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JoMac

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Everything posted by JoMac

  1. Nah ! don't use Zooks against Tiger at PB range...Just run up to it with the magical grenades to take it out.
  2. I only play WWII, and 'Iron Mode' (nothing else matters), and it should take a fair amount of time for C2 Info (thou, I still find it too quick, but I digress)...However, I do find Off-Map Arty, using FO's, takes a much longer time to come down
  3. Yes, PBEM does allow for 60 second replay...You can try this out by setting up a 2 player game against yourself and sending files back-n-forth for a turn or two.
  4. And, it's why God said, "Return Irish vs John's next Game File" (Germs vs Paras...Little Arnhem) :-)
  5. I'm here for you, my Brothren :-) Now, don 't forget to complete your CMBN w/CW (unless you only want to play U.S. vs Germ) and update to 4.03...
  6. There not Games...Now, ATARI was the Game :-)
  7. I also just looked at a couple HO & Micro-Armor Rules Penetrations & Armor, etc ( Tractics, Panzer Tactics, GHQ Tank Charts). Tractics has penetration of Turret face (50mm @15) at around 750 meters, and Turret Mantle at Point Blank or less then 100 meters (Turret Mantle stated as having 80mm)...However, both Panzer Tractics & GHQ Tank Charts shows the M5 penetrating Turret of PZIV H Turret (overall 62mm) at Point Blank or less then 100 meters. So, Tractics probably sounds closer to what the penetration should be against Turret Face, however, if the Mantle is indeed 80mm, then penetration there would be Point-Blank (unless it's a misprint and both Turret Face & Mantle are at 50mm @15 or slightly rounded. Now,
  8. APCBC came out by late 43'-early 44' and so 700m sounds about right... Now, I remember an account someone mentioned where in N. Africa a platoon of Stuarts jumped/ran around 1-2 PZIV F2-G's and after several shots to the front, flank, rear didn't get a KO, and ended up running off.
  9. This above...The All-In-One Installer will also bring you to v4.03 (if you don't already have it), thou, you probably don't have to re-apply any License Keys (since you already did that). Hmm, I also wonder if that's the reason why we can't get our PBEM going...I have 4.03, and if you don't, then your going to have to update.
  10. After some more Play Testing I think it now seems ALL COVER has been bumped up, and not just buildings...Once any type of Quality Troops (doesn't matter if Green, or negative Motivation/Leadership) get behind any COVER (maybe including Open Terrain) they tend to stay and Love You Long-Time. Also, the final deciding factor of said Enemy Units to Surrender or leave cover is to get within 0 to few Action-Spots (more effectively while they are Suppressed and or have taken heavy casualties). Oh, I see now...Think BF decided it was just easier to Hard-Code the 'Unlimited Pause'.
  11. I think each Panzer DIvision was supposed to get 6x Pumas, but many only received 3x.
  12. Yeah, but you can try and fake a breach at one location, then have your real main attack breach another location...That will show me :-)
  13. Now, and if you get really close to any armor firing an MG, you will also notice a very tiny bit of rocking.
  14. And now those Deathtrap Houses are like Bunkers against Attackers...Every House will need to be cleared, causing even more unnecessary and unrealistic casualties for both sides...So, who needs Moral Checks anyways...Sigh.
  15. Yes, I know troops were supposed to leave to find other good cover, but thought this patch was supposed to fix it so troops don't run into enemy fire as much....Didn't think BF abandoned it in favor of having troops stay and die in place.
  16. Well, I wouldn't call it Brilliant news as it now makes shooting at same House last a whole day, instead of a few turns. Now, even Green Troops with Low Motivation or negative Leadership tend to stay until the end. Troops with lower Moral/Motivation should fall back from cover to cover after a few turns of small arms/HE.
  17. I remember before 4.0 Patch came out there was a discussion about Infantry not being able to spot enemy Armor driving right up to next to them for a period time...I thought BF decided to change this a little so that troops can see enemy Armor at close range a little better/faster.
  18. Chit, John...Sorry about that :-)...Oh, and I agree you should've seen my Stug. Did you give your Fire team a HIde Order, or Covered-Arcs Order facing the wrong way ?
  19. There should be a 'CMBN Full Installer' in your BF Account somewhere, It will include all of CMBN (including Modules, etc)...Download it, and all activate all required Modules, etc.
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