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benpark

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  1. Like
    benpark got a reaction from Ultradave in Controlling Large Formations   
    I give orders to groups (generally by Platoon) by first arranging them in the Setup Zone before the game is started. Once the game starts, this can be done by reforming Platoons/Companies in a "quiet" area, and resetting the formation for movement. Spacing can be controlled with this method by placing the squads whatever distance between is desired.
    I will set Platoons in formations like a wedge, line, etc.. I'll also use two squads up, one back with support weapons and command units behind (in a diamond formation, generally).
    Once this is done, I'll issue orders for movement, with all squads in the Platoon. I generally experiment with which squad the order is issued from - Most often this is the forward-most unit, but sometimes the rear-most unit works best. This is generally towards some terrain that offers cover, over-watch, or some other tactical concern for that pathing.
    I will then adjust whatever squad/team ends up in an odd location. This is generally not too much of a task, as the formation is moving together and the setting of the end-point of the order is close to where it should be.
    The main thing is spending some time at Setup to get everyone in the formations they need to be in for the tasks assigned.
    (Ian answered as I was typing - generally the same idea!)
  2. Upvote
    benpark got a reaction from A Canadian Cat in Controlling Large Formations   
    I give orders to groups (generally by Platoon) by first arranging them in the Setup Zone before the game is started. Once the game starts, this can be done by reforming Platoons/Companies in a "quiet" area, and resetting the formation for movement. Spacing can be controlled with this method by placing the squads whatever distance between is desired.
    I will set Platoons in formations like a wedge, line, etc.. I'll also use two squads up, one back with support weapons and command units behind (in a diamond formation, generally).
    Once this is done, I'll issue orders for movement, with all squads in the Platoon. I generally experiment with which squad the order is issued from - Most often this is the forward-most unit, but sometimes the rear-most unit works best. This is generally towards some terrain that offers cover, over-watch, or some other tactical concern for that pathing.
    I will then adjust whatever squad/team ends up in an odd location. This is generally not too much of a task, as the formation is moving together and the setting of the end-point of the order is close to where it should be.
    The main thing is spending some time at Setup to get everyone in the formations they need to be in for the tasks assigned.
    (Ian answered as I was typing - generally the same idea!)
  3. Like
    benpark got a reaction from PEB14 in F&R Night at the Opera branching campaign   
    It's two scenarios. No branching, as the operational situation is a foregone conclusion - The breakout was an impossibility, beyond very tiny groups. Playable from either side.
    I didn't change anything to create a "Draw" in the file, but you could potentially change the language to a certain point in the campaign file.
  4. Thanks
    benpark got a reaction from Aragorn2002 in Help With Map Overlay   
    There are windmills from CMFR onward. They are either in "Commercial" or "Other" Independent category.
  5. Upvote
    benpark reacted to George MC in Panzer Helps You! Section IV: Infantry Armored Vehicle (S.P.W.)   
    This video covers the translation of one section (Section IV) from a larger pocket-sized booklet, printed by the German military during the later stages of the Second World War titled 'Panzer Hilft Dur!' translates as 'Panzer Helps You!' 
    Section IV in ‘Panzer Helps You!’ covers the mittlerer Schützenpanzerwagon (Sd.Kfz.251), known as the m.S.P.W. or just S.P.W. To provide context I have included a couple of primers regarding the Sd.Kfz. 251 and German SPW advice on correct use and deployment of SPW.
     
  6. Upvote
    benpark got a reaction from sttp in Annual look at the year to come - 2023   
    It was about 2 years total spent on active FR work. That was along with Covid interferences. The team for FR was far smaller, as well. The work done on FR speaks for itself.
  7. Like
    benpark got a reaction from Centurian52 in Annual look at the year to come - 2023   
    It was about 2 years total spent on active FR work. That was along with Covid interferences. The team for FR was far smaller, as well. The work done on FR speaks for itself.
  8. Upvote
    benpark got a reaction from kohlenklau in Annual look at the year to come - 2023   
    It was about 2 years total spent on active FR work. That was along with Covid interferences. The team for FR was far smaller, as well. The work done on FR speaks for itself.
  9. Upvote
    benpark reacted to Ithikial_AU in Annual look at the year to come - 2023   
    Yes.  
    Please be aware that the Battle Packs are led and being made by volunteers who have day jobs/mortgages/bills/significant others etc. I can't speak for the others, so maybe they have less demanding jobs, are retired or have secretly won the lottery and are living an Armchair General's paradise I'm just not sure.  Just please be aware we aren't employed by Battlefront working full time on content creation.
    The first half of this year virtually nothing progressed because of my real life work skyrocketed, dominating my waking hours. If you can pull a 10-12 hr work day five days a week and then back that up with an additional few hours a night in the editor let me know.   Progress jumped ahead as I took much needed extra time off work in August. Two of three planned campaigns are now in the testing phase. My own testing for my vision of the Carentan campaign also didn't play out as expected. It just wasn't fun. I had to rejig that. It all just takes time.
    Maybe I'll be able to post a bone or two soon.
    I keep @BFCElvis in the loop on developments as they occur.
    My personal secretary trying to keep my life balanced and on schedule, seen here looking up at my monitor trying to work out the differences between a StuG III (mid) and StuG III (late).

