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Warts 'n' all

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Everything posted by Warts 'n' all

  1. Campaign To Save The Word Too. And, the internet has never heard of it because it doesn't actually exist. I have also apologized to Karl for my crass comment.
  2. Perhaps your argument would carry more weight if you weren't too f...ing lazy to spell too correctly. CAMTSTWT
  3. Although my preference is for medium to large battles, I have always played the game chronologically, so I have to take what I'm given.
  4. Perhaps they are waiting for you to spell "too" correctly. Once that happens I'm sure that things will get rolling.
  5. Sounds like it is about time you taught her how to play CM.
  6. I noticed from their website that the local hostelry serve Biere Flambee, although not using the Airborne beer.
  7. Sounds like perfect viewing on a dark winter's evening.
  8. It doesn't make the Scenario Editor "really weak", although perhaps it's name should be changed to "Scenario Creator and Editor". In the meantime you can go to cmmodsiii.greenasjade.net to find Mad Mike's most recent version of his editor for both scenarios and campaigns.
  9. To me it certainly sounds like the problems I've experienced with both Allied and Axis troops with Engine 4. And not specific to the U.S. I've no doubt in time B.F.C will be able to tweak a few things. Although I do seem to remember people wanting their troops to take evasive action more quickly, now they are running away too readily, and wanting them to spread out more when they move, and now they don't like the fact that two or three men will stay outside of the building their squad has been ordered to move into. As Johnny Lenin said "It's nothing to get hung about. Just go back to engine 3". Obviously, I'm paraphrasing just a tad.
  10. I normally agree with everything Steve posts. Although I do have to point out that it should be ... "far too dismissive" and not "to". I only mention this slight error to avoid being accused of being a "Fanboi".
  11. That could be down to the fact that "Merveilles a Merville" was designed with engine 3. And is best played with it, rather than No.4.
  12. Most (although not all) Volksgrenadier Divisions were based on earlier Infanterie Divisions, that had suffered heavy losses, particularly in the summer of 1944. A prime example being 352 VG Division which was formed in September '44 from the remains of 352 Infanterie Division which had been pretty much destroyed in Normandy. As mentioned above, not only did take they on new recruits, they also built on previous experiences, having more SMG's being a very noticeable feature.
  13. That would be a hell of a lot of work for any campaign designer.
  14. Certainly not a problem I encountered. I hope that you get sorted.
  15. Glad you shared it with us wherever it ended up.
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