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Chibot Mk IX

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  1. Like
    Chibot Mk IX reacted to Bufo in And now.....   
    Quoted  from wargamer.com:
     the game will include three campaigns and 15 standalone scenarios West Germany between 1979 and 1982  between the US and Soviet forces The game primarily centres on the Fulda Gap  the first of the game’s campaigns follows US forces [...] Players take command of two US regiments to stop a Soviet invasion of Europe and can play the campaign in either 1982 or 1979 The second campaign, playing as the Soviets, traces the opening 48 hours of a fictional USSR invasion of West Germany The final campaign gives you command of a US Army Company Team, simulating battle in the US National Training Center The game also includes 15 standalone scenarios set in the US V and VII Corps sectors of West Germany, involving different-scaled battles, from platoon- to battalion-level historically accurate equipment and weapons effects, alongside a suite of era-appropriate tanks and vehicles – including the M48, M60 series of tanks, and T64 – alongside a range of US and Soviet aircraft, such as the F-4 Phantom and Mig-23/27
  2. Like
    Chibot Mk IX reacted to umlaut in And now.....   
    ICBM´s!!

  3. Like
    Chibot Mk IX got a reaction from Sgt.Squarehead in Artillery kills tank   
    lol, I miss my poor MTLB too. Is that from scenario "Galloping Horse Downfall" ?   
    I have a wild guess, the problem is caused by ERA bricks.  Will do some test in the future.
     
  4. Like
    Chibot Mk IX reacted to Pelican Pal in Artillery kills tank   
    This seems like a good time to link my tests. Artillery, while it does have effect on direct hits, lacks modeling against subsystems. IMO this is fairly important in a sim and doubly so in a modern setting.
  5. Like
    Chibot Mk IX reacted to Suchy in New CM:BS Module (Insert Title Here) Bones Thread   
    CMBS is popular among CM players in Poland and I even created a Polish mod.
  6. Like
    Chibot Mk IX got a reaction from badipaddress in How to use BMPs? They're a funny shape!   
    Back to the topic
    In a modern mechanized warfare, an IFV should be the backbone of an infantry squad. I remember The Operational Arts of War (TOAW) gives BMP-1’s anti-personal value at 9, BMP-2’s AP at 22, in the comparison an Infantry squad is at 7. There is a tremendous difference on the Firepower between a vehicle and footman.  
    That’s how an operational wargame describe the battlefield. I know it is very hard to translate this into CM, because CM is a tactical game, it’s about details. A general staff at Division level cares about if he has 3:1 numerical advantage on the attacking axis, a battalion commander has much more things to worry about, he may have a 3:1 advantage but most of his troops' sight are blocked by trees will do him no good.    So in CMSF, troubled by spotting and communication, BMPs don’t stand a chance against NATO tanks. But they still have teeth to bite NATO soft target. Hide them from enemy’s LOS, let the infantry do the spotting and share the information. Move forward, area fire, retreat back to safe harbor in 15 seconds (before Javelin can get a good lock)
     
    Yes, it is very annoying. Especially in urban fight.  The dumb gunner will bravely expose himself to small arms fire, he will not back to turret until he takes a 7.62mm  
     
    I agree on most of the part, BMP-1/2 are just a part of Soviet machine, so they have to be put in "the big picture"
    Talking about Soviet's Doctrine, nothing advertise a 60's-70's Soviet Doc better than A.A Sidorenko 's book " The Offensive" . Just image an age that a Soviet regiment commander has four tactical nukes at his disposal.  (he don't need his boss'  authorization to approve where he want to throw the nukes at), and then the whole concept of BMP make sense. It is designed to be used in NBC environment.
    Well, a regular APC can be fit with NBC protection. But to reduce unnecessary exposure , it is need to reduce the deployment of AT weapon, so Soviet put AT weapon on the battlefield taxi design.  Tanks have good characteristics for a NBC environment but they are too heavy. In a tactical nukes exchange, many bridges will be destroyed. the Engineer/pontoon units will have difficulty time to pass through contamination zone. so a small river could block the whole tank formation until the engineer units can catch up. In order to address this problem, the "battlefield taxi" has to add amphibious ability to control the other side of river bank. And now we got BMP-1s.

  7. Like
    Chibot Mk IX got a reaction from purpheart23 in How to use BMPs? They're a funny shape!   
    Solution 1 works as it is advertised 
     
    Here is a edited scenario, I put one Recon Co. (bmp) and one Tank Co. on the map.
    WEGO mode, Iron difficulty 
    Pic 1
    beginning of the game, no one knows what is on the other side

     
    Pic 2
    Recon Inf disembark and moving forward

     
    Pic 3
    Beginning of the turn. Recon Inf under heavy fire immediately. They can ID couple M1A2 on the other side of the map. the Recon Plt leader, who is sitting in the BMP 10m behind, begin to yell in the radio about enemy contact

     
    Pic 4
    50s into the first turn, Recon Company commander got the report from his plt leader, he begin to distribute the information, first he tell this to his commanding vehicle crews. 

