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Found 8 results

  1. What's going on fellas! I finally decided to venture out into the world of modding and made my own uniform mod. It's nothing serious, I just took the coyote brown vest from Black Sea and put it over the UCP uniforms. I got the inspiration from the occupation phases in Iraq & Afghanistan; figured it'd make more sense to combo desert gear and equipment with the UCP uniforms. To make this mod possible I used gear from Oleksander's 7th Infantry Division skin mod and rag-tagged existing equipment found in the base game. S/O to Oleksander. In the preview pictures I am also using ViperAssassin26's ACH w/ goggles mod & custom m4 mod. S/O to ViperAssassin26. @Jace11's balaclava mod for CMBS. S/O to Jace11. @Kieme(ITA)'s CMBS reworked faces, more faces addon, & 50% US goggles. S/O to Kieme. I already PM'd @Bootie for help uploading the mod--standing by on a response--to the mod website so when I get things sorted out I'll drop a link on this thread.
  2. It seems that CMSF2 will be a huge thing for all of us. The game we all waiting for. As a CM series fan and as a guy who likes to make mods sometimes I'm looking forward to play and mod this game. All my mods related to CMSF will be presented in this topic. I never played that very first CMSF game so for me it will be a new thing. Yet, I'm quite sure that this game will be wonderful.
  3. Recently I was introduced to this game, and it was totally new experience for me. I found it interesting how this game changes the way you think on a tactical level. Furthermore, I found few elements of this game that I would might want to change a little. After some time playing it, I've decided to make few steps towards allies and their operations. It was their equipment that made me interested. As a history lover, and as a person who enjoys this game I've started my work on few modifications. World War Two setting was an initial insparation for me. Modders that were modding World War Two games here were are masters of what they are doing. The amount of details that some mods are providing is mind blowing. I did quite a few mods here and there and I got a feeling that I will try to enter this room with a big hope to add something that will be enjoyed by other players in their battles. It is time for me to try myself in a big boys game. I'm not sure that everything what I will do will be 100% accurate - but I will try to do my best. With a deep respect to this community I'm opening my new modding space. I hope that some of you will enjoy my stuff. https://imgur.com/GmkEkY4
  4. I've been playing some battles for a few weeks, reading forums, manuals, etc etc etc. CMBN 4.02. I seem to often hit a similar problem which I would like some advice about. Defenders behind a hedgerow: I build up a base of fire, and pretty much suppress them. Then I advance some unit(s) a bit to the side of the defenders (e.g. I flank them). In some cases, there is a suitable hole in the hedgerow, but if I send units through it, the defenders often are still alive enough to shoot them up. Another choice is to blast a hole through the hedgerow in a suitable place, but still, when units go through, they take fire. A third thing I've tried is to wait until units have reached the hedgerow, then change the suppressive fire to light (Y) and then hunt (U) the units that are on the hedgerow down toward the defenders without trying to cross to the other side. In some youtube videos, I see units approach the hedgerow and throw grenades over, but I don't seem to have the knack to get my troops to do that (poor training, all my fault 8-). So, in short, any advice?
  5. I just went all in on Shock Force 2, getting the big bundle (But missed the manual hilariously), and now I'm trying to figure out who can do what within the game, along with doing the tutorial campaign. Being used to Battle for Normandy, I was so surprised when the movement/combat/tactics buttons, just don't include things like taking scouts or anti tank men from the unit group, splitting them up for more selective missions. From playing things like Steel Beasts, DCS, Arma, and studying, I am most comfortable with vehicles. I know how they work, what they do, how to make them kick ass, especially because of Steel Beasts. However, I don't know a lot about infantry. Ignoring the armor differences, I don't know the doctrine of the british military, vs marines, vs nato. Things like unit composition are most important to me when it comes to this, and, if you truly can't break units apart, how can you use them effectively in standard situations? Equipment lists for standard units? What their effective range is, etc. I'd love any advice you guys could give
  6. Sorry if this has been asked before, but does body armor for formations that have it actually affect anything? As in, is a US soldier more likely to survive a hit or shrapnel than a Syrian militia or unconventional fighter?
  7. Hi there New Mod in the CMMODs Mod 6 for CMBN but also all categorie of CMs games. This represents soldiers on movements with combat gear and weapons. You will listen : Soldiers crawing, walking, running with combat gear with their weapons and cartridges, listen shoks helmets, but also listen, noise of mess tin and water bowl, (water moving in bottle when they are moving ), showel, gaz mask...reserve whisky, pin up poster, cigarettes,lighter... and all what a soldier can carry on with him ! Enjoy ! And please let me know !!! JM
  8. Just installed my copy of CMFB yesterday . . . is there a way to give my German infantry more Sturmgewehr 44's? I think it stinks that out of two platoons of infantry, only one soldat is armed with one! Yes, yes - I know: historical accuracy/rarity . . .
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