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Showing results for tags 'bugs'.
BF appears to have bug tested the game into oblivion, but i'm still just going to start collecting things. Gebirgjager infantry formation is missing in QBs (scouts an engineers are there for the gebirgs thou) Stug (lastest) appears in the manual but not the game StuH (lastest) also has same issue Flammpanzer III has incorrect number of crew (at least from my readings)
Okay. Came back to normandy after a couple of years off. playing campaign. My troops are nice and safe at the top of a reverse slope. Letting them sit there and gain fire superiority while I circle other troops around flank. All of a sudden - no orders given - when the enemy fires in their direction they charge the enemy machine gun. They stop about 10 yards away but most are cut down. Wanted to see if it's the campaign so I played a smaller scenario. About 10 minutes in, my troops are safety behind concrete wall while I lay down machine gun fire from another spot and circle the back of the house. Again for no reason I hear "let's go men" and the get up and charge the enemy machine guns - two full squads cut down. While I remember the panic problem with troops in 4.0 I never remembered this. Am I crazy or what? John
Might be doing something wrong as I just returned to game after hiatus but at times I have infantry hide behind buildings and they run out into the open to be massacred. I put inf safely in buildings and they all of a sudden run out into the street to be shot. I have infantry assault a building with a door on their side that is blocked from fir and they run around the building to the other door in and into massive fire. Also at first contact, rather then take fire positions or cover they just turn and run, exposing them to a variety of fires. These are veteran through green infantry with good and bad leadership. I thought I read on here a long time ago that this was a bug with engine 4.0 If so it's a big one thats been here for a while. John