  10. Upvote
  11. Like
    benpark got a reaction from PEB14 in Master Map Making - What about "Flavor Objects"? Advice needed.   
    Adding Flavor Objects to the giant maps should be fine. I did it for CMBN:MG maps, CMFI maps, and RT maps, and I and others cut them down from there for scenarios and QB maps.
    The issue with them shifting around only happens if you resize a second time. So, measure twice, cut once and you should be fine. Unless I'm hallucinating from making more of 'em.
  12. Upvote
    benpark got a reaction from Artkin in Master Map Making - What about "Flavor Objects"? Advice needed.   
    Adding Flavor Objects to the giant maps should be fine. I did it for CMBN:MG maps, CMFI maps, and RT maps, and I and others cut them down from there for scenarios and QB maps.
    The issue with them shifting around only happens if you resize a second time. So, measure twice, cut once and you should be fine. Unless I'm hallucinating from making more of 'em.
  13. Upvote
    benpark reacted to Harmon Rabb in How Hot is Ukraine Gonna Get?   
    Has the potential of becoming an iconic photograph of this war. Showcasing the bravery of individual members of the AFU, back when much of the world already wrote them off as having no chance of defending their country.
     
     
  14. Upvote
    benpark reacted to Kinophile in How Hot is Ukraine Gonna Get?   
    Just to give some topographical sense to those village names near Bahkmut we're hearing about lately (many thanks to @Haiduk for the Poulet Volant connection!)
    Basic GMap view:

    Satellite view

    Basic GMap terrain layer:

    Note Odradivka on the dominant N-S ridge...
    Poulet Volant's tactical map

    Klishchiivka originally, looking North-West (3d view)
    https://www.google.com/maps/@48.5277713,37.9579843,3a,75y,311.84h,90.5t/data=!3m8!1e1!3m6!1sAF1QipO2PHVOcznzIZyPRktdiN_mlnoDQl42dkYzqBxf!2e10!3e11!6shttps:%2F%2Flh5.googleusercontent.com%2Fp%2FAF1QipO2PHVOcznzIZyPRktdiN_mlnoDQl42dkYzqBxf%3Dw203-h100-k-no-pi-20-ya3.0000002-ro-0-fo100!7i8192!8i4096!5m1!1e4?entry=ttu

    Looking East

    The liberation photo was taken at that corner, marked red


    No GMAP photos available near Andriivka but we do have this from  previously:


     
  15. Upvote
    benpark reacted to LongLeftFlank in How Hot is Ukraine Gonna Get?   
    Good points, thanks for comments from an expert, but Galeev's feed discusses Germany+Switz.+Austria being unique today in terms of still having many highly skilled/artisanal (or even 'hobbyist'😎) machinists. Russian industry today has far too few Poesels to make the quantities required!
    Top-20 machining suppliers 2000-2021:

