Bil Hardenberger Posted September 14, 2013 Author Share Posted September 14, 2013 Its gotta be a Luftwaffe Mg modified for ground purposes, just not sure which one... ...brrrr... you are really cold. 0 Quote Link to comment Share on other sites More sharing options...
iMolestCats Posted September 14, 2013 Share Posted September 14, 2013 ...brrrr... you are really cold. Using that dead para as cover? 0 Quote Link to comment Share on other sites More sharing options...
Rokko Posted September 14, 2013 Share Posted September 14, 2013 The gunner having a hickup at 0:25? 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted September 15, 2013 Author Share Posted September 15, 2013 More of the same this turn... long range sniping to little effect... one dead PIAT team from a Stummel round, etc. There was one significant development however... these little babies were spotted moving out of the town.. now that's interesting. Right at turn end one of my Jpz's was aiming at the foremost AA tank.. with any luck it'll kill it next turn just in time to get the second in its sights as well. 0 Quote Link to comment Share on other sites More sharing options...
Fallout Posted September 15, 2013 Share Posted September 15, 2013 ...brrrr... you are really cold. Is it an MG 08? 0 Quote Link to comment Share on other sites More sharing options...
kensal Posted September 15, 2013 Share Posted September 15, 2013 The MG was firing three short bursts in quick succession, a different form of fire to that currently available. I would say that it is a new form of area fire (each burst on a slightly different line for greater spread / suppressive effect) or a rapid fire option. 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted September 15, 2013 Author Share Posted September 15, 2013 Okay, I'm sending my Jpz crews back to the range.. both of them had chances to kill all three of Ken's tanks (that's right, the support tank joined the two AA tanks in exiting the town), both missed all shots, except one which hit the support tank, and bounced. Wow. Good on Ken for getting them out safely.. but what is he doing with them? I suspect he is moving them to the rear and laterally across the battlefield to deal with my edge huggers... its a head scratcher really. The town is the objective of this scenario (I am ignoring all the other objectives) and moving your storngest assets out of it doesn't make sense to me. Well, now Ken has presented me with an opportunity... the town has nothing but infantry and support units in it. 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted September 15, 2013 Share Posted September 15, 2013 Ken should have cover arced those tanks for the move. Perhaps if the turret were facing in the direction of the enemy he could have spotted something, and got a burst off. 0 Quote Link to comment Share on other sites More sharing options...
tiger123 Posted September 15, 2013 Share Posted September 15, 2013 Bill Really enjoying the AAr. Which terrain mod are you using.? The ground seems much better (realistic ) compared with your opponent. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted September 15, 2013 Share Posted September 15, 2013 Bill Really enjoying the AAr. Which terrain mod are you using.? The ground seems much better (realistic ) compared with your opponent. No mods at all (this is a beta AAR after all, used to show off the new module. No mods allowed i would think). He is using the movie mode filter tho. Not available in CMBN yet, but its in CMFI so if you have that just check your hotkeys next time you play. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted September 16, 2013 Share Posted September 16, 2013 Bil, Do you happen to know whether, if you have both CMBN(w/wo CW)2.0 and MG, can the urban combat features from MG now be incorporated into CMBN? I think I asked that properly. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 16, 2013 Share Posted September 16, 2013 Do you happen to know whether, if you have both CMBN(w/wo CW)2.0 and MG, can the urban combat features from MG now be incorporated into CMBN? I think I asked that properly. I'm not Bill but the usual way things work is once you have you game patched to the same version you get the same features. So, in this example, assuming they use the version number 2.1 for the patch that comes with MG, once the 2.1 patch comes out for non MG owners and you patch your game to 2.1 then you have all the features they added in 2.1. 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted September 19, 2013 Author Share Posted September 19, 2013 Sorry guys real life is keeping me from an update... should be able to get to this next turn tomorrow... maybe Bil 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted September 20, 2013 Author Share Posted September 20, 2013 I don't know how Ken kept this PIAT team hidden.. I had an infantry team not less than 100m away... good for him. I will say this about Ken's play, he is definitely keeping me guessing... his mostly infantry force is like a bunch of nearly invisible gnats that keep causing me pain.. not sure I have enough ammo to kill them all. So Ken's PIAT team got two rounds off... both hit, the first penetrates and causes some damage. Damn.. this tank is done for the scenario.. I'll be pulling it off the line now.. but it isn't like this tank could hit anything anyway.. it fired at Ken's tanks and several rounds at a truck moving very slow up and down a side road (what's that about?) all rounds missing. My Jpz spotted the PIAT team, and with two rounds takes it out. How many of those things does Ken have? I know I have killed at least three of them now. 0 Quote Link to comment Share on other sites More sharing options...
