LiveNoMore Posted June 12, 2017 Share Posted June 12, 2017 This brings up the crewman not being able to enter a different tank. Does anyone really think that on a battlefield with destroyed and damaged tanks and tank crewman hiding in the bushes, some of them wouldn't jump in a working tank that is short on crew? 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 12, 2017 Share Posted June 12, 2017 Interesting point.....Has anyone tried 'Combine' with tank crew? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 13, 2017 Share Posted June 13, 2017 3 hours ago, LiveNoMore said: This brings up the crewman not being able to enter a different tank. Does anyone really think that on a battlefield with destroyed and damaged tanks and tank crewman hiding in the bushes, some of them wouldn't jump in a working tank that is short on crew? Given a basic knowledge of human behavior wouldn't they be thrilled to be alive and out of it. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted June 13, 2017 Share Posted June 13, 2017 Cometh the hour, cometh the man... There are some insanely brave people in the world.....I guess you should play according to the crew's motivation and experience (with the latter possibly reducing the likelihood of them getting back in, as they've seen it all before and know what can happen to heroes). 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted June 13, 2017 Share Posted June 13, 2017 15 hours ago, LiveNoMore said: This brings up the crewman not being able to enter a different tank. Does anyone really think that on a battlefield with destroyed and damaged tanks and tank crewman hiding in the bushes, some of them wouldn't jump in a working tank that is short on crew? The consensus seems to be no. Surviving crew are much more likely to be evacuating the battle field. Tanks that loose crew are also most likely going to the rear as well - i.e. they do not continue to fight - most of the time. 15 hours ago, Sgt.Squarehead said: Interesting point.....Has anyone tried 'Combine' with tank crew? That will not work. 12 hours ago, Erwin said: Given a basic knowledge of human behavior wouldn't they be thrilled to be alive and out of it. Yep 8 hours ago, Sgt.Squarehead said: Cometh the hour, cometh the man... There are some insanely brave people in the world.....I guess you should play according to the crew's motivation and experience (with the latter possibly reducing the likelihood of them getting back in, as they've seen it all before and know what can happen to heroes). Very true of course. BFC do allow for some brave acts but they don't add code for rare or corner cases such as these. And that's a good thing - we should be fighting with average behaviour not extraordinary behaviour. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted June 13, 2017 Share Posted June 13, 2017 (edited) 4 hours ago, IanL said: ...we should be fighting with average behaviour not extraordinary behaviour. Try telling c3k that. He believes all his soldiers should be warrior gods. Michael Edited June 13, 2017 by Michael Emrys 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted June 13, 2017 Author Share Posted June 13, 2017 9 minutes ago, Michael Emrys said: Try telling c3k that. He believes all his soldiers should be warrior gods. Michael You mean they are not? My world view is falling apart 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted October 12, 2017 Share Posted October 12, 2017 I think generally the game is a bit too generous with letting tanks remain crewed after penetrating hits when one or more crew members are killed. Of course it should be possible, but I think it should be reserved for very highly motivated crew. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted October 12, 2017 Share Posted October 12, 2017 On 6/12/2017 at 10:41 PM, Sgt.Squarehead said: Cometh the hour, cometh the man... There are some insanely brave people in the world.....I guess you should play according to the crew's motivation and experience (with the latter possibly reducing the likelihood of them getting back in, as they've seen it all before and know what can happen to heroes). also keep in mind we know the state of a tank whereas in real life these guys wouldn't know the condition. They'd have to go to a tank that has already been hit and maybe wrecked, check it out and hope to get it running all the while knowing they are very likely still in the sight of something that could kill it. I suspect under those conditions it is highly unlikely they'd do so. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted October 12, 2017 Author Share Posted October 12, 2017 2 minutes ago, sburke said: also keep in mind we know the state of a tank whereas in real life these guys wouldn't know the condition. They'd have to go to a tank that has already been hit and maybe wrecked, check it out and hope to get it running all the while knowing they are very likely still in the sight of something that could kill it. I suspect under those conditions it is highly unlikely they'd do so. As far as I can tell, we can't access info about a tank, so you might get the crew back in only to find the main gun or engine not working. Or am I missing something? 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted October 12, 2017 Share Posted October 12, 2017 You’ll hear the engine die on a tank and it is rare that I have lost a crew in a tank and the tank still be useable. And when I have a crew that survives I generally knew what it’s condition was when they bailed. 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted October 12, 2017 Share Posted October 12, 2017 (edited) Had a weird one in CM:SF last night.....Playing 'King Copper Mines', a T-72M got the drop on one of my T-55s (the veteran platoon HQ), fired but narrowly missed, apparently inflicting a light would on the unbuttoned commander in the process. My crew bailed. I didn't actually notice the tank had been abandoned at first (no explosion and I had infantry quite close to them), but once I did notice and made them re-embark, I discovered the tank was completely undamaged! In one of those glorious moments that CM often provides, they then dashed heroically to the 'Workers Housing' area and took out two T-72Ms with short range side shots through holes in the perimeter wall! God I love these games (& hate them).....In roughly equal proportions! Edited October 12, 2017 by Sgt.Squarehead 1 Quote Link to comment Share on other sites More sharing options...