    Galeev continues....
    1. Complex weapons such as WMD/delivery systems include precise parts
    2. Production of precise parts relies on subtractive processes [machining]
    3. Which [machines] had overwhelmingly relied on  manual control even in 1991. In the Soviet era, military industry workers were aristocracy. They could be lavishly compensated, to the extent it created labor shortages in the civilian machinery (brains & hands drain to the military).
    5. With the end of the Cold War, the output of weaponry dropped. Take tank production per year:
    1985 - 3000
    1996 - 5
    2005 - 200, a very different scale of production.
    5. Production at this scale has been radically computerized [using mainly Western European technology]
    6. Labor capable of producing precise parts (-> weaponry) manually was lost [retired or laid off, without training up apprentices]. Once you lose the craftsmanship, doing it the old way again is no longer viable.
    7. ...Resulting in a massive loss in production capacities and a surprising discontinuity in production processes.
    Soviet methods (accent on casting, pressing, etc.) require much, much higher initial capital investments. Also fixed costs were higher. But it produced weaponry in huge volumes unbeatably cheaply.
    Soviet Union had a huge machine tool industry of very uneven quality. Machines looted from Germany were still used in the 2000s in aerospace. Even today there is a huge park of Soviet-produced machines based on ancient German designs (1930s). But there is no one to operate them. Grandpas died and knowledge died with them
    8. This [discontinuity] did not really attract public attention until this war
    ....The aircraft industry is atypical. Aircraft production for export fared well even through the 90s [exception: strategic bombers]
    ****
    https://nitter.net/kamilkazani/status/1675609243783667714#m
    Modern hardware and software allows to operate with poorly paid largely semi-skilled labor. There may be some destruction, yes. If an executive [today] spends money on machines, it's great. If he increases salaries, state controllers will devour him. 
    ****
    https://nitter.net/kamilkazani/status/1679888626090487809#m
    [In contrast to Russia] Switzerland is a giant. Their industry is based upon:
    1. Mature mechanical engineering
    2. Innovative digital control technology
    3. Continuous tradition of craftsmanship
    You [e.g. China] may try to develop (1) and (2). But you cannot acquire (3) anytime soon. That is just impossible
    ...Craftsman expertise is real, very difficult to pick and impossible to fake. One of the most destructive effects of the post-Soviet collapse on the Russian military production was the loss of craftsmanship -> tacit knowledge. Sometimes you can reverse engineer technology later. Sometimes you can't. Anyway, much of it has been lost irreversibly.

    ...So much of 20th c technology now appears to be a Black Box. While this effect is especially pronounced in the post-USSR that has gone through a semi-apocalyptic crisis, the Black Box pattern is in fact global.
    Making [factories] absolutely dependent upon CAD-CAM-CNC technology
    ****
    Seems word is getting out though,
    https://www.bloomberg.com/news/articles/2023-09-18/ukraine-asks-germany-to-halt-ammunition-tool-headed-for-russia
     
  16. Upvote
    benpark got a reaction from MOS:96B2P in What games lead you to CM and what do you also play now?   
    I grew up with historical boardgames in the early 1980's during my early-teen years, primarily playing Panzerblitz, setting up Drang Nach Osten, and mainly playing Squad Leader (pre-Advanced). Warfare has unfortunately been a family business, so it seeped in to me. I made many maps and counters on paper that had a pre-printed hex grid and designed a few for myself and friends. Imagination was the limit, pre-computer, but I had an inkling of the potential when I first started messing around with the Tandy machines back in the olden tymes.
    I mostly stopped all that that in my late-teens, and didn't play a computer game until I saw Close Combat 2 in a store in my late-20's, and was re-hooked. the linked campaigns and persistent map damage over battles, in particular were a huge draw.
    I then found the original CMBO searching the internet just around the time of the release, and ordered it immediately. I really got back into historical simulations at that time, because I could now make whatever I could imagine within historical confines. CM was the perfect vehicle - interesting to play, and interesting to make with.
    Depicting actual terrain is a huge draw for me, as it illuminates actions in ways that would have been inconceivable prior. The scenario editor, novel use of turns as slices of time that could be replayed, and the map editor all sealed the deal (along with the attention to historical detail, of course). And now I'm back to making maps.
  17. Upvote
    benpark reacted to The_MonkeyKing in How Hot is Ukraine Gonna Get?   
    Here is the most interesting map imo:

    And threadreader: https://threadreaderapp.com/thread/1695879651158052910.html
  18. Upvote
    benpark reacted to dan/california in How Hot is Ukraine Gonna Get?   
  19. Upvote
    benpark reacted to JonS in How Hot is Ukraine Gonna Get?   
    Engineers: *also* bad at graphic design
  20. Upvote
    benpark reacted to Hapless in How Hot is Ukraine Gonna Get?   
    Now with first person view:
     
  21. Upvote
    benpark reacted to Fenris in How Hot is Ukraine Gonna Get?   
    These displays are great.  I really do wonder WTF the people who dream these up are thinking and who the hell is watching them - are they performing for children?
     
  22. Upvote
    benpark reacted to Teufel in How Hot is Ukraine Gonna Get?   
  23. Upvote
    benpark reacted to Teufel in How Hot is Ukraine Gonna Get?   
    Fresh of the presses as of yesterday’s movements.


  24. Upvote
    benpark reacted to Astrophel in How Hot is Ukraine Gonna Get?   
    Weird remark.  It sounds like something a russian might say.  In the West there are armies of Public Relations specialists attempting to appeal to lazy journalists with pre-cooked narratives.  There are editors who like to serve their subscribers with the type of story they are paying to read.  However, there is no "setting up" of stories in the way the russian media operates.  If you have ever worked close to western media - and I have - you would know that news value trumps everything.  If the Ukrainians were losing in the way russian trolls are trying to sell we would know about it from western media - there is no conspiracy.
  25. Upvote
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