Holien Posted September 20, 2013 Share Posted September 20, 2013 Never really paid attention to damaged instruments, but what does Weapon Controls mean? Does it mean no fire now? 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 20, 2013 Share Posted September 20, 2013 Does it mean no fire now? Correct it means no shooting - at all. No MG fire no main gun firing regardless of their status. Basically that tank is really messed up and needs to go get some serious repairs. 0 Quote Link to comment Share on other sites More sharing options...
Holien Posted September 20, 2013 Share Posted September 20, 2013 OK so IRL what does it mean? The firing trigger is broken? Seems harsh that MG's out of action as well... I had thought that stuff like that was covered by the 75mm Main heading? 0 Quote Link to comment Share on other sites More sharing options...
Seedorf81 Posted September 20, 2013 Share Posted September 20, 2013 OK so IRL what does it mean? The firing trigger is broken? Seems harsh that MG's out of action as well... I had thought that stuff like that was covered by the 75mm Main heading? Electrical and/or hydraulic malfunctions, for instance. Or indeed something (like your trigger finger) mechanical broke or came off. Or sighting mechanism out of focus, etc. All kinds of possibilities, but it boils down to this: the tank can't shoot no more even when the gun is undamaged. 0 Quote Link to comment Share on other sites More sharing options...
herr_oberst Posted September 20, 2013 Share Posted September 20, 2013 What was the range on those PIAT shots? Looks like a helluva shot to score 2 hits. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 20, 2013 Share Posted September 20, 2013 So, in this example, assuming they use the version number 2.1 for the patch that comes with MG, once the 2.1 patch comes out for non MG owners and you patch your game to 2.1 then you have all the features they added in 2.1. Except that Steve has posted repeatedly and emphatically that patches do not usually contain new features, but only bug fixes. In order to get new features without buying the module that contains them, you would need to buy the upgrade on a separate disk. Those have been going for US$10, which is cheaper than a module, but does not contain all the other stuff that comes with a module. Michael 0 Quote Link to comment Share on other sites More sharing options...
General Lee Irked Posted September 20, 2013 Share Posted September 20, 2013 What was the range on those PIAT shots? Looks like a helluva shot to score 2 hits. Yes, what PIAT training did c3k's pixelblokes get ? Mine miss at least twice from 70 meters before getting a hit if they survive at all. Or so it seems. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted September 20, 2013 Share Posted September 20, 2013 Yes, what PIAT training did c3k's pixelblokes get ? The gods of battle decided to give Ken an undeserved break, just to keep the game going. Michael 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted September 20, 2013 Share Posted September 20, 2013 The gods of battle decided to give Ken an undeserved break, just to keep the game going. It is well known that Odin often makes sure that the best and bravest warlords lose their battles. This to ensure that he has the most capable warriors at his side in Valhal when the final great battle of Ragnarok (that is what Wagner called Götterdämmerung) begins. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted September 20, 2013 Share Posted September 20, 2013 Except that Steve has posted repeatedly and emphatically that patches do not usually contain new features, but only bug fixes. In order to get new features without buying the module that contains them, you would need to buy the upgrade on a separate disk. Those have been going for US$10, which is cheaper than a module, but does not contain all the other stuff that comes with a module. Michael Features versus behavioral changes...it's a thin line. I wouldn't take anything said previously as an absolute. BF seems definitely to be still finding their way on the new support model and how Modules/patches/upgrades and what not all fit together. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted September 20, 2013 Share Posted September 20, 2013 Features versus behavioral changes...it's a thin line Yeah, tomato tomato (wait that does not work in written form) I just mean that once the 2.1 patch comes out I expect the CMBN with no modules will behave the same as 2.1 with the MG module in terms of these urban combat improvements and whatever other changes are mode. 0 Quote Link to comment Share on other sites More sharing options...
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