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Question for "tread heads" about the Sherman


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3 hours ago, LiveNoMore said:

This brings up the crewman not being able to enter a different tank. Does anyone really think that on a battlefield with destroyed and damaged tanks and tank crewman hiding in the bushes, some of them wouldn't jump in a working tank that is short on crew? 

Given a basic knowledge of human behavior wouldn't they be thrilled to be alive and out of it.

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Cometh the hour, cometh the man...

There are some insanely brave people in the world.....I guess you should play according to the crew's motivation and experience (with the latter possibly reducing the likelihood of them getting back in, as they've seen it all before and know what can happen to heroes).

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15 hours ago, LiveNoMore said:

This brings up the crewman not being able to enter a different tank. Does anyone really think that on a battlefield with destroyed and damaged tanks and tank crewman hiding in the bushes, some of them wouldn't jump in a working tank that is short on crew? 

The consensus seems to be no. Surviving crew are much more likely to be evacuating the battle field. Tanks that loose crew are also most likely going to the rear as well - i.e. they do not continue to fight - most of the time.

 

15 hours ago, Sgt.Squarehead said:

Interesting point.....Has anyone tried 'Combine' with tank crew?

That will not work.

 

12 hours ago, Erwin said:

Given a basic knowledge of human behavior wouldn't they be thrilled to be alive and out of it.

Yep

 

8 hours ago, Sgt.Squarehead said:

Cometh the hour, cometh the man...

There are some insanely brave people in the world.....I guess you should play according to the crew's motivation and experience (with the latter possibly reducing the likelihood of them getting back in, as they've seen it all before and know what can happen to heroes).

Very true of course. BFC do allow for some brave acts but they don't add code for rare or corner cases such as these. And that's a good thing - we should be fighting with average behaviour not extraordinary behaviour.

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  • 3 months later...
On ‎6‎/‎12‎/‎2017 at 10:41 PM, Sgt.Squarehead said:

Cometh the hour, cometh the man...

There are some insanely brave people in the world.....I guess you should play according to the crew's motivation and experience (with the latter possibly reducing the likelihood of them getting back in, as they've seen it all before and know what can happen to heroes).

also keep in mind we know the state of a tank whereas in real life these guys wouldn't know the condition. They'd have to go to a tank that has already been hit and maybe wrecked, check it out and hope to get it running all the while knowing they are very likely still in the sight of something that could kill it.  I suspect under those conditions it is highly unlikely they'd do so.

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2 minutes ago, sburke said:

also keep in mind we know the state of a tank whereas in real life these guys wouldn't know the condition. They'd have to go to a tank that has already been hit and maybe wrecked, check it out and hope to get it running all the while knowing they are very likely still in the sight of something that could kill it.  I suspect under those conditions it is highly unlikely they'd do so.

As far as I can tell, we can't access info about a tank, so you might get the crew back in only to find the main gun or engine not working. Or am I missing something?

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Had a weird one in CM:SF last night.....Playing 'King Copper Mines', a T-72M got the drop on one of my T-55s (the veteran platoon HQ), fired but narrowly missed, apparently inflicting a light would on the unbuttoned commander in the process.  My crew bailed.

I didn't actually notice the tank had been abandoned at first (no explosion and I had infantry quite close to them), but once I did notice and made them re-embark, I discovered the tank was completely undamaged!  In one of those glorious moments that CM often provides, they then dashed heroically to the 'Workers Housing' area and took out two T-72Ms with short range side shots through holes in the perimeter wall!

God I love these games (& hate them).....In roughly equal proportions!  :D

Edited by Sgt.Squarehead
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On ‎5‎/‎6‎/‎2017 at 6:09 PM, IanL said:

That wouldn't be popular. Not that I don't agree. So, in this case what is the criteria? Two crew members left means they bail and run for it? What about three? What about a three crew member vehicle? Or not crew size but: If a crew bails then they never recover? Just curious what you think would work.

My two cents?

Crews bailing out of destroyed tanks should automatically be given the "Broken" status, along with being temporarily panicked.
You can still order them around per se, but the first bullet goes past their head, they collapse into a gibbering wreck.

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  • 1 month later...
On ‎10‎/‎13‎/‎2017 at 5:04 PM, SLIM said:

My two cents?

Crews bailing out of destroyed tanks should automatically be given the "Broken" status, along with being temporarily panicked.
You can still order them around per se, but the first bullet goes past their head, they collapse into a gibbering wreck.

German tank crews had standing orders not to abandon the tank unless it was actually on fire.

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On 10/12/2017 at 9:07 AM, rocketman said:

As far as I can tell, we can't access info about a tank, so you might get the crew back in only to find the main gun or engine not working. Or am I missing something?

You can't access it once the guys are in the act of bailing, but you can pause after a hit and check the damage before they bail and you'll see what's what. If you play in RT you have to be super quick. LOL.

Speaking of bailing, I hope that's something they address in the new version of SF. Crews had a tendency to bail immediately after being hit, like before the explosion animation stopped, I always found that unrealistic. It should take a couple seconds at least. As far as I can tell that doesn't happen in the 4.0 era of CM, it's a more believable amount of time.

Mord.

Edited by Mord
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  • 4 months later...
On 11/21/2017 at 6:27 PM, Mord said:

Speaking of bailing, I hope that's something they address in the new version of SF. Crews had a tendency to bail immediately after being hit, like before the explosion animation stopped, I always found that unrealistic. It should take a couple seconds at least. As far as I can tell that doesn't happen in the 4.0 era of CM, it's a more believable amount of time.

I recently experienced that in SF. I was playing the convoy mission in the British Campaign and escorting some armoured american trucks. A BTR managed to spew out some 14.5 and hit two of the armoured cabins, resulting in no injury or death. Then my Warriors smoked them, on the same turn. However, the crew of the two trucks jumped out, lay on the ground and refused to obey orders for 2 turns. There were MGs, rifles and snipers outside. None of them died and I eventually got them back in their trucks -- which were undamaged.

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Well talk about bailing....CMFI the scenario named "Catch a tiger", which has a disabled tiger tank being assailed by infantry.. Well I tinkered with the units and gave my guys a whole bunch of arty, 155 and 105 stuff.  I plastered the tiger with god knows how many rounds and that crew would not bail from that tank after several minutes of indirect fire.  Finally the cat took a direct hit from a 105 and they got blow away... Those German tankers sure got guts and it's 4.0 version.

Edited by markus544
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Any idea what the crew motivation setting was?

EDIT - Just checked in the editor and I'm staggered based on what you've said.....Their settings are not exactly tip-top!  :o

I recently replayed the CM:FI Training Campaign in v.4 and to my surprise my US Paras were rock steady under artillery fire, including off-map batteries.....When units under fire did redeploy, they always took cover in sensible places (one building looked like a house party going on, but it was outside the beaten zone and the units found it autonomously).

Edited by Sgt.Squarehead
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I recall reading a Tiger commander relating his experiences in North Africa. It appears having artillery rained down on you was fairly common, and quite vexing because it tended to break everything on the tank exterior. But there wasn't much enthusiasm for exiting the vehicle and scampering through the barrage.

Edited by MikeyD
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