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JoMac

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Everything posted by JoMac

  1. Keep in Mind, Arty in CM works differently then Direct Fire as far as how Suppression/Casualties are worked out.
  2. I play that Scenario in Iron Mode (as all Scenarios, QB's)...Not Training Level. Doesn't seem to matter as Low Quality Troops tend to Surrender early instead of retreating early to rear cover, you know, to fight another turn (I rather see a Rinse & Repeat, then die in place)....So, whatever happened to Troops leaving Cover in an orderly (semi-orderly) manner to next Cover when taking heavy Suppression...Yes, adding a couple-few turns to force them out with Small Arms is fine (as it should be compared to what 4.0 did), but with 4.03 they seem to stay, fight, die, and surrender in place. Keep in mind, when the Moral of Troops in Good Cover is increased, it also increases their resilience to being Suppressed, which in turn keeps them firing back for several turns, before finally dying in place...Anyways, just looking for that middle ground. Report back your experiences against AI/Human Opponents, Play Testing, etc to keep this Thread going.
  3. Well, went back to my Play Testing Scenario, CMBN: Training Roadblock, and changed all Defending Units to Green, Normal Motivation, then again Conscript, Normal Motivation (attacking U.S. Green, Normal-High Motivation), and both games have the defenders in building surrendering (not leaving buildings for other outside cover) after a few turns of Small Arms or HE Area-Fire (Direct Small Arms wasn't effective enough). This tells me that NOW not even Low Quality troops in buildings are leaving and falling back for cover from Small Arms or a turn of HE, but dying or surrendering in place. This is something you would expect maybe from High Quality/Motivation Troops, not Low Quality...I think Infantry in buildings seem to have the same Moral as being in Bunkers now and maybe Tuned-Up too much.
  4. Now, I don't mind troops not dying as quick (as troops in RL should live longer then in your typical CM engagement)...However, I think the latest patch made Troops last too long in cover...I'm playing a Game with both sides Green, High Motivation, 0 Leadership, and we are both in buildings shooting at each other directly across street for 10 minutes. So, instead of going to ground and crawling out of cover after few minutes (like in previous patches), they stay and fight until they all surrender (as if your engaging High Moral Fanatical Troops). I might have to experiment with having troops Green, Normal Motivation, 0 or -1 Leadership...Conscript, High Motivation, 0 Leadership, OR...Reg, Low Motivation, -1 Leadership to try and get the desired results I'm looking for. I still like the idea of Troops lasting longer in cover, but think it went a little too far, especially for low quality troops ?
  5. You might be right there in regards to off Map Arty...However, I can easily KO an AT Gun in open using an On-Map U.S. 60mm Mortar or Tank Gun within a minute (couple more minutes if AT in cover).
  6. I understand where your coming from... Dad, first got me into Wargaming with TRACTICS HO Rules back in the 70's (going to the Squadron Shop in, MD for inspiration) before we switched to Micro-Armor in the early 80's (when he first opened up a War gaming Hobby Shop in Northern, Va)...He still has his collection of Micro-Armor (as do I). So, I introduced Dad, CMx1 (BO, BB, AK) back in early 2K timeframe. He is now 75 and still enjoys playing them on-off to this day (thou, he never fully understood the different move orders, etc, lol)...I still remember playing a few Online TCP Quick-Battle games with him back then (think last time was about 5 yrs ago). Actually, I also liked CMx1 Game Play, but if it weren't for many units running low on Ammo within 15 minutes, or the all too quick Borg-Spotting, then might still be playing them today.
  7. You must have KO'ed most of the German Inf, and so the Tigers decided to Surrender ?
  8. Yeap, any Fire Team can easily KO any Vehicle within seconds just by getting within 1-2 Action-Spots (Teams marked with AT have a little better chance per cycle)...And yes, it's way too easy. Keep in mind, however, Inf Units can't "Follow enemy Units", and so it's much harder overall (especially if playing H2H) to actually get within that 1-2 Action Spots.
  9. I think they mistook the Turret Mantle for Turret Face as a whole...Turret Mantle and Upper Hull is same around 80mm+
  10. Yeah, I don't have a problem with U.S. 37mm penetrating the PZIVs Turret Face of 50-60mm Armor out to medium range...However, I've always had a problem of it reliably penetrating its Turret Mantle of 80mm rounded.
  11. I remember in CMBN...The 50 A/T Gun shot at an approaching U.S. Inf Squad less then 100 meters away, and made this big explosion (taking out half the Squad). Went on this Forum for discussion (thinking a Bug of sorts), and it was determined that my 50 A/T probably fired a 150 Heat Round at the Inf.
  12. Did you try Brazil and Indian Mix Formations in QB's to see what Mech/Motor/Armor are available...I think Infantry Only Formations generally give you Infantry and Heavy Weapons, etc, but no Transport or Armor.
  13. Ahh, I remember 'Lucky Strike' back in the CMx1 days... I PM'ed you several yrs ago and saying how great your Panther Mods where (among a few others)...I was hoping one day for you to re-join the now CMx2 Mod Community...Great to have you back :-) Joe
  14. I speak for myself and the rest of the CM Forumites...Great AAR, and hope to see more in the future, especially the ones that I Win
  15. I think FB has a few more Scenario's then RT...Keep in mind, thou, you can find additional Scenarios over at the Aftermarket Dept.
  16. Actually, I would advocate that these Weapons (and similar) fire Single-Rounds at Med-Long Range and Short Controlled Bursts at Short Range. Also, I would tone down SMG's in general as they tend to be alittle too deadly at Meg-Long Range.
  17. Yes, and unfortunately, Shaders in CMBN turn themselves off when starting a Game (won't stay on from one game to the next)...So, only fix is to turn them back on each Game (other CMx2 Games are unaffected).
  18. For Chits & Grins...I substituted the Panther for a PzIVH, and played this Scenario several times and was doing fairly well. This, until the M4's showed up (was able to get anywhere from 0-2 M4's on average) before getting KO'ed.
  19. That is correct...Buddy Aid just basically gives you that desired extra Ammo, Weapons, etc during Battle.
  20. I still have a collection of WWII GHQ Micro Armor (and other assorted companies) and, either play using couple different miniature rules, or just setup to look pretty on about 9x 2'x4' Terrain Tables. https://www.ghqmodels.com/pages/military/index.asp
  21. Sorry for the Thread Jack (not sorry), @USNRM3...Is your Avatar a direct picture from one of the Original D&D (or AD&D) Players Handbook/Monster Manuals many a yrs ago ?
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