Cobetco Posted November 30, 2019 Share Posted November 30, 2019 (edited) BF appears to have bug tested the game into oblivion, but i'm still just going to start collecting things. Gebirgjager infantry formation is missing in QBs (scouts an engineers are there for the gebirgs thou) Stug (lastest) appears in the manual but not the game StuH (lastest) also has same issue Flammpanzer III has incorrect number of crew (at least from my readings) Edited November 30, 2019 by Cobetco 1 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted November 30, 2019 Share Posted November 30, 2019 (edited) A lot of the bug testing to death was to get the TO&E to work. It's *possible* you may need to play around a lot with dates on QB setups to get the vehicles you want, because a lot of work went into not only having all the correct formations and vehicles, but also the dates that they would be available. Playing around with some QB setups I don't see the "latest" versions either. Yet. Edited November 30, 2019 by Ultradave 1 Quote Link to comment Share on other sites More sharing options...
Shadrach Posted November 30, 2019 Share Posted November 30, 2019 With this release I'm getting back into CMFI after a long absence. Seeing blinking icons for non-spotted contacts, not sure if this is something new or a bug. I've tried disabling Reshade and mods but still it occurs. Windows 10 Pro x64 NVidia GTX970, latest drivers Mods: Aris Flames Mod SlowMo\ Aris HD Explosion Mod\ Aris Muzzle Fire\ Aris Smoke\ Aris Tracers\ Juju's TweakedUI for CMBN v5\ Juju's TweakedUI for CMFI v5\ Bils CMFB Gridded Ground.brz Reshade 4.3.0 with only Vibrance and LumaSharpen enabled. Anyone else seeing the same? 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted November 30, 2019 Share Posted November 30, 2019 Nope. But I'm on a Mac. I don't recall anyone mentioning that offhand during testing. 0 Quote Link to comment Share on other sites More sharing options...
Col Rosenberger Posted November 30, 2019 Share Posted November 30, 2019 8 hours ago, Ultradave said: A lot of the bug testing to death was to get the TO&E to work. It's *possible* you may need to play around a lot with dates on QB setups to get the vehicles you want, because a lot of work went into not only having all the correct formations and vehicles, but also the dates that they would be available. Playing around with some QB setups I don't see the "latest" versions either. Yet. Cherry picking specific vehicles in non-historic QB's is all part of the BF CM fun. Do we know if there is a list of TO&E vehicles and dates available? Trying to "find" the right date to get a German 'Elefant' in a QB is painful. There's got to be a spreadsheet somewhere, yah? 0 Quote Link to comment Share on other sites More sharing options...
Col Rosenberger Posted November 30, 2019 Share Posted November 30, 2019 (edited) 16 minutes ago, Col Rosenberger said: Cherry picking specific vehicles in non-historic QB's is all part of the BF CM fun. Do we know if there is a list of TO&E vehicles and dates available? Trying to "find" the right date to get a German 'Elefant' in a QB is painful. There's got to be a spreadsheet somewhere, yah? Actually, RTFM! But the *right* manual. GL manual states for Elefant "Available beginning... February 1944". Hmmm, this requires more testing but I'm not sure this is true in QB? EDIT - update: Yes, for QB's the Elefant is "available beginning Feb 1944" but only through June 1944. Edited November 30, 2019 by Col Rosenberger 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted November 30, 2019 Share Posted November 30, 2019 (edited) I posted this to the FI Beta forum. The OP is correct on all 3 catches and it's been reported (there is a application for entry of bug reports). And yes, the reason Brummbär Game was changed from its original form - Elephant Game - is exactly that - the availability of the Elephant in R2V and making R2V independent of GL (edited to match John's comment below) I don't know if there is a spreadsheet as you suggest. There may be. A couple of people did most of the TO&E work. Edited November 30, 2019 by Ultradave 2 Quote Link to comment Share on other sites More sharing options...
Col Rosenberger Posted November 30, 2019 Share Posted November 30, 2019 5 minutes ago, Ultradave said: I posted this to the FI Beta forum. The OP is correct on all 3 catches and it's been reported (there is a application for entry of bug reports). And yes, I believe the reason Brummbär Game was changed from its original form - Elephant Game - is exactly that - the availability of the Elephant and the date of the scenario. I don't know if there is a spreadsheet as you suggest. There may be. A couple of people did most of the TO&E work. Thanks for the efforts, @Ultradave. They sent what, 11 Elephants to the whole theatre for one beachhead battle? We are here for the CM accurate portrayal and realism - even if folks like me try to turn QB's into some kind of "world of tanks" "Kursk of the south" under the Italian sun! 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted November 30, 2019 Share Posted November 30, 2019 The Elephant to Brummbär switch was because the Elephant required Gustav Line. Nothing in the Rome to Victory module requires owning Gustav Line. 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted November 30, 2019 Share Posted November 30, 2019 (edited) . deleted Edited November 30, 2019 by Ultradave 0 Quote Link to comment Share on other sites More sharing options...