     
     
    Pic 5
    at the same time, the Tank Company commander still knew nothing.

     
    Pic 6
    but in less than 5 seconds, he saw the Recon Co. commander waving hand and yelling at him. then He got the update that there are a lot of enemy on the other side

     
    Pic 7
    when 1st min ends, the 1st plt of the Tank Company still don't have a clue.

     
    Pic 8 
    But his commander's warning get through radio net at 2:43 
     
     
     
    Pic 9
    one of Plt leader's subordinate quickly got the update from him

     
    Pic 10
    the other one is a slow boy, he has hard time to understand what's going on.

     
     
    Anyway, by the end of Min 4, every Syria units on the map got the news . "American Tanks are coming!"
  8. Like
    Chibot Mk IX got a reaction from Sgt.Squarehead in Playing as Brazilians   
    Count me in please, that would be a great honor
  9. Like
    Chibot Mk IX reacted to Warts 'n' all in CM:BN Screenshot Thread #2   
    "It says here that a lot of men fire their panzerfausts too early."
    "Yes, my Heinrich has the same problem."
     

  10. Like
    Chibot Mk IX got a reaction from Flibby in Russian AT teams bugging out   
    Guess your ATGM team bailed out from the building after firing missile?  That's a game feature to simulate the flame after launch and pressure in a constrained area.
     
    you can hit "Pause" before the engagement to make your ATGM team stand their ground, and cancel any movement order automatically generated after firing. 
  11. Like
    Chibot Mk IX got a reaction from badipaddress in How to use BMPs? They're a funny shape!   
    Solution 1 works as it is advertised 
     
    Here is a edited scenario, I put one Recon Co. (bmp) and one Tank Co. on the map.
    WEGO mode, Iron difficulty 
    Pic 1
    beginning of the game, no one knows what is on the other side

     
    Pic 2
    Recon Inf disembark and moving forward

     
    Pic 3
    Beginning of the turn. Recon Inf under heavy fire immediately. They can ID couple M1A2 on the other side of the map. the Recon Plt leader, who is sitting in the BMP 10m behind, begin to yell in the radio about enemy contact

     
    Pic 4
    50s into the first turn, Recon Company commander got the report from his plt leader, he begin to distribute the information, first he tell this to his commanding vehicle crews. 

     
     
    Pic 5
    at the same time, the Tank Company commander still knew nothing.

     
    Pic 6
    but in less than 5 seconds, he saw the Recon Co. commander waving hand and yelling at him. then He got the update that there are a lot of enemy on the other side

     
    Pic 7
    when 1st min ends, the 1st plt of the Tank Company still don't have a clue.

     
    Pic 8 
    But his commander's warning get through radio net at 2:43 
     
     
     
    Pic 9
    one of Plt leader's subordinate quickly got the update from him

     
    Pic 10
    the other one is a slow boy, he has hard time to understand what's going on.

     
     
    Anyway, by the end of Min 4, every Syria units on the map got the news . "American Tanks are coming!"
  12. Like
    Chibot Mk IX got a reaction from Aurelius in How to use BMPs? They're a funny shape!   
    Back to the topic
    In a modern mechanized warfare, an IFV should be the backbone of an infantry squad. I remember The Operational Arts of War (TOAW) gives BMP-1’s anti-personal value at 9, BMP-2’s AP at 22, in the comparison an Infantry squad is at 7. There is a tremendous difference on the Firepower between a vehicle and footman.  
    That’s how an operational wargame describe the battlefield. I know it is very hard to translate this into CM, because CM is a tactical game, it’s about details. A general staff at Division level cares about if he has 3:1 numerical advantage on the attacking axis, a battalion commander has much more things to worry about, he may have a 3:1 advantage but most of his troops' sight are blocked by trees will do him no good.    So in CMSF, troubled by spotting and communication, BMPs don’t stand a chance against NATO tanks. But they still have teeth to bite NATO soft target. Hide them from enemy’s LOS, let the infantry do the spotting and share the information. Move forward, area fire, retreat back to safe harbor in 15 seconds (before Javelin can get a good lock)
     
    Yes, it is very annoying. Especially in urban fight.  The dumb gunner will bravely expose himself to small arms fire, he will not back to turret until he takes a 7.62mm  
     
