Wodin Posted July 4, 2013 Share Posted July 4, 2013 Well that looks much better...has BF said they did work on this for GL? A British section concluding a 600m jaunt on Quick in Gustav Line: screen shot pc 0 Quote Link to comment Share on other sites More sharing options...
womble Posted July 4, 2013 Share Posted July 4, 2013 Well that looks much better...has BF said they did work on this for GL? That's just three teams running in single file, rather than running in single file as a squad. Not sure they ever did that, but it wouldn't bother me much cos I don't use unsplit squads much. 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted July 5, 2013 Share Posted July 5, 2013 I seem to recall that with CMBB you could set additional reinforcements (reservs) to arrive if the player suffered heavy casualties. I think this would be a nice feature for CM2 also... 0 Quote Link to comment Share on other sites More sharing options...
tdogg Posted July 5, 2013 Share Posted July 5, 2013 I'd like to have SMGs picked up from buddy aid like MGs are. It sucks when guys with SMGs fall then you got a bunch of dudes with bolt action rifles walking around. The suppression effect that smg has in this game is so important that it just kills me when the smg guy goes down. I mean come on, in RL if a guy with an smg goes down in front of me and I'm carrying a k98, I'm ditching that thing and grabbing the mp40. This is going to have to be addressed soon with the EF around the corner. It is well documented the affinity the Germans had for ppshs. I'd like to be able to pick up certain enemy SMGs as well to simulate Germans acquiring numerous ppshs at the squad level. 0 Quote Link to comment Share on other sites More sharing options...
para Posted July 5, 2013 Share Posted July 5, 2013 Hand to hand combat anyone? 0 Quote Link to comment Share on other sites More sharing options...
Tank Hunter Posted July 5, 2013 Share Posted July 5, 2013 I would like to se a major overhaul of urban combat. Better TAC AI movement in urban enviroments and ability to fortify houses. This is a must for EF games but it would be good to have it included in Normandy and Italy. The general idea Uploaded with ImageShack.us I would also like to see a general overhaul of fortifications, more variations and ability to camouflage certain fortifications in order to improve their survivability on the battlefield 0 Quote Link to comment Share on other sites More sharing options...
Childress Posted July 5, 2013 Share Posted July 5, 2013 That's just three teams running in single file, rather than running in single file as a squad. Not sure they ever did that, but it wouldn't bother me much cos I don't use unsplit squads much. Most likely correct. The Italians squads, which cannot break down into teams, still display the bowling pin formation. screenshot by lightshot 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted July 5, 2013 Share Posted July 5, 2013 Most likely correct. The Italians squads, which cannot break down into teams, still display the bowling pin formation. Dang! Oh well, my request stands then. Other than that : -2 / -2 ! Damn, you may as well just demob those guys ! :eek: 0 Quote Link to comment Share on other sites More sharing options...
jtsjc1 Posted July 5, 2013 Share Posted July 5, 2013 I would like to se a major overhaul of urban combat. Better TAC AI movement in urban enviroments and ability to fortify houses. This is a must for EF games but it would be good to have it included in Normandy and Italy. The general idea Uploaded with ImageShack.us I would also like to see a general overhaul of fortifications, more variations and ability to camouflage certain fortifications in order to improve their survivability on the battlefield I like it! 0 Quote Link to comment Share on other sites More sharing options...
noxnoctum Posted July 6, 2013 Share Posted July 6, 2013 Posted a thread on it a while back, but what I really want to see is the ability to select other units by clicking on their waypoint lines. Also an option to keep the waypoints visible at all times (CMx1 also had this option) so that I can select any unit anywhere from their waypoint line. 0 Quote Link to comment Share on other sites More sharing options...
LukeFF Posted July 6, 2013 Share Posted July 6, 2013 Better indications to let the player know when a vehicle is buttoned or unbuttoned. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted July 6, 2013 Share Posted July 6, 2013 - Have the campaign briefing available from within its constituent battles. Campaigns can take a long time to work through, and having to start up a "fresh" version (or a save, I guess) just to re-read the general backgrounding is clunky. 0 Quote Link to comment Share on other sites More sharing options...