Fallout Posted December 1, 2019 Share Posted December 1, 2019 22 hours ago, Cobetco said: BF appears to have bug tested the game into oblivion, but i'm still just going to start collecting things. Gebirgjager infantry formation is missing in QBs (scouts an engineers are there for the gebirgs thou) Stug (lastest) appears in the manual but not the game StuH (lastest) also has same issue Flammpanzer III has incorrect number of crew (at least from my readings) Should the French Army in November 1943 have P-51Ds and P-47Ds? (this is in the editor) The US Army doesn't have those...looks like it continues into December 1943, January 1944, etc. until they leave in July 1944. 0 Quote Link to comment Share on other sites More sharing options...
Doomed Posted December 1, 2019 Share Posted December 1, 2019 17 hours ago, Shadrach said: With this release I'm getting back into CMFI after a long absence. Seeing blinking icons for non-spotted contacts, not sure if this is something new or a bug. snip Anyone else seeing the same? I'm seeing the same but only happens for me when a unit is selected I don't have any of the mods you have but we do have the same graphics card - GTX970. 17 hours ago, Shadrach said: 0 Quote Link to comment Share on other sites More sharing options...
Shadrach Posted December 1, 2019 Share Posted December 1, 2019 Thanks for the confirmation, and that it's not mods at least. Maybe an issue with that specific range of gfx cards. 0 Quote Link to comment Share on other sites More sharing options...
Frenchy56 Posted December 1, 2019 Share Posted December 1, 2019 (edited) The G41's magazine doesn't appear. It seems to reflect the same problem the SVT has in Red Thunder, and it's even more jarring since the G41's magazine isn't even supposed to be detachable. Edited December 1, 2019 by Frenchy56 2 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted December 2, 2019 Share Posted December 2, 2019 My observations: - German Grenadier Battalion 44: the battalion-commander have no uniform texture for the winter appearance - the regular us infantry in greatcoats and the french infantry in standard uniform: the textures of the ammo pouches of the thompson-mp's are upsaide down greetings, alex 0 Quote Link to comment Share on other sites More sharing options...
CarlWAW Posted December 2, 2019 Share Posted December 2, 2019 (edited) I'm interested in tactical realism not in new textures. Have the running from cover bug, open hatches to be killed bug been solved? Edited December 2, 2019 by CarlWAW 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted December 2, 2019 Share Posted December 2, 2019 23 hours ago, Frenchy56 said: The G41's magazine doesn't appear. It seems to reflect the same problem the SVT has in Red Thunder, and it's even more jarring since the G41's magazine isn't even supposed to be detachable. It never ceases to amaze me the breath of knowledge that our players have. We have guys testing that seem like savants or somefink with this kind of stuff. Truly impressive. Thanks, Frenchy56 (and everyone who has pointed these kinds of things out). 0 Quote Link to comment Share on other sites More sharing options...
akd Posted December 2, 2019 Share Posted December 2, 2019 One bug fixed, another introduced. 0 Quote Link to comment Share on other sites More sharing options...
waffelmann Posted December 2, 2019 Share Posted December 2, 2019 For some SS-Troopers in greatcoats are missing the textures for the boots... 0 Quote Link to comment Share on other sites More sharing options...
PIATpunk Posted December 2, 2019 Share Posted December 2, 2019 Quote are missing the textures for the boots... I just knew it. 0 Quote Link to comment Share on other sites More sharing options...
ushankashenk Posted December 3, 2019 Share Posted December 3, 2019 (edited) I've seen some bugs 1. the Archer drives backward 2. M4(105) or M4A3(105) Medium Tank is not on the list for single vehicle in scenario editor or quick battle. M24 Light Tank is in the scenario editor, but not in quick battle. 3. T32 Mountain Gun in not in specialist team list in scenario editor or quick battle. Edited December 3, 2019 by ushankashenk 0 Quote Link to comment Share on other sites More sharing options...
Kevin2k Posted December 3, 2019 Share Posted December 3, 2019 "Bug and stuff thread." Unfortunately I cannot call it a bug, but CMFI v2.10 does not work on Windows XP. To be precise; it seems the DRM part of it cannot launch anymore. The game itself is probably still OK with it, but it never gets there. This is the first time such a limitation arises, so far all CM games I tested worked on XP, up to the 2019 releases and updates. It had to come to this sooner or later. 0 Quote Link to comment Share on other sites More sharing options...
weta_nz Posted December 3, 2019 Share Posted December 3, 2019 Yeah I noticed the Archer has to be reversed into a firing position because it has a fixed turret which points to the rear - so probably not a bug. . Not sure if Hull down command will work (probably not??). Not ideal but I don't use the hull down command so not a biggie for me. On the plus side I guess you can do a fast retreat if need be!! 0 Quote Link to comment Share on other sites More sharing options...
herr_oberst Posted December 3, 2019 Share Posted December 3, 2019 Has to happen eventually, but "After 12 years, support for Windows XP ended April 8, 2014" -- sheesh, that's nigh on 6 years past EOL. Time for an update to something more recent, like Windows 7. That EOL is only Jan 14, 2020. Loads of time... :) 2 Quote Link to comment Share on other sites More sharing options...
Heirloom_Tomato Posted December 3, 2019 Share Posted December 3, 2019 1 hour ago, ushankashenk said: I've seen some bugs 1. the Archer drives backward This is not a bug. This is a design feature because the real life Archer actually has the gun facing the rear. This allows the Archer to be perfect for an ambush, fire at the enemy and then drive away at full speed without the need to turn around. 1 Quote Link to comment Share on other sites More sharing options...
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