing any features, bugs, etc).
  14. Yes, go into your CMRT Folder (where are the Data and such stuff is) and you will see an 'Icon' that say's 'Activate New Product'. Click on that and put in the Activation Code. Ahh...Never mind, as I see you have it all sorted out.
  15. Yeah, 8 mins for you, and 8 hours for me...I'm on Dish Satellite
  16. Interesting, I'm downloading now for my Win 7 and CMRT Full Installer say's 4.8 Gigs. Oh, and Damn, @Redwolf, where have you been all these years...It's been ages since I've seen you on this forum (or, so it seems).
  17. Come on, John, you know the only Big Scale Miniatures that matter where the HO ROCO Minitanks/Roskoft and 1/76 Airfix using TRACTICS HO Rules :-)
  18. Noticed this while setting up a Tiny/Small QB Meeting, Infantry Only, in April 44 against Human Opponent...When using the 'Suggestion' box to purchase a Formation (much easier for me to let the AI purchase a Formation) I noticed there were Pillboxes under the Formation. Just about 50-75% of the time that I click on 'Suggestion' Box there is anywhere from 1 to 4 Bunkers. I figured this to be an issue since this is a 'Meeting Engagement' and not an Attack/Defense/Probe...Unless, BF, sees 'Meeting Engagements' (since ME's are technically rare) as a form of Attack/Probe and decided to leave them in ?..And, even so, why would you get so many Bunkers in a Tiny/Small Meeting (I'd expect this in a Large QB) ?
  19. Ok, and understand...It does have that Modern feel to it where today's troops are trained to hold weapons differently compared to WWII.
  20. Hmm, what Modern Weapon do you think it might be...Are you maybe referring to the German Para FG-42 LMG ?
  21. Yes, a Radius around Contact Marker, or if the effects of Contact Marker is removed after so many turns would be nice.
  22. So, how did the Shermans spot the AT's (and range) behind the Hedgerow if the AT's didn't fire ?...I know my tests showed that Sandbagged Shermans couldn't spot the ATG's firing at them 250 meters away, while the normal Sherman or Crate Sherman was able to spot same AT after it fired a few rounds.
  23. Unfortunately, that is also my concern...Once your Unit spots a enemy Unit (through visual or C2, etc), it will then have a a big spotting advantage against that enemy unit for rest of game no matter when and where on the map. "I already spotted you earlier in game, and no matter where you Move & Hide I will find you just as fast"..."Oh, and it doesn't matter if I get distracted by a number of other enemy units, and for how long..."I Will Always Know What You Did Last Summer".
  24. Yes, it's CMBN, and the M4 Late Sandbag/Crate Shermans were mixed in about 50% of the time.
  25. I would like some of to do the same type/similar tests and see what you come-up with...
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