Chibot Mk IX Posted February 19, 2021 Share Posted February 19, 2021 For NATO player, I guess checking how many units have Thermal Sights is an important procedure before the first turn. Then use smoke smartly, as the thermal sights can "see" through smoke. 0 Quote Link to comment Share on other sites More sharing options...
Bufo Posted February 19, 2021 Share Posted February 19, 2021 1 hour ago, chuckdyke said: The most significant features of the T-80 over the T-72 are its gas turbine engine and ability to fire anti-tank guided missiles (T-80B and later variants) in the same manner as ordinary rounds. IMHO the most significant feature of the T-80B compared to the 72 is the more advanced fire control system. "Unlike the rather outdated 1A40-1 fire control system used in the T-72B, the 1G43 features fully automatic lead calculation and automatic gun superelevation. What this means is that the aiming chevron at the center of the sight picture remains static as the FCS adjusts the elevation to account for ballistic drop and adjusts the orientation of the turret to account for lead. The sight is not displaced sideways as the gun is adjusted for lead, thanks to the 2-axis stabilizer in the 1G42 - the horizontal stabilizer rotates the sight aperture to compensate for the shifted orientation of the turret, thus allowing the gunner to maintain an unchanged view of the target." https://thesovietarmourblog.blogspot.com/2016/02/t-80-gambol.html 1 Quote Link to comment Share on other sites More sharing options...
Bufo Posted February 19, 2021 Share Posted February 19, 2021 14 minutes ago, Chibot Mk IX said: thermal sights can "see" through smoke. Depends on the smoke, I don't know about this era though. 0 Quote Link to comment Share on other sites More sharing options...
Chibot Mk IX Posted February 19, 2021 Share Posted February 19, 2021 3 minutes ago, Bufo said: Depends on the smoke, I don't know about this era though. Yes, but I think IR blocking smoke is not available back in 80s 0 Quote Link to comment Share on other sites More sharing options...
akd Posted February 19, 2021 Share Posted February 19, 2021 17 minutes ago, Chibot Mk IX said: Yes, but I think IR blocking smoke is not available back in 80s Quote The M60A1(RISE) Passive featured the implementation of all previous updates plus Kevlar spall liners for the turret, AN/VVS-2 passive night vision block for the driver, a deep water fording kit, the capability to mount Explosive Reactive Armor (ERA)[70][62] and the AVDS-1790-2D RISE engine with CD-850-6A transmission and a Vehicle Engine Exhaust Smoke System (VEESS) that visually obscured the area around the vehicle. The VEESS smokescreen system does not provide protection against infrared, thermal or laser detection. The two six-barreled, electronically fired M239 smoke grenade launchers, one on each side of the main gun and replacement of the coax machine gun with the M240C were implemented in late 1978. The smoke grenades contain a phosphor compound that masks the thermal signature of the vehicle to the enemy. They were denoted as M60A1(RISE) Passive.[55] https://en.wikipedia.org/wiki/M60_tank 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 19, 2021 Share Posted February 19, 2021 Some of those listed M60A1 RISE (passive) features sound like Marine add-on that are outside of our scope, like spall liners, deep water wading and ERA attachments. I don't know if the description of the smoke bomb thermal properties would be 1978 or later. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 19, 2021 Share Posted February 19, 2021 (edited) 1 hour ago, Sgt Joch said: but spotting to the sides is poor...hmmm. You will never see what kills you... This I think will be the big difference.....I've learned a bit more about the updates to the M1 over the years, at first it's spotting abilities in CM:BS seemed supernatural, mostly because I was still in an 'early Abrams mindset'. 53 minutes ago, akd said: Vehicle Engine Exhaust Smoke System (VEESS) that visually obscured the area around the vehicle. I'd really like to see this implemented at some pont. Edited February 19, 2021 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
akd Posted February 19, 2021 Share Posted February 19, 2021 (edited) 46 minutes ago, MikeyD said: Some of those listed M60A1 RISE (passive) features sound like Marine add-on that are outside of our scope, like spall liners, deep water wading and ERA attachments. I don't know if the description of the smoke bomb thermal properties would be 1978 or later. The endnote points to this document from 1980: https://apps.dtic.mil/dtic/tr/fulltext/u2/a141935.pdf Edit: perused it, and says the smoke grenades were Red Phosphorus based. Edited February 19, 2021 by akd 0 Quote Link to comment Share on other sites More sharing options...
