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sttp last won the day on December 22 2019

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  1. I would hope -- and from what Steve has said recently about sales, probably expect -- that Battle for Normandy would be first. But if we're talking a whole new engine, I'll be buying it whatever it is, guaranteed.
  2. Yep. Several times I've seen them say that they don't view the early war as a profitable enough subject matter. It would almost be more accurate to say that BFC has promised not to make an early war module!
  3. I've seen them say a number of times that early war products just would not be profitable enough to justify the investment of time and labor, so I'm not sure how anyone who's been around the forums could say they have an "expectation" that early war modules would eventually be added. I feel like BFC has been pretty clear about it and some of you are just setting yourselves up for heartbreak. Oh well. Time to move on to CMx3 anyway, in my opinion. CMx2, as good as it is, is really starting to show its age.
  4. Prime product sales times for Battlefront, too, only a week or two after the company's biggest products in years are launched! I would be livid. Make 'em pay, BFC!!!
  5. The setup phase of the new Berlin map has reminded me of how much I'd like some kind of overlay feature that we could draw on and mark key positions (e.g., for AT guns or heavy MGs), highlight important terrain, and so on. If not Engine 5, maybe in CMx3?
  6. Thank you. That is a relief, as I don't have tons of free minutes these days. I know you've been working your butt off lately, so hope you wouldn't take what I said as criticism of you personally. I'm really enjoying both Fire & Rubble and Cold War when I can... which is late at night, at the expense of my sleep. Totally worth it though!
  7. Oh okay, that is good to know. Thank you!
  8. So it sounds like I've got to back everything up, download a 3 gigabyte file, do a complete fresh install of Red Thunder, then reset my key binds and all options again... just for a little hotfix patch? I'm not even at the "grumpy old man" stage of life yet, but my gosh Steam integration really can't come soon enough.
  9. I do this as well, but you do have to be very careful with it. Many graphical aspects of the game (the thickness of wooded areas, for example) are abstracted by the graphics engine, so what you see from that soldier's point of view may not reflect what he actually has line of sight to.
  10. Because in real life you're not ordering a squad to go to an action square. In real life you could order them to "go to the top of this hill, to whatever position will just barely give you direct line of sight to that building on the corner that 2nd platoon is taking fire from." That is why we need a good LOS tool. We in the game have to micro-manage, since we're the brains and eyes of every single team leader, squad leader, platoon commander, company commander, vehicle commander, etc., etc....
  11. Yes it definitely would be more intuitive for new players that way. I've seen it explained why it couldn't be done that way with CMx2 originally -- maybe someone has that link handy and could post it? But it's pretty obvious to most people that a point-to-point line of sight tool should have one end of the line emanating from the place on the map you're checking LOS FROM and the other end of the line terminating at the point you're checking LOS TO. It's hard to believe anyone would argue differently.
  12. First impression is that the title "Fire and Rubble" is very fitting, and that the maps are extremely well made. It's amazing how they've captured an entirely different atmosphere from any of the other modules... yet again. Kudos to the company, the designers, and to the testers. Also, whoever it was that used to always beg for the schwimmwagen may be very pleased with some of the content in this module!
  13. Good lord... you're trying to rewrite history here, and are going so far as to blame the customers. That happens a lot around this forum, and it seems like it's always the same handful of people who do that. But here's the bottom line: the HE bug was a bug. Battlefront acknowledged that it was a bug, and they finally fixed it. It's really that simple.
  14. I missed it. Does "very" mean "within days" or something more imminent than that? All else aside, I will be very excited to get my hands on this module!
  15. There are plenty of people who considered the HE bug introduced by version 3 to be game-breaking. There was discussion of it all over the forums here. Here is the first thread I encountered about it when looking back in my comment history -- actually, this particular thread was about the hedgerow bug introduced with V4 -- but I'm positive there are plenty more: I don't know if I myself considered the HE bug to be truly game-breaking... maybe, maybe not... but it was certainly close enough that the company taking that long to fix it really did have me scratching my head there for awhile. That said, I am glad to hear that F&R is almost here, and I will almost certainly be buying it within the first week.
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