para Posted July 6, 2013 Share Posted July 6, 2013 I would like to se a major overhaul of urban combat. Better TAC AI movement in urban enviroments and ability to fortify houses. This is a must for EF games but it would be good to have it included in Normandy and Italy. The general idea Uploaded with ImageShack.us I would also like to see a general overhaul of fortifications, more variations and ability to camouflage certain fortifications in order to improve their survivability on the battlefield Can you imagine trying to assault that! 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted July 6, 2013 Share Posted July 6, 2013 Love the mortar in the attic! Michael 0 Quote Link to comment Share on other sites More sharing options...
womble Posted July 6, 2013 Share Posted July 6, 2013 Love the mortar in the attic! Michael Kinda makes the preparation needed to fire MANPAT from inside a building look a bit insignificant, don't it? 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted July 6, 2013 Share Posted July 6, 2013 I also like it..Love to have this sort of fidelity by the time we get to Stalingrad etc.. I would like to se a major overhaul of urban combat. Better TAC AI movement in urban enviroments and ability to fortify houses. This is a must for EF games but it would be good to have it included in Normandy and Italy. The general idea Uploaded with ImageShack.us I would also like to see a general overhaul of fortifications, more variations and ability to camouflage certain fortifications in order to improve their survivability on the battlefield 0 Quote Link to comment Share on other sites More sharing options...
womble Posted July 6, 2013 Share Posted July 6, 2013 - Show the smoke status of elements which can "Pop Smoke". Number of cans remaining, so you don't have to keep looking at the "Special" order tab to see if it's available, and know it won't be coming back, once the smoke is exhausted. 0 Quote Link to comment Share on other sites More sharing options...
Abn Air Cav Posted July 6, 2013 Share Posted July 6, 2013 <snip>... ability to fortify houses. This is a must for EF games but it would be good to have it included in Normandy and Italy. <snip> Looking forward to the EF, and for urban areas would love to see this level of capability for fortifying houses. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted July 6, 2013 Share Posted July 6, 2013 Re future features I'd like to be able to resupply grenades as well as ammo. Never understood why the trucks don't automatically give grenades when you acquire ammo. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted July 7, 2013 Share Posted July 7, 2013 Re future features I'd like to be able to resupply grenades as well as ammo. Never understood why the trucks don't automatically give grenades when you acquire ammo. Yeah, I happened to be thinking about this yesterday. I have the impression that all armies supplied their infantry lavishly with grenades including in resupply. Michael 0 Quote Link to comment Share on other sites More sharing options...
womble Posted July 7, 2013 Share Posted July 7, 2013 - sort out the inaccessible corners of hedgerows. There are myriad other combinations of 'fragments' of Action spots that aren't "impassable" and "untargetable". - rework QB points so that "off-spec" additions of single teams/vehicles cost rarity rather than having a "combat points" premium. - make the targeting line originate from the waypoint you've got selected while you're trying to find a targeting path, rather than just once you've got a target picked. 0 Quote Link to comment Share on other sites More sharing options...
Glubokii Boy Posted July 7, 2013 Share Posted July 7, 2013 make the targeting line originate from the waypoint you've got selected while you're trying to find a targeting path, rather than just once you've got a target picked. And maybe colorcode the targetingline for guns and veichles to show... Light blue = line of sight of the MAIN GUNNER Dark blue = line of sight of other members of that unit 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted July 7, 2013 Share Posted July 7, 2013 An indication that the movie you just watched is indeed the last turn before the game ends. I spend quite some time analysing a turn with the orders I need to give in mind. But you never know its the last turn when you have a variable ending. If it is and you already plotted the move in your mind then the abrupt battle ending is some kind of let down. 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted July 8, 2013 Share Posted July 8, 2013 Some great suggestions here. I am working on the CM- Shock Force 2 Wish List and would like to incorporate some of these veteran player ideas into the new improved CM- Shock Force 2. Is anyone keeping a running list of the requests? 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted July 8, 2013 Share Posted July 8, 2013 Some amazing and sensible suggestions in this thread, I hope BattleFront is taking notes. It's feedback from a dedicated community like this that can really make a game stand out and shine. While some of the suggestions seem very easy to implement, others (like the fortified house) are enough to make any programmer groan - I guess they would opt to abstract lots of the detail in the fortifications, and just have two different levels of hardness - "fortified" and "heavily fortified", with the illustration above an example of the latter. Of course, I hope they will go all the way - but then we need more tools for the job of assaulting those buildings - I'm sure I'm not the first to ask politely for flamethrowers. 0 Quote Link to comment Share on other sites More sharing options...
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