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Found 5 results

  1. Just noticed during tutorial that I had a unit I slow moved for a while, who then stayed exhausted for the rest of the fight. Is this normal?
  2. I have remarked this strange behavior by infantry when fighting in built up areas: for some reason they will only use the "front entrance" to get into a building. A section will be positioned at the rear of the building, and ordered to enter it from that side. It may be a few action points away. It will have one or two way-points before the last one right by the building's rear entrance. It will move through those way-points, then, instead of entering the building as ordered, it will go around the whole block, frequently moving into obvious enemy kill zones, while attempting to reach the front of the building to fulfill their last movement order. Is this a bug, and has anyone else noticed it? It drives me nuts.
  3. I'd like to be able to create a little table that told me what I could expect from the various move commands when the move-ee encounters opposition. The general advice I've picked up from this forum, for example, is that scout movement orders should usually end with a short hunt 'n' hide command so that if they get fired on they will stop and go to ground. I've understood that to imply that units will generally try to fulfil 'quick' and 'move' commands. This matches my experience so far - units moving with quick or move always *seem* to want to go to their destination when fired on although they can pause and return fire too unless the short target arc trick is used to prevent them from engaging. Units that are pinned don't keep moving and units whose morale completely cracks when fired on retreat - I've seen that too. Also is the thing that matters whether the unit has identified who is shooting at them as opposed to just receiving fire from an unknown location? It is possible AFAIK for my unit to a) receive fire from a completely unspotted enemy b) receive fire from a question mark c) receive fire from a spotted unit. Sounds like this makes a real difference? Just how smart is the tac AI when fired on?
  4. Quick Question N1: What's Next? Quick Question N2: When? Last time we had something happening in CM world was Tuesday April 25th of 2017 when CMBS Battle Pack came out (by the way I never played any campaign/battle in CM, I view it as a sandbox for quick battles/multiplayer only, so I dont even know those story lines behind those games (its all like a setting for me and thats all)). So basically its almost a year since last update in CM world happened. Last patch was like in 2016. So gentlemen, please share all the things you know about what is going, when we will have our hands on new content, and when two major games in series CM: Red Thunder and CM: Black Sea will be massively updated with new formations, armies, vehicles, units, and so on. Another words when we will have a chance to spend our money on sweet stuff again? P.S. I viewed all the youtube channels, I went through all magazines like armchair colonel (and yes i made a mistake for a reason) or something like that (well that stuff what was posting news about CM world before) and I wonder when the most interesting games of this series will be finally updated? When we will see WW2 game 1939-1941, when we will see new equipment to those games we already have? When will we finally get our hands on TONS of new and high quality stuff? I'm really ready to spend a good old dollars of mine on the new polished content. By the way why there are no upgrades to CMA? When new seasons will be added to those games what are limited to certain months? When we will get new huuuuuuuge maps for battalion level battles? When the time of a quick battle will be increased to 4 or even 6 hours? When you we will be able to set quick battles in CMA in a normal way by picking units ourselves? When tons of bags will be fixed in existing games? I mean its being a year of silence (on all official channels/sources) basically since we got something happening. Quick example - remember those times when developers were posting ingame footage on certain youtube challens (like mission walthrough, and all that)? Where are all the new teasers, screenshots, videos, trailers, shows, and all that? As a customer I feel completely abandoned, it looks like nothing is moving anywhere (and there are tons of things to improve and to fix). So my fellow comrades, my friends, please share what you know about what is going to happen next within CM world and when that might be happening. Coz its kinda seems... like... Nothing is going on. I do not like to use forums as a source of information because its always subjective (no deadlines, no updates on time, no time lines whatsoever, its always like "lets see after like next december" or so) but my God there were no news about CM in PC games related portals for a while. So I guess I need to ask it here. Last but not least - please support this topic just because that will make me look cool lol. Just kidding, please support this topic with screenshots and links to those sources you use to find out what will happen and when will happen.
  5. So, I'm busily recording the big grand finale of the next TTP video, and I came across some very strange behavior: When ordered to cross a section of cleared minefields, infantry seem to actively avoid the clear sections, and wander outside the lane. Having run into a minefield, my M4A3 reversed, and the Crab went forward to clear the mines. At this point, I figured I'd cross a Team, so I placed a movement waypoint one AS short of the lane, and the next waypoint directly across the far side of the lane, much like you'd plot a bridge movement. The Squad Leader, in his infinite wisdom, decided to run outside of the cleared path, and steps on a mine. I send the Crab in again to clear this newly discovered lane, and order the remainder of the Squad across it. While the rest of the Squad is running across, one man wanders outside the lane and is killed. So, I order the Crab in again, to clear another lane, and now I have a section of cleared minefields, three action spots wide. In other words, it's a wide open highway and you can't possibly miss it. So I order the next Squad to Assault Move through the gap, (I was still under sporadic rifle fire), and two of the three Teams deliberately avoid this cleared section, wandering well outside the lane, and two more men are killed. Remember, the total length of the movement orders did not exceed 4 Action Spots, and the total length of the cleared area was 4 Action Spots. So within 32 meters, Teams are deviating from their assigned path by more than 8 meters. I don't know if this is a bug with the new behaviors or not, which is why I appended a question mark to the thread title, but can we have a tweak to infantry behavior? Something like, "cling to cleared minefields like a drowning man clinging to a life raft"? No one in their right mind would deliberately avoid a cleared minefield like this. Not to this extraordinary extent. Not saying no one's ever done it, but when you have a clearly marked path directly in front of you, you're not going to be a trail-blazer. I set up a Dropbox folder with a save file: https://www.dropbox.com/sh/8x8dj1ydxmlx31f/AABctJ0_DjZpTvRQKH8qbxvda?dl=0
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