    I agree on most of the part, BMP-1/2 are just a part of Soviet machine, so they have to be put in "the big picture"
    Talking about Soviet's Doctrine, nothing advertise a 60's-70's Soviet Doc better than A.A Sidorenko 's book " The Offensive" . Just image an age that a Soviet regiment commander has four tactical nukes at his disposal.  (he don't need his boss'  authorization to approve where he want to throw the nukes at), and then the whole concept of BMP make sense. It is designed to be used in NBC environment.
    Well, a regular APC can be fit with NBC protection. But to reduce unnecessary exposure , it is need to reduce the deployment of AT weapon, so Soviet put AT weapon on the battlefield taxi design.  Tanks have good characteristics for a NBC environment but they are too heavy. In a tactical nukes exchange, many bridges will be destroyed. the Engineer/pontoon units will have difficulty time to pass through contamination zone. so a small river could block the whole tank formation until the engineer units can catch up. In order to address this problem, the "battlefield taxi" has to add amphibious ability to control the other side of river bank. And now we got BMP-1s.

  13. Like
    Chibot Mk IX reacted to Sgt.Squarehead in How to use BMPs? They're a funny shape!   
    & then they (probably wisely) surrendered. 
  14. Upvote
    Chibot Mk IX got a reaction from Falaise in How to use BMPs? They're a funny shape!   
    Solution 1 works as it is advertised 
     
    Here is a edited scenario, I put one Recon Co. (bmp) and one Tank Co. on the map.
    WEGO mode, Iron difficulty 
    Pic 1
    beginning of the game, no one knows what is on the other side

     
    Pic 2
    Recon Inf disembark and moving forward

     
    Pic 3
    Beginning of the turn. Recon Inf under heavy fire immediately. They can ID couple M1A2 on the other side of the map. the Recon Plt leader, who is sitting in the BMP 10m behind, begin to yell in the radio about enemy contact

     
    Pic 4
    50s into the first turn, Recon Company commander got the report from his plt leader, he begin to distribute the information, first he tell this to his commanding vehicle crews. 

     
     
    Pic 5
    at the same time, the Tank Company commander still knew nothing.

     
    Pic 6
    but in less than 5 seconds, he saw the Recon Co. commander waving hand and yelling at him. then He got the update that there are a lot of enemy on the other side

     
    Pic 7
    when 1st min ends, the 1st plt of the Tank Company still don't have a clue.

     
    Pic 8 
    But his commander's warning get through radio net at 2:43 
     
     
     
    Pic 9
    one of Plt leader's subordinate quickly got the update from him

     
    Pic 10
    the other one is a slow boy, he has hard time to understand what's going on.

     
     
    Anyway, by the end of Min 4, every Syria units on the map got the news . "American Tanks are coming!"
  15. Like
    Chibot Mk IX got a reaction from Sgt.Squarehead in How to use BMPs? They're a funny shape!   
    Solution 1 works as it is advertised 
     
    Here is a edited scenario, I put one Recon Co. (bmp) and one Tank Co. on the map.
    WEGO mode, Iron difficulty 
    Pic 1
    beginning of the game, no one knows what is on the other side

     
    Pic 2
    Recon Inf disembark and moving forward

     
    Pic 3
    Beginning of the turn. Recon Inf under heavy fire immediately. They can ID couple M1A2 on the other side of the map. the Recon Plt leader, who is sitting in the BMP 10m behind, begin to yell in the radio about enemy contact

     
    Pic 4
    50s into the first turn, Recon Company commander got the report from his plt leader, he begin to distribute the information, first he tell this to his commanding vehicle crews. 

     
     
    Pic 5
    at the same time, the Tank Company commander still knew nothing.

     
    Pic 6
    but in less than 5 seconds, he saw the Recon Co. commander waving hand and yelling at him. then He got the update that there are a lot of enemy on the other side

     
    Pic 7
    when 1st min ends, the 1st plt of the Tank Company still don't have a clue.

     
    Pic 8 
    But his commander's warning get through radio net at 2:43 
     
     
     
    Pic 9
    one of Plt leader's subordinate quickly got the update from him

     
    Pic 10
    the other one is a slow boy, he has hard time to understand what's going on.

     
     
    Anyway, by the end of Min 4, every Syria units on the map got the news . "American Tanks are coming!"
  16. Like
    Chibot Mk IX got a reaction from Aurelius in How to use BMPs? They're a funny shape!   
    Solution 1 works as it is advertised 
     
    Here is a edited scenario, I put one Recon Co. (bmp) and one Tank Co. on the map.
    WEGO mode, Iron difficulty 
    Pic 1
    beginning of the game, no one knows what is on the other side

     
    Pic 2
    Recon Inf disembark and moving forward

     
    Pic 3
    Beginning of the turn. Recon Inf under heavy fire immediately. They can ID couple M1A2 on the other side of the map. the Recon Plt leader, who is sitting in the BMP 10m behind, begin to yell in the radio about enemy contact

     
    Pic 4
    50s into the first turn, Recon Company commander got the report from his plt leader, he begin to distribute the information, first he tell this to his commanding vehicle crews. 