Chibot Mk IX Posted February 19, 2021 Share Posted February 19, 2021 1 hour ago, akd said: https://en.wikipedia.org/wiki/M60_tank Thank you for sharing. ahh, too bad there is only one "smoke" command in game. 0 Quote Link to comment Share on other sites More sharing options...
Lethaface Posted February 19, 2021 Share Posted February 19, 2021 (edited) 30 minutes ago, Chibot Mk IX said: Thank you for sharing. ahh, too bad there is only one "smoke" command in game. Just a wild though how this could work without a separate command: 'smoke' combined with a target launches the smoke canisters in the direction of target. Smoke without target create the vehicle smoke from the exhaust. Now from a design point of view I would usually not be in favor of such 'magical' behaviors behind 1 button, however I think most people playing the game and actually using smoke would be able to figure it out easily (the visual indication of where smoke comes from will also help to make clear what kind of smoke is being deployed of course). Also, 'smoke' would always create smoke so for the 'newbie' user it wouldn't be that confusing. Edited February 19, 2021 by Lethaface 1 Quote Link to comment Share on other sites More sharing options...
sburke Posted February 19, 2021 Share Posted February 19, 2021 3 hours ago, Chibot Mk IX said: For NATO player, I guess checking how many units have Thermal Sights is an important procedure before the first turn. Then use smoke smartly, as the thermal sights can "see" through smoke. guaranteed you'll be checking. And you'll be backing your tanks up with M113s to take advantage of their smoke dischargers as well. ...be sure to check wind direction otherwise it could be quite embarrassing.. 1 Quote Link to comment Share on other sites More sharing options...
sburke Posted February 19, 2021 Share Posted February 19, 2021 one item I have learned the hard way is micro manage your anti air assets. There is very little as demoralizing as watching in horror as your 6 stinger guys all launch missiles in a turn wiping out your reserve... and not hitting anything. And now you just have to sit and take it as enemy air relentlessly bashes your force. I typically park 2 Stinger/Igla guys near their vehicle and the rest mount up so only those 2 can fire and they will replenish from the vehicle on their own. 0 Quote Link to comment Share on other sites More sharing options...
Pete Wenman Posted February 19, 2021 Share Posted February 19, 2021 27 minutes ago, sburke said: one item I have learned the hard way is micro manage your anti air assets also just to add as the US player be very careful about engaging ground targets with the M163 Vulcan. That thing burns through its ammo when not firing controlled bursts at aircraft targets. P 2 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted February 19, 2021 Share Posted February 19, 2021 (edited) Brrrrrt! "What was that?" Brrrrrrrrrrrrrrrrrrrrrrrrrt! "I can't....." Brrrrrt! Brrrrrt! Brrrrrt! "Hear you!" Edited February 19, 2021 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted February 20, 2021 Share Posted February 20, 2021 I like to see 'Puff The Magic Dragon Plane'. Hypothetically it could have been deployed in Europe. Douglas AC-47D Spooky aka "Puff, the Magic Dragon" - YouTube 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted February 20, 2021 Share Posted February 20, 2021 27 minutes ago, chuckdyke said: I like to see 'Puff The Magic Dragon Plane'. Hypothetically it could have been deployed in Europe. Douglas AC-47D Spooky aka "Puff, the Magic Dragon" - YouTube Slowly circling over soviet troops in a cargo plane would be a real short flight. 5 Quote Link to comment Share on other sites More sharing options...
silverstars Posted February 20, 2021 Share Posted February 20, 2021 39 minutes ago, Ryujin said: Slowly circling over soviet troops in a cargo plane would be a real short flight. A new opponent comes forth.... 2 Quote Link to comment Share on other sites More sharing options...
