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JoMac

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Everything posted by JoMac

  1. Yes, but technically, RT & WEGO should play-out about the same in a 1 minute turn..and, if it doesn't, then something is wrong with how the Game Mechanics treat RT differently then WEGO.
  2. Yes, and understand Armor w/o Inf Support (especially in built-up areas) can be detrimental to its health... I just wish Infantry in same/adjacent Action-Spots would take a little longer to achieve good Close-Assault results. Maybe something to the effect of how long Infantry is present, Terrain, type and size of Infantry/armor, etc...Just seems it happens too quickly, and all within a quarter of turn, instead of 1-2 minutes that it would take to execute due to decision & preparation, etc.
  3. CanuckGamer, Armor is very Fragile in CM when being Close-Assaulted by any sort of Infantry (Inf, Scouts, Hvy Weapons, the Ammo Bearer, the Piss Boy...doesn't matter) especially in built-up areas...So, just take a Squad located in a Village/Town and break it down to several smaller Teams, and go out and destroy a Platoon of Armor...It's as easy as taking Candy from a Baby.
  4. Unfortunately, Canuke, this happens all to often in CM... I understand, Bud Backer, But it still only took 2x individual Infantry Close-Assaulting and KO'ing a Tank. You'd think it would take at least a Fire-Team/Squad to properly coordinate to take out a Tank (being stationary for several seconds/1-2 minutes). I have always thought that BF's use of 'Close-Assault' against Armor is way too faced-paced and generic...Then again, most everything in CM is often too faced-paced.
  5. I'm afraid that CM:Blitz will be a Standalone game (if it ever comes out) and not a Module of CM:RT :-0
  6. Ok, so basically the TO&E Formations have been revamped in 4.0 (4.02) for most of the WWII Titles (and Modern)... When I play against opponents we generally only play 'Meetings, Mix, Random Formation, and click on the 'Suggestion' box only to purchase Formations (only purchase Formations and can't delete or purchase anything else), and almost always there is some sort of Armor provided in the Platoon or Company Formations...Now, if using 'Suggestion' box only, then it's possible you may not have Armor in your Infantry Formations while your opponent may.
  7. I noticed in couple occasions (in FI & FB for examples) when setting-up a QB, Meetings, Mix Units that the next screen would already include some Armor in the Infantry Formations (Indian in FI & Fallschirmjager in FB), but I guess not...Intended ? I figured that if playing a QB with Infantry Only would give Infantry Only, and Mix setting would include some form of Armor in the Infantry Formations. Joe
  8. If anything, you would think the Brummbars would miss on occasion and the Hummels hitting nearly every shot (or both about the same at 200 meters)...I wonder if the Hummels are hitting, but rounds are just passing through w/o damage. LiveNoMore...Depending on size of Castle you are looking for, you can also have 4x Churches (or 2x Churches on opposite corners) touching each other on all corners. You can also use 1-2 Churches interlocked with Heavy Building...All the above cases should give you the desired effects your looking for.
  9. I'm Interested, Patrik, and will email you shortly... Joe
  10. Ok, next possibility...If you to Battlefront.com and go under Account Purchases, you should be able to find the CMBN Full installer (it's one big download). Just uninstall your old version first, then download that Full Installer (which will automagically bring you to 4.02)...Should solve the problem.
  11. Ok, Glen, and see the problem...You have 3.12, and next would need to purchase & install the 4.0 Upgrade, then you install the 4.02 Patch. Joe
  12. I sure hope so...We have Commonwealth in CM:BN, CM:FI, and we should see it in CM:FB
  13. I think it does effect Stamina a little (getting tired quicker), and maybe spotting, but not shooting...Same principle with units that are tired, their spotting might be effected, but, unfortunately not shooting. Joe
  14. I'm glad to hear that CM:FB will finally include the Commonwealth and take this to end of War. Joe
  15. WTF, also means getting back to our game...Oh never mind, your probably still in Sunny Saudi for awhile :-( Joe
  16. I'm interested in playing CM:FB...Will email you the details. Joe
  17. It's quit possible that the Tiger 1 or 2 was in a precarious position (Surrounded by enemy, trapped itself in a position, disabled, etc), and when hit several times with a 37mm in the rear just decided its best option is to abandon the tank...Thou, apparently the Tiger did catch fire. Joe
  18. Also keep in mind, even thou this test is for ideal 'Combat Conditions' it's still 'Combat Conditions as far as CM is concerned (not Firing Range), and so the 'To Hit' numbers seem to be fairly accurate...If this was an actual 'Firing Range', then the 'To Hit' would be significantly higher.
  19. As a Side note @peter Panzer, there happens to be 10mm WWII miniatures under your name. Not sure if they’re being produced anymore, but I remember them back in the day. Joe
  20. Ok, the first Game File is just your 'Password', then you exit and send the 'Outgoing Game File to your Opponent, then you receive next game from him, and it should be the 'Purchase Screen' if QB, or Deployment if Scenario.
  21. This is not the Formation I'm using in our Battle, but gives you an idea the issue I was having...
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