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LiveNoMore

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Everything posted by LiveNoMore

  1. I like using CAS but not anywhere near my troops. It's great for hitting villages and farm compounds. Plus the occasional Arty position. The other thing it does is spot any AA gun emplacements when they open fire.
  2. Well, Being the commander of the Stuart I am very happy with this outcome. Unfortunately, a 75mm AT gun took out the Stuart a couple turne later!
  3. We have the .h2hh files in the folder. One says he made it 7 minutes after my last one. But it is empty
  4. There is a chat in the dropbox folder that says he made it 7 minutes after mine. But when he tries to chat he can't get anything to take. We have deleted and reinstalled CM Helper and even restarted the game. No help
  5. Playing a game using CM Helper. Never really had an issue with it before. But suddenly my opponent can no longer use chat. He can see mine, but can not enter any from his side. We tried deleting the AppState.txt file, but that didn't help. Anyone have any ideas?
  6. @Chibot Mk IX; I'm up for that. Never played that scenario. Send me a PM if your interested
  7. Oops.Looked at it and I have played that scenario. But I'm still open to it or any other you want. I usually play CMFI, CMBN or CMFB, Let me know and send a PM
  8. I'm up for a game if you're still looking. How about CMFI GL The Winter of our Discontent. I've never played that scenario Dan P
  9. OK, this is more of a gripe then anything else. Have you noticed that giving a vehicle move orders where there might be something impassable in the area, like a building etc, the vehicle will go around to maintain its path. But if there is a vineyard in the way the vehicle tries to drive right through it? This happens all the time. Other then micromanaging the movement of the vehicle there is no way to stop this behavior. I've had a tanks, second or third in line, using short waypoints to get past a vineyard, decide to go around the tank in front of it by driving through the vineyard. I'm wond
  10. I have had a bazooka team run through/past an PzIV on a bridge that was firing at another infantry unit. Then they turned and ran back across the bridge because they took fire from a MG. Never did they see the tank. However, the tank saw them and shot them all in the back. Currently I am playing a game where I had a good number of ATG and StuG's facing the route the Canadian Sherman's would be traveling down. They all had clear LOS/LOF down the road and into the first couple of rows of an orchard. They listened to the Sherman's approach and did not fire a single shot. They never saw any o
  11. @mirelm61, Thanks! You don't need to go into major detail on the play test if you don't want to. I just need to see if you think it was fun to play, fairly balanced and anything else you notice. Can you send me your email? I'm at dsp1295@gmail.com Thanks again
  12. @Falaise, I have created a lot of scenarios over the years, but only 2 had an AI. FUBAR Village and DiSarrano took a long time for me to test and test again. This time I have played against the AI a couple of times, but it's hard to properly test a game if you know where everything is! Hopefully someone will want to try for me.
  13. So here I am sitting in the house with nothing to do because of the "stay home" edict from my governor... The restaurants are closed, the movie theater is closed and it's raining outside. So what to do?? How about finally create a medium sized scenario around one of the 1st Canadian Division battles moving towards Ortona on the Adriatic coast? The area know as The Gully. It's early December 1943 and the Canadians are trying to move north up the Adriatic coast. They have taken Campobasso in the mountains and are moving east. The Gully is a natural defense running east/west for miles. In p
  14. General McNair was in charge of tank development for the US in WW2. He was an Artillery man who thought tanks should support infantry, not engage the German tanks in battle. His plan was to have the M10, in mass, just behind the front lines. They would handle any German tanks that broke through. When the tankers and their commanders started to complain that they were getting wiped out by the German tanks and that the 75mm just bounced off, General McNair responded by telling them that mass tanks would do the trick. He would not allow the addition of the 17lb (76mm) British gun to be installed.
  15. I've been trying to get into TSD and keep getting this error message; Internal Server Error The server encountered an internal error or misconfiguration and was unable to complete your request. Please contact the server administrator at admin@thefewgoodmen.com to inform them of the time this error occurred, and the actions you performed just before this error. More information about this error may be available in the server error log. Am I the only one?
  16. This is a remake of one of my first scenarios, Campobasso. I made that in CMBN but tried to make it look like Italy. The castle needs to stand up to 75mm and such for a bit. I have a photo of a castle in Germany (Castle Itter) which shows damage done by German 76mm and 88mm ATG. It held up fairly well, though there are a few holes in it! Now that we have R2V I am doing an entire rebuild. So far I have the map created with elevations, roads, RR tracks and RR station, medieval town, castle and new town. Now filling in the rest of the map. Then on to locating the actual units in the area and dec
  17. @umlaut WOW! good work with that. I was planning on using a large church with an 8 story modular building on 1 side and 2 4 story mods on the other. That will cover the church. But, at the bottom of the hill stands a smaller keep. This is about 4 stories and when I walked around and through it the construction looked as strong as the main castle. I guess for game purposes this building won't be as strong as the main one. But it will still work and look good. Thanks All!
  18. Currently I am creating a scenario in which a large castle sits on a hill overlooking a small town. This is a common sight in most of Italy. My question is survivability of castles vs large churches. Currently there is nothing which represents a castle or old fortified stone medieval building. I can make a large church almost look like a castle, but it definitely isn't as strong as a castle. Having walked through a lot of both buildings in Italy you can see the structural difference. Does anyone have a solution for this? I have put a large wall next to the church and it looks good,
  19. @Blazing 88's, Thanks for the scenario! @weapon2010 I will be remaking the entire scenario soon. Just finishing up on a 2 others which I'll post in the next couple of weeks. Then on to the new and improved Campobasso! Thanks All!
  20. Hi All! A long time ago (2012 or 2013) I created and posted a scenario called Campobasso. It was one of my first scenarios. Had a computer meltdown a few years back and today realized I don't have the scenario anymore. I looked in the Scenario Depot and it's not there either. I was wondering if anyone had a copy of it? Ironically, I used an article I had read where the Germans said they had suffered heavy casualties in the battle and the city was heavily damaged. Recently I read an article by the Canadians who said they basically walked into town! So It looks like I created a
  21. Unfortunately I have to agree with the majority. I also don't have the maps. Only Venafro
  22. As your erstwhile opponent I truly hope you get trounced! :-)))
  23. I visited the area of Monte Cassino a few years ago. Standing at the bottom of the hill and looking up at the Monastery really gives you an idea of how hard the Allies had it. The Germans had LOS for miles in all directions.
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