Vergeltungswaffe Posted February 20, 2021 Share Posted February 20, 2021 12 hours ago, Pete Wenman said: also just to add as the US player be very careful about engaging ground targets with the M163 Vulcan. That thing burns through its ammo when not firing controlled bursts at aircraft targets. P 0 Quote Link to comment Share on other sites More sharing options...
The_MonkeyKing Posted February 20, 2021 Share Posted February 20, 2021 (edited) Which if any of the USSR equipment have FLIR in the game? Edited February 20, 2021 by The_MonkeyKing 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted February 20, 2021 Share Posted February 20, 2021 (edited) Pretty sure none of the soviet equipment. The US on the other hand should have access to some thermal sights from the start of the time frame on the M60 TTS and all the TOW launchers (I think), becoming more common later. So pre M1/M2 that should be a big advantage for the US to counter the latest soviet armor. I feel like you're going to be relying on your TOWs a lot. Edited February 20, 2021 by Ryujin 1 Quote Link to comment Share on other sites More sharing options...
Chibot Mk IX Posted February 20, 2021 Share Posted February 20, 2021 3 hours ago, The_MonkeyKing said: Which if any of the USSR equipment have FLIR in the game? PRP-4 "Nard" , Artillery observation vehicle 1 Quote Link to comment Share on other sites More sharing options...
Bufo Posted February 20, 2021 Share Posted February 20, 2021 21 minutes ago, Chibot Mk IX said: PRP-4 "Nard" , Artillery observation vehicle What a fighting machine, that 0 Quote Link to comment Share on other sites More sharing options...
AlexUK Posted February 20, 2021 Share Posted February 20, 2021 3 hours ago, Ryujin said: Pretty sure none of the soviet equipment. The US on the other hand should have access to some thermal sights from the start of the time frame on the M60 TTS and all the TOW launchers (I think), becoming more common later. So pre M1/M2 that should be a big advantage for the US to counter the latest soviet armor. I feel like you're going to be relying on your TOWs a lot. Presumably the quality of the thermals would be significantly less than those in CMSF? I would expect that is modeled in game. Not sure how much of an improvement over passive IR (soviet/American) they would have? 0 Quote Link to comment Share on other sites More sharing options...
The_MonkeyKing Posted February 20, 2021 Share Posted February 20, 2021 It seems soviets will get something almost as good. Ground surveillance radar! CM: COLD WAR TO&E has "BRM-1"https://www.battlefront.com/cold-war/cmcw-base-game/?tab=toe more info on couple of variations of BRM-1https://fas.org/man/dod-101/sys/land/row/brm-1.htm Video demonstrating BRM-1K in CMBS (K just means the command version): 0 Quote Link to comment Share on other sites More sharing options...
Suzuya Posted February 22, 2021 Share Posted February 22, 2021 On 2/20/2021 at 12:13 PM, AlexUK said: Presumably the quality of the thermals would be significantly less than those in CMSF? I would expect that is modeled in game. Not sure how much of an improvement over passive IR (soviet/American) they would have? The spotting ability in CMSF should be substantially more capable than the vehicles present in CW, many of the Thermal equipped vehicles in SF such as the Leopard 2 and M1A2 have both higher quality thermal imagers multiple generations ahead and independant thermal sights for the commander to use independent of the gun sight greatly increasing the tanks awareness. With that said the vehicles here equipped with thermals should have a massive advantage over any armour that lacks them, thermal sights made target acquisition in most terrain and weather conditions far easier than most day or night scopes that came prior. It’s also purely anecdotal but i read that the ANVGS-2 sight on the M60 was considered very high quality for the time period. Sadly not real images but Steel Beasts does do a fairly good job of showing off a theoretical comparison between thermal imaging (daytime, no night shots sadly) and the nightsight present on the M60. 0 Quote Link to comment Share on other sites More sharing options...
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