General Jack Ripper Posted October 14, 2017 Share Posted October 14, 2017 On 5/6/2017 at 6:09 PM, IanL said: That wouldn't be popular. Not that I don't agree. So, in this case what is the criteria? Two crew members left means they bail and run for it? What about three? What about a three crew member vehicle? Or not crew size but: If a crew bails then they never recover? Just curious what you think would work. My two cents? Crews bailing out of destroyed tanks should automatically be given the "Broken" status, along with being temporarily panicked. You can still order them around per se, but the first bullet goes past their head, they collapse into a gibbering wreck. 0 Quote Link to comment Share on other sites More sharing options...
Sasa Narinasa Posted November 20, 2017 Share Posted November 20, 2017 One of my StuH was hit and left with only two crew members the other day . . . it would only respond to Move orders and would not fire. 0 Quote Link to comment Share on other sites More sharing options...
Sasa Narinasa Posted November 20, 2017 Share Posted November 20, 2017 On 10/13/2017 at 5:04 PM, SLIM said: My two cents? Crews bailing out of destroyed tanks should automatically be given the "Broken" status, along with being temporarily panicked. You can still order them around per se, but the first bullet goes past their head, they collapse into a gibbering wreck. German tank crews had standing orders not to abandon the tank unless it was actually on fire. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted November 21, 2017 Share Posted November 21, 2017 11 hours ago, Sasa Narinasa said: German tank crews had standing orders not to abandon the tank unless it was actually on fire. Standing orders and reality are two very different things. 1 Quote Link to comment Share on other sites More sharing options...
Mord Posted November 21, 2017 Share Posted November 21, 2017 (edited) On 10/12/2017 at 9:07 AM, rocketman said: As far as I can tell, we can't access info about a tank, so you might get the crew back in only to find the main gun or engine not working. Or am I missing something? You can't access it once the guys are in the act of bailing, but you can pause after a hit and check the damage before they bail and you'll see what's what. If you play in RT you have to be super quick. LOL. Speaking of bailing, I hope that's something they address in the new version of SF. Crews had a tendency to bail immediately after being hit, like before the explosion animation stopped, I always found that unrealistic. It should take a couple seconds at least. As far as I can tell that doesn't happen in the 4.0 era of CM, it's a more believable amount of time. Mord. Edited November 21, 2017 by Mord 0 Quote Link to comment Share on other sites More sharing options...
sigop22 Posted March 26, 2018 Share Posted March 26, 2018 Death before dismount 0 Quote Link to comment Share on other sites More sharing options...
DerKommissar Posted March 26, 2018 Share Posted March 26, 2018 On 11/21/2017 at 6:27 PM, Mord said: Speaking of bailing, I hope that's something they address in the new version of SF. Crews had a tendency to bail immediately after being hit, like before the explosion animation stopped, I always found that unrealistic. It should take a couple seconds at least. As far as I can tell that doesn't happen in the 4.0 era of CM, it's a more believable amount of time. I recently experienced that in SF. I was playing the convoy mission in the British Campaign and escorting some armoured american trucks. A BTR managed to spew out some 14.5 and hit two of the armoured cabins, resulting in no injury or death. Then my Warriors smoked them, on the same turn. However, the crew of the two trucks jumped out, lay on the ground and refused to obey orders for 2 turns. There were MGs, rifles and snipers outside. None of them died and I eventually got them back in their trucks -- which were undamaged. 0 Quote Link to comment Share on other sites More sharing options...
markus544 Posted March 26, 2018 Share Posted March 26, 2018 (edited) Well talk about bailing....CMFI the scenario named "Catch a tiger", which has a disabled tiger tank being assailed by infantry.. Well I tinkered with the units and gave my guys a whole bunch of arty, 155 and 105 stuff. I plastered the tiger with god knows how many rounds and that crew would not bail from that tank after several minutes of indirect fire. Finally the cat took a direct hit from a 105 and they got blow away... Those German tankers sure got guts and it's 4.0 version. Edited March 26, 2018 by markus544 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted March 26, 2018 Share Posted March 26, 2018 (edited) Any idea what the crew motivation setting was? EDIT - Just checked in the editor and I'm staggered based on what you've said.....Their settings are not exactly tip-top! I recently replayed the CM:FI Training Campaign in v.4 and to my surprise my US Paras were rock steady under artillery fire, including off-map batteries.....When units under fire did redeploy, they always took cover in sensible places (one building looked like a house party going on, but it was outside the beaten zone and the units found it autonomously). Edited March 26, 2018 by Sgt.Squarehead 0 Quote Link to comment Share on other sites More sharing options...
Pelican Pal Posted March 27, 2018 Share Posted March 27, 2018 Just spit-balling, but a suppressed unit in CM will generally not move if they aren't taking losses. A constant barrage of artillery could suppress the crew of the tank to the point where the high suppression level would prevent them from exiting the vehicle? 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted March 27, 2018 Share Posted March 27, 2018 (edited) I recall reading a Tiger commander relating his experiences in North Africa. It appears having artillery rained down on you was fairly common, and quite vexing because it tended to break everything on the tank exterior. But there wasn't much enthusiasm for exiting the vehicle and scampering through the barrage. Edited March 27, 2018 by MikeyD 0 Quote Link to comment Share on other sites More sharing options...
Sgt.Squarehead Posted March 27, 2018 Share Posted March 27, 2018 And that's the perfect time to call for a can-opener: 1 Quote Link to comment Share on other sites More sharing options...
markus544 Posted March 28, 2018 Share Posted March 28, 2018 (edited) Oh yeah the Hurricane with 20mm or is 30 mm cannons, that will rip the crap out of your MK111 or 4 panzers. Edited March 28, 2018 by markus544 0 Quote Link to comment Share on other sites More sharing options...
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