     
     
    Pic 5
    at the same time, the Tank Company commander still knew nothing.

     
    Pic 6
    but in less than 5 seconds, he saw the Recon Co. commander waving hand and yelling at him. then He got the update that there are a lot of enemy on the other side

     
    Pic 7
    when 1st min ends, the 1st plt of the Tank Company still don't have a clue.

     
    Pic 8 
    But his commander's warning get through radio net at 2:43 
     
     
     
    Pic 9
    one of Plt leader's subordinate quickly got the update from him

     
    Pic 10
    the other one is a slow boy, he has hard time to understand what's going on.

     
     
    Anyway, by the end of Min 4, every Syria units on the map got the news . "American Tanks are coming!"
  17. Like
    Chibot Mk IX reacted to Bulletpoint in Infantry in buildings just won't die.. (and now they won't run away either..)   
    The trick is that you don't need to actually enter the occupied house. Just get your guys close enough that they will spot and shoot the enemies inside.
  18. Like
    Chibot Mk IX reacted to Erwin in Syrian Army tutorials and best scenarios for H2H   
    Very good advice.  "The Road to Dinas" and "Zawiya Uprisng" are two xnt campaigns that help teach one how to handle Red forces - what their capabilities and weaknesses are.
  19. Like
    Chibot Mk IX got a reaction from badipaddress in Black sea or shock force 2   
    CMSF2, then you can have a Red vs Red battle. And both sides fight in their Toyota Pickup 😄 
  20. Like
    Chibot Mk IX reacted to Bufo in AGM-114L\N Fire & Forget Millimeter radar wave seeker guidance   
    I hope not, Javelins need to be banned already. No need for another 😀
  21. Like
    Chibot Mk IX got a reaction from stugmeister in StuG III bounced a 152mm APHE   
    You don't see this happen too often, a 152mm bounced off from a StuG III
    https://www.youtube.com/watch?v=9BeqXcyroqg&feature=youtu.be

    FIRE!

     
    "We hit them hard!"  (just remind me the good old days in WOT )
     
     
  22. Like
    Chibot Mk IX got a reaction from Lethaface in SPOTTING ISSUES   
    Try a Blue vs Blue game in CMBS, Trophy Aps will generate a magic shield to stop Javelins. The next round Arms race began. 
    Oh, and to the argument of field 100 Javelin team to counter a MBT,  after a 20kt tactical nukes denote the one left to be operational is probably the MBT     
    Since 1920's people think tanks are obsolete , history proves they are wrong. In my humble opinion, the tanks will not be obsolete, but they may go through an evolution that makes us no longer recognize them anymore.     The future tanks could be a UAV carrier. It can carry dozens small to medium size UAV by itself , and can function as a FARP for larger size UAV. There could be some arguments saying that the inf squad can carry UAV too, but the weight they can carry, maintenance service and the electronic support they can provide does not match the ability of a tank. The future tank will carry alot of EW device as its defence , survive the battlefield by jamming enemy's UAV's communication , surface movement radar.  Some UAVs carry LGB and ATGM, others carry short range AAM, and to address the EW/communication disruption from the enemy,  we may see some UAVs connect to wires . Tanks will use CIWS style guns to defend them from ATGM/JDAM/LGB, of course when enemy tanks get close, they can have a gun battle just like good old days.
     
    My two cents.  Thank you for listening to my crazy mumble. I took too many Vodka this evening   
  23. Like
    Chibot Mk IX reacted to Armorgunner in How to deafeat, a Russian BTG. US perspective. IRL.   
    It´s mainly, a matter of doctrine (and availability) I think. US, use their BCT´s. In the same manner, Russia use their BTG´s. The BCT´s, is the main fighting elements, of a US division. But Russia, only uses one BTG. From each division, or brigade in Ukraine. And Russia use, a lot more proxy forces.
    The main difference is: Russia use their best/proffesional soldiers, from the Brigade/Division, in their BTG. In Ukraine, at least.
    In a US Division, all soldiers are proffesional. So the US, can use all their BCT everywhere, at Anytime!
     
  24. Like
    Chibot Mk IX reacted to Bulletpoint in House rules for Tank/Infantry Cooperation?   
    A much simpler house rule could be: You can only move a tank to support infantry if the tank has a contact marker for the enemies it's going to shoot at.
  25. Like
    Chibot Mk IX reacted to John1966 in Beware the Hunt Command   
    Bring back Move